Search found 33 matches

by vne
Thu Oct 26, 2006 7:18 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Kyrandia and new svn issues

Kyrandia (voice version) doesn't want to load on Nokia 7710 - "Game files not found" I've replaced original kyra.dat with the one from www.scummvm.org. Does anybody succeded to run Kyrandia (voice version)? Other voice versions are fine in latest svn build (17-09-2006) - now again sound in...
by vne
Thu Jun 29, 2006 10:10 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

megachus100 wrote:And how i could save de games???
http://wiki.scummvm.org/index.php/Symbi ... _anyway.3F
In either joystick or cursor mode press "a" key or "a"+"b" to get on-screen menu . Then you can save and load.
by vne
Wed Jun 28, 2006 7:28 pm
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

megachus100 wrote:[How i could put fullscreen on SCUMMVM 0.9 7710??

PLEASEEEEEEEEE :cry:
As mentioned above, press simultaneously joystick central key and a-key(right-top) to swith between fullscreen and original resolution.
If I get your question right.?.
by vne
Wed Jun 28, 2006 7:21 pm
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Hi! I think I found the cause of the lockups. Try disabling any screen and key press sounds. Yes, disabling screen and keys clicks somewhat helps. Now I can exit from all of the games. SamNMax no longer hangs at the end of intro! However, still no mp3 tracks playing(I've tried even to change bitrat...
by vne
Sun Jun 18, 2006 12:02 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

New SVN build with source of 20060610

There are still some glitches on Nokia 7710. Screen keyboard seems to be bit off (alfanumerical characters, e.g. I have to press q instead of p for pause and so on) It looks like I cannot quit from any game (have to kill scummvm process every time). And it has been OK before with cvs builds. Still c...
by vne
Mon Feb 13, 2006 1:32 pm
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Thanks, good. Crystal clear.
Will be using CVS build then.
by vne
Mon Feb 13, 2006 8:49 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

But I think that ITE has evolved quite a lot from 0.8.x versions, and the cvs version is a 0.9 version. What can be noticed for ITE is that they have lowered the memory requirements abit, so you can get past the intial intros. Still didn't get it. Apologies for being thick. So version 0.8.2 from Ja...
by vne
Fri Feb 10, 2006 5:19 pm
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

ITE crush

Done. Submitted to bugtracker, which is real pain in the ass. Have to fiddle around SSL in the bug tracker using browser which doesn't support ssl.
by vne
Fri Feb 10, 2006 10:45 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

ITE and version 0.8.1

Inherit the earth (ite, floppy version) no longer works under new release of scummvm (v0.8.1, January 30, 2006). It just thinking about 4 seconds and then exits, not even showing startup intro screen. And it used to work before under previous cvs s90 builds.

Thanks
by vne
Thu Dec 22, 2005 8:31 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Load last saved game on startup

About the savegame loading, could the save game routine not save the last saved savegame filename in a domain-specific 'last_savegame' config var? The UI for auto-loading could then be a checkbox labelled "Load last saved game on startup" or somethink along those lines... Good idea to hav...
by vne
Wed Dec 21, 2005 12:16 pm
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Re: Loading saved game at startup

That would be a hack, and we try to avoid hacks. I would name it "functional prototype". Anyways, thanks. Egor p.s. Спасибо, стараюсь. &...
by vne
Wed Dec 21, 2005 7:17 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Re: Loading saved game at startup

It's not that easy. All saves are in from [target].s[number] where target is game target name like 'monkey' or 'samnmax' and number is 2 decimal digits. For example monkey.s20. Text which you type in is stored inside of that file and each engine does that differently now. Additionally scumm module ...
by vne
Tue Dec 20, 2005 11:30 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Re: Loading saved game at startup

There are up to 100 savegames per game. This shouldn't be a problem. It could be just a text box in the dialog under "Load_path" button, where user can edit filename template for desired savegame. Which then will be passed as a parameter. Or it is easy to collect all the filenames from th...
by vne
Tue Dec 20, 2005 11:05 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

saga_mini vs saga

saga_mini is ScummVM for SymbianOS with just the saga engine compiled in and everything else disabled, so no other engines, no MP3 or Ogg, no Zlib (ITE doesn't need these anyways as far as I know). This should use the absolutely minimum in memory usage currently possible with ScummVM. There are som...
by vne
Tue Dec 20, 2005 8:08 am
Forum: SymbianOS Port
Topic: 7710 problems
Replies: 57
Views: 64841

Loading saved game at startup

Recently we significantly reduced memory usage for ITE. Also it is possible to load a save from command line on those systems which support it. We already have feature request for loading saves directly from the launcher, but we stucked there because nobody got an idea how to implement that in the ...