Search found 55 matches

by elvisish
Wed Apr 21, 2021 8:03 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

@elvisish If you read through the last comments on this very thread, you'll get an idea why ZvikaZ hesitated to include support for Loom. There are still issues which have to been ironed out for that specific game. Since you played through it, you can probably provide feedback and do some tests for...
by elvisish
Tue Apr 20, 2021 10:57 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

If you can run now `git checkout master`, `./configure` and `make`, it will switch to the regular ScummVM, without my changes, and recompile. Then, if you can please verify if the issue persists. Same skin and blue colors are there. It's also the same when compiled from the official source and also...
by elvisish
Sat Jan 02, 2021 10:31 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

@ZvikaZ Seems to be a slight bug in the dragon's lair, trying to actually select the hotspot and get it to stay:
https://imgur.com/CgDRTug
by elvisish
Sat Dec 26, 2020 10:08 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 324643

Re: Monkey 1 Ultimate Talkie Edition (released)

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie? Did not test this myself but try to edit file install.bat and remove this whole part before running the script: echo. echo implementing high quality sounds call sbl 22050 copy Resource.000 ..\MI1_Ultimate_Talkie...
by elvisish
Mon Dec 07, 2020 11:18 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

The colors in Annie's office are a little different on the new version, I don't think this is an issue at all, just interesting:
Image
by elvisish
Mon Nov 30, 2020 3:44 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

Also, should I be getting the warning about CD tracks being ripped to audio? It isn't playing the audio tracks after I set the extra path, unfortunately.

EDIT: nevermind, it hasn't been compiled with mp3 support.
by elvisish
Mon Nov 30, 2020 3:39 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

Although I didn't test the whole game yet, I think the patch is good to go. After all this is an optional feature, and if other problems would be found, they could be addressed in the future. Well, that makes sense. However, the issue in Loom is more severe. The problems I'm afraid of aren't mispla...
by elvisish
Mon Nov 30, 2020 3:13 pm
Forum: General Discussion
Topic: Saving/Loading in Beavis and Butthead
Replies: 5
Views: 5688

Re: Saving/Loading in Beavis and Butthead

This is quite clearly a bug though, every other scumm game that doesn't have it's own save system uses just F5, not ctl+f5, right? Beavis and Butthead is not a SCUMM game though. It uses a different engine. Maybe you used "scumm" as a shorthand for ScummVM not not to mean the SCUMM engine...
by elvisish
Thu Aug 13, 2020 2:01 pm
Forum: General Discussion
Topic: Saving/Loading in Beavis and Butthead
Replies: 5
Views: 5688

Re: Saving/Loading in Beavis and Butthead

This is quite clearly a bug though, every other scumm game that doesn't have it's own save system uses just F5, not ctl+f5, right?
by elvisish
Mon Aug 10, 2020 9:02 am
Forum: The Junkyard
Topic: Beavis and Butt-head Do U
Replies: 8
Views: 20489

Re: Beavis and Butt-head Do U

I've lost track, is the engine in the latest dev build?
by elvisish
Tue Apr 28, 2020 9:57 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

ZvikaZ wrote: Mon Apr 27, 2020 3:19 pm I can upload one.
Windows or Linux?
(Hoping that my CentOS compilation will work on your distro...)

EDIT
====
Uploaded both ;-)
https://github.com/ZvikaZ/scummvm/relea ... ght_200_v7
Thanks, that's perfect! Works great so far!
by elvisish
Mon Apr 27, 2020 3:12 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90166

Re: Aspect Ratio Correction on FM Towns Games

Is there a binary available for testing?
by elvisish
Tue Dec 24, 2019 7:20 pm
Forum: General Discussion
Topic: Monkey Island Ultimate Talkie EGA?
Replies: 7
Views: 5508

Re: Monkey Island Ultimate Talkie EGA?

OmerMor wrote: Mon Dec 31, 2018 6:39 pm It could be relatively easy to export all the EGA resources, save them as VGA, and use them to replace the resources in the VGA version.
Would that involve modding the ultimate talkie script to implement the ega resources?
by elvisish
Tue Dec 24, 2019 6:09 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 324643

Re: Monkey 1 Ultimate Talkie Edition (released)

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie? Did not test this myself but try to edit file install.bat and remove this whole part before running the script: echo. echo implementing high quality sounds call sbl 22050 copy Resource.000 ..\MI1_Ultimate_Talkie...
by elvisish
Thu Dec 12, 2019 3:11 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 324643

Re: Monkey 1 Ultimate Talkie Edition (released)

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie?