Search found 30 matches

by elvisish
Tue Apr 28, 2020 9:57 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 41
Views: 8556

Re: Aspect Ratio Correction on FM Towns Games

ZvikaZ wrote:
Mon Apr 27, 2020 3:19 pm
I can upload one.
Windows or Linux?
(Hoping that my CentOS compilation will work on your distro...)

EDIT
====
Uploaded both ;-)
https://github.com/ZvikaZ/scummvm/relea ... ght_200_v7
Thanks, that's perfect! Works great so far!
by elvisish
Mon Apr 27, 2020 3:12 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 41
Views: 8556

Re: Aspect Ratio Correction on FM Towns Games

Is there a binary available for testing?
by elvisish
Tue Dec 24, 2019 7:20 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 7
Views: 3320

Re: Monkey Island Ultimate Talkie EGA?

OmerMor wrote:
Mon Dec 31, 2018 6:39 pm
It could be relatively easy to export all the EGA resources, save them as VGA, and use them to replace the resources in the VGA version.
Would that involve modding the ultimate talkie script to implement the ega resources?
by elvisish
Tue Dec 24, 2019 6:09 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 131
Views: 169582

Re: Monkey 1 Ultimate Talkie Edition (released)

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie? Did not test this myself but try to edit file install.bat and remove this whole part before running the script: echo. echo implementing high quality sounds call sbl 22050 copy Resource.000 ..\MI1_Ultimate_Talkie...
by elvisish
Thu Dec 12, 2019 3:11 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 131
Views: 169582

Re: Monkey 1 Ultimate Talkie Edition (released)

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie?
by elvisish
Thu Dec 12, 2019 3:08 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 41
Views: 8556

Re: Aspect Ratio Correction on FM Towns Games

Still wish Zak FMTownes could be played at the correct aspect ratio.
by elvisish
Sat Dec 29, 2018 11:21 am
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 7
Views: 3320

Re: Monkey Island Ultimate Talkie EGA?

@LogicDeLuxe interested in a hack? :D
by elvisish
Thu Dec 27, 2018 3:55 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 7
Views: 3320

Re: Monkey Island Ultimate Talkie EGA?

Is it possible to use Ultimate Talkie with the 16-color ega version of MI? It is unlikely, because the UT edition website lists the following requirement: "A VGA compatible graphics card for the DOS version". Also, I think the UT builder would be looking for data files that came with the VGA versio...
by elvisish
Tue Dec 25, 2018 7:53 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 7
Views: 3320

Monkey Island Ultimate Talkie EGA?

Is it possible to use Ultimate Talkie with the 16-color ega version of MI?
by elvisish
Sat Dec 15, 2018 2:24 pm
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 2141

Re: Aspect ratio stretch pre-upscale or post-upscale?

Those two files will only give a partial answer (which I already gave here ). This actually depends on the graphics mode and stretch mode selected in the options. If you select the OpenGL graphics mode, then all the scaling and stretching, including the aspect ratio correction, is done in one pass ...
by elvisish
Tue Dec 11, 2018 10:02 pm
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 2141

Re: Aspect ratio stretch pre-upscale or post-upscale?

Thanks, but I can't read that. Can you tell me which order the stretching occurs?
by elvisish
Mon Dec 10, 2018 7:29 pm
Forum: General Discussion
Topic: Aspect ratio stretch pre-upscale or post-upscale?
Replies: 6
Views: 2141

Aspect ratio stretch pre-upscale or post-upscale?

I'm interested in how ScummVM actually performs the aspect ratio stretch so each pixel is 1.2 tall. Is this done pre-upscale and then scaled up to full screen, or is it always performed on the up-scale? Otherwise, Guybrush would look like "forced aspect correction": https://i.imgur.com/Al4UJ4V.jpg S...
by elvisish
Fri Dec 07, 2018 12:51 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 41
Views: 8556

Re: Aspect Ratio Correction on FM Towns Games

11 years later and this still isn't an option because of FM Townes authenticity? Why not have it in anyways so people can decide how they want it to look, just as games without subtitles and speech simultaneously do, games intended for a limited amount platforms can be run on any system, and improve...
by elvisish
Tue Sep 11, 2018 8:45 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 131
Views: 169582

Still wondering if it's possible to use the original sound effects with ultimate talkie? Love the vocies but hate the new sound effects.
by elvisish
Wed Aug 29, 2018 1:41 pm
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 3031

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn. The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these. Eugene Ahh so technically...