Search found 50 matches

by Lebostein
Thu May 14, 2020 4:07 pm
Forum: Help and Support
Topic: 2.1.2 Mac OS - mouse pointer lagging
Replies: 2
Views: 204

Re: 2.1.2 Mac OS - mouse pointer lagging

It is not only the mouse...

Can I download older versions of ScummVM? With the new version all games are out of timing and lagging...
by Lebostein
Mon Apr 20, 2020 6:45 pm
Forum: Help and Support
Topic: 2.1.2 Mac OS - mouse pointer lagging
Replies: 2
Views: 204

2.1.2 Mac OS - mouse pointer lagging

With 2.1.2 the mouse cursor laggs in all games.

Mac OS 10.13.6
MacBook Pro Mid 2012
by Lebostein
Sat Mar 31, 2018 8:40 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 175
Views: 62572

I mean the mp3 examples from the first post of this thread, I don't know which sound fonts are used for this.
by Lebostein
Fri Mar 30, 2018 6:52 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 175
Views: 62572

Examples sounds bad. I like very abstract MIDI-Sound and real recorded Instrument-Sound or in some cases well sampled virtual instruments. But this synthetic instruments are horrible in my ears... it seems like the "Uncanny valley" of music. Sound fonts want to sound like real instruments, but they ...
by Lebostein
Thu Mar 29, 2018 7:08 pm
Forum: General Discussion
Topic: Hotspot markers for all engines / ScummVM games?
Replies: 1
Views: 1585

Hotspot markers for all engines / ScummVM games?

Is it conceivable/possible to include a global hotspot marker system for all LA, Sierra and other games?
by Lebostein
Thu Mar 29, 2018 6:51 pm
Forum: General Discussion
Topic: Interspective Engine?
Replies: 3
Views: 3052

Any news about the Interspective Engine?
by Lebostein
Mon Nov 27, 2017 9:16 pm
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 4520

Hm... english version of GK2 works, german version don't work (no ScummVM game found)
by Lebostein
Mon Nov 27, 2017 5:41 pm
Forum: General Discussion
Topic: ScummVM 2.0 Release Testing Has Begun
Replies: 11
Views: 4520

Where I can find the list of needed game data files of the new games?
by Lebostein
Mon Nov 27, 2017 1:35 pm
Forum: General Discussion
Topic: SCI32
Replies: 8
Views: 5740

MrPunchy wrote:Maybe one day it may be possible.
Yeah. It seems it is done!
https://www.scummvm.org/news/20171122/
:D
by Lebostein
Sat Oct 22, 2016 7:55 pm
Forum: Android Port
Topic: New mouse behaviour in 1.9.0?
Replies: 11
Views: 11155

New mouse behaviour in 1.9.0?

After updating it is hard to play games now. If I move the finger, the mouse cursor jumps under the finger and I see no longer what the cursor points.

How I can set the old behaviour?
by Lebostein
Mon Mar 07, 2016 9:25 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 77736

I have played the game "1 1/2 Ritter" without any glitches and problems (ScummVM 1.7.0) until the Minigame ›Hühnerroulette‹ starts. Then the game crashes... shortly before I saw the same graphical glitch, that WindlePoons shows in his image. If it helps, I can send you the game data (for testing on...
by Lebostein
Wed Feb 24, 2016 5:31 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 32028

Wintermute games are extremely slow and stuttering with the daily build 1.8pre194 for Mac OS...
by Lebostein
Wed Jan 13, 2016 9:44 am
Forum: General Discussion
Topic: Lure of the Temptress - catastrophic path finding
Replies: 5
Views: 3104

I use ScummVM 1.7 with the german version of Lure. The game crashes very often. Sometimes I have to exit the game because I can no longer move around. PS: This is the worst path finding I have ever seen in 20 years of gaming. In combination with the uncoordinated movement of the NPC's it is a horrib...
by Lebostein
Mon Jan 11, 2016 10:16 am
Forum: General Discussion
Topic: Lure of the Temptress - catastrophic path finding
Replies: 5
Views: 3104

You should change the support status to "Untested". It is impossible to play the game here. Sometimes (if more than 4 NPCs are in the room) you have to wait 5 minutes to leave a room. Ratpouch disappears frequently (to stuck in the endless loop) and you have to reload an old savegame....
by Lebostein
Mon Jan 11, 2016 9:25 am
Forum: General Discussion
Topic: Lure of the Temptress - catastrophic path finding
Replies: 5
Views: 3104

Lure of the Temptress - catastrophic path finding

It is very hard to play this game. The path finding drives me crazy: - Often the different characters hinder himself, for example some characters blocks exits - the main character don't walk to the target directly, it runs for example 2 times back and forth, up and down and find the path after some ...