Search found 22 matches

by michaelklaube
Sat Mar 31, 2018 4:08 pm
Forum: Help and Support
Topic: King's Quest 7 Music
Replies: 6
Views: 2114

Ok.

Could you please give me a hint which settings to enable?
by michaelklaube
Wed Mar 28, 2018 4:47 pm
Forum: Help and Support
Topic: King's Quest 7 Music
Replies: 6
Views: 2114

I have the game version 1.51 for windows/dos and tried in scummvm 2.0. I have also the mac version and tried that in a macintosh emulator. And whoops it had background music. Now wondering about no music in scummvm 2.0
by michaelklaube
Tue Mar 27, 2018 6:40 pm
Forum: Help and Support
Topic: King's Quest 7 Music
Replies: 6
Views: 2114

King's Quest 7 Music

Did I miss something because there is no music in version 1.51 ?
by michaelklaube
Thu Jan 25, 2018 6:11 am
Forum: General Discussion
Topic: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Replies: 5
Views: 3030

Why is the Mac version still not detected in ScummVM 2.0 ?
by michaelklaube
Thu Nov 19, 2015 4:42 pm
Forum: General Discussion
Topic: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Replies: 5
Views: 3030

Thanks for the provided info.

I thought it's a bug but when too less people actually have a copy (but me and eriktorbjorn) than it is probably not needed.

Perhaps later I'll try to get the needed info out of my terminal, but don't rely on me.

Nevertheless have a nice day!

Again, thanks :lol:
by michaelklaube
Wed Nov 18, 2015 7:55 pm
Forum: General Discussion
Topic: Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source
Replies: 5
Views: 3030

Leisure Suit Larry 6 Mac & ScummVM 1.8.0 source

Hello Forum Members,

I tried the above and found out that LSL 6 Mac is neither detected nor supported!

My question: why isn't it supported while the DOS version is?

Best Regards,

Michael
by michaelklaube
Wed Nov 05, 2014 6:46 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

Okay, means I am not allowed to post an audio file. Explanation instead is to complex to put in some sentences. But, however, thanks to all the forum members who answered to this thread.

Cheers, Michael
by michaelklaube
Tue Nov 04, 2014 1:33 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

Extract & Convert

I did it!!!
Finally I could convert the extracted raw 16 bit audio data of various LucasArts adventures to aiff files and now I can put them into my iTunes lib.

Am I allowed to post a short snippet of my works here in this forum?
by michaelklaube
Sun Jun 08, 2014 5:43 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

Got it.

If I enable the MIDI by tweaking the source code, there is a CoreMIDIDriver instantiated by I cannot hear the music while the game plays.

Indy3 doesn't do MIDI.

That's why.
by michaelklaube
Sun Jun 08, 2014 4:51 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

Hello again,

I figured something out:

I use two games:
-Indy 3 Mac
-King's Quest VI Mac.

But only for the KQIV game there is a MidiDriver_CoreMIDI instantiated.
For Indy3 there is none.

Can somebody tell me why?
by michaelklaube
Sun Jun 08, 2014 3:33 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

I understood that coreaudio is only linked for Mac OS X < 10.6. Ok. But CoreMidi isn't used either?
by michaelklaube
Sun Jun 08, 2014 3:27 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

Hello interested forum members,

I used "--music-driver=core" as settings but cannot get coreaudio.cpp to break while debugging. It seems that the coreaudio code isn't used.

Everytime there is the SDL code invoked.

Can anybody help?
by michaelklaube
Sun Jun 01, 2014 7:06 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

I got it!
by michaelklaube
Sun Jun 01, 2014 7:01 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

I do have the flag "ENABLE_HE" already set in the prepocessor macro settings:)
by michaelklaube
Sun Jun 01, 2014 3:21 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7944

I've set up my own Xcode project and the compilation works, but now I get some linker errors like that: Undefined symbols: "Scumm::ScummEngine_v72he::readArrayFromIndexFile()", referenced from: vtable for Scumm::ScummEngine_v100hein scumm.o vtable for Scumm::ScummEngine_v99hein scumm.o vtable for Sc...