Search found 45 matches

by tumbleweed
Thu Nov 19, 2015 4:54 am
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 5301

I think I'll better be patient.... You guys are amazing. Really. How the **** can you develop intrincate stuff like that so fast??? Even if you are good at architecting, every piece of code deals with reverse engineering, which means you have to learn from scratch, analyze and infer every new code. ...
by tumbleweed
Wed Nov 18, 2015 11:24 am
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 5301

Nice! I checked it in github, With your instructions it seems fairly doable, it's just changing any "if" that splits functionality to adapt it to a mixed PC_3DO version to precisely pick the best features from both worlds. Then I need to look for the detection code which I am sure I can infer just b...
by tumbleweed
Tue Nov 17, 2015 11:33 pm
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 5301

How much time for a non-developer (but frankly, well trained in IT technicalities) could it take? I mean I can learn C++ and try to implement a function or something like that I guess provided some guidelines, but not sure I can handle the study of the whole architecture (though I'd love to learn ho...
by tumbleweed
Tue Nov 17, 2015 8:05 pm
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 5301

Wow! I'd better get one of the 5 avilable in Amazon then :) Anyway, is there any major differences in graphics or music, aside from the character video close-ups? I can live without them (too 3D for an old point and clicker like me), If the 3DO is missing readable fonts and the diary, could it be mu...
by tumbleweed
Tue Nov 17, 2015 7:17 pm
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 12
Views: 5301

Sherlock Holmes: Serrated Scalpel

Hi! First of all, thank you for supporting this game! It's awesome your effort! I'd like to ask whether anyone knows of a CD version that is full talkie. I've seen it commented, but not sure if it's reliable info. I just own he foppy one. Besides, is the 3DO version supported? Is it an enhanced vers...
by tumbleweed
Fri Jul 04, 2014 9:13 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

Ohh! So I can not only erase it from the wishlist but also I have to assume it's even more difficult to get given it exists :) i was wondering about your sources because you sound like totally sure of what you say. I mean how do you know they had a completly finished version' I checked once and coul...
by tumbleweed
Fri Jul 04, 2014 8:09 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

It's not that I don't trust you, but can I ask you what are your sources just ot be sure to erase it from my wishlist?
by tumbleweed
Thu Jul 03, 2014 10:13 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

It was distributed in english for sure, but I am not sure whether it was talkie http://www.myabandonware.com/media/captures/I/igor-objective-uikokahonia/igor-objective-uikokahonia_3.gif But I think so I barely infer it from an interview with their designers: http://macedoniamagazine.frodrig.com/pend...
by tumbleweed
Mon Jun 30, 2014 9:09 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

Wow! I did not infer that, but are you sure is the english talkie version?
by tumbleweed
Fri Jun 13, 2014 9:27 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

The last status I got is: the game is freeware but not available on their site, and the original sources are lost. The engine written by cyx is working great but using some on-the-fly interpreter of the executable assembly, and this technique has been rejected. The standalone engine of cyx is avail...
by tumbleweed
Fri Jun 13, 2014 4:09 pm
Forum: The Junkyard
Topic: How much effort would it take to make a new ScummVM subproj?
Replies: 5
Views: 4334

And I guess your estimations are for experienced programmers in C++ and intrinsics within scumm engine.... Most of our developers know nothing about the SCUMM engine internals at all. SCUMM is really just our oldest/mainlin engines and thus we are named ScummVM. It's not like any of the other engin...
by tumbleweed
Fri Jun 13, 2014 3:32 pm
Forum: The Junkyard
Topic: How much effort would it take to make a new ScummVM subproj?
Replies: 5
Views: 4334

Thanks Strangerke! Wow, then there must be real geniouses here, because I saw an almost completion of games that need to be reverse enginered in few months!! I was expecting you to tell me, if you got te sources, and after learning how to do the first one it's relatively fast but I see it isn't... A...
by tumbleweed
Fri Jun 13, 2014 3:01 pm
Forum: The Junkyard
Topic: How much effort would it take to make a new ScummVM subproj?
Replies: 5
Views: 4334

How much effort would it take to make a new ScummVM subproj?

Hi! I am a complete ignorant on inner scumm issues and C+, but I've seen a lot of public repositories with implementations of classical platform games (even original source codes). Same as ScummVM is for 2D adventures and residualVM for 3D adventures, PlatformVM could be for 2D platform games. I kno...
by tumbleweed
Sun Jun 08, 2014 5:30 pm
Forum: The Junkyard
Topic: Alien Incident
Replies: 22
Views: 23404

Well, 5 years have passed from the last time we spoke about that. I remember they did not close the door to share the code, so as i did with Igor, can i ask if those who tried in the past, have plans to insist on the original developers?
by tumbleweed
Sun Jun 08, 2014 5:26 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 18470

Does anybody know anything about that issue? I still cannot download it, but I am thinking that maybe with the free release the source code can be requested if that is true