Search found 73 matches

by vanfanel
Thu Jan 12, 2023 2:26 pm
Forum: Help and Support
Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
Replies: 4
Views: 1645

Re: 7th Guest: Missing tittle music when using enhanced soundtrack

As far as I can tell from the instructions you don't need the track2.ogg that you have from the second CD. In fact you should not have an old "stray" track2.ogg in your folder where the enhanced music is. I suppose the enhanced music covers that one. Ok, I guess it's time to finish the ga...
by vanfanel
Wed Jan 11, 2023 11:34 am
Forum: Help and Support
Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
Replies: 4
Views: 1645

Re: 7th Guest: Missing tittle music when using enhanced soundtrack

The following quote is from the page you linked. Perhaps this is the cause of your issue? Did you extract the first track from the original game and name it intro.ogg? I suppose you already had the track as ogg, according to your post, so maybe you'd only need to rename the file with the intro musi...
by vanfanel
Tue Jan 10, 2023 5:38 pm
Forum: Help and Support
Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
Replies: 4
Views: 1645

7th Guest: Missing tittle music when using enhanced soundtrack

Hi, I have 7th Guest working without problems on Scummvm: all musics play as expected, be it the ripper track1.ogg and track2.ogg or the MIDI soundtrack. Then, I found about this enhanced soundtrack: https://www.pixelrefresh.com/product/the-7th-guest-soundtrack/ Sounds nice and everything, but as so...
by vanfanel
Wed Oct 19, 2022 6:08 pm
Forum: Help and Support
Topic: [SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
Replies: 1
Views: 1364

Re: Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux

Ah well, it solved after rebooting the computer for no reason... closing this.
by vanfanel
Wed Oct 19, 2022 5:05 pm
Forum: Help and Support
Topic: [SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
Replies: 1
Views: 1364

[SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux

Hi there, I have been using Scummvm for years now, and there's something really puzzling me today. I just built latest Scummvm GIT for Ubuntu GNU/Linux (it's the first time I build it on this distro, after using it on Debian Stable for years without any problems), and it fails to can't load a theme ...
by vanfanel
Wed Oct 19, 2022 3:55 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 7367

Re: Question about Monkey Island EGA + CMS music

I found a new bug with CMS in Monkey 1 EGA: no music or sound after loading a saved game.
This is with current GIT0 code version.

I opened a new ticket here:

https://bugs.scummvm.org/ticket/13901#ticket
by vanfanel
Wed May 25, 2022 3:14 pm
Forum: Help and Support
Topic: GLK engine: Antialiased fonts?
Replies: 5
Views: 2699

Re: GLK engine: Antialiased fonts?

I suspect the issue is not so much the antialiasing (which I think is already used in glk) than the resolution at which the text is rendered, by default 640x400. It is first rendered at that scale by the engine, and then scaled by the backend. Ideally for those games we would want to do the text re...
by vanfanel
Tue May 24, 2022 11:12 am
Forum: Help and Support
Topic: GLK engine: Antialiased fonts?
Replies: 5
Views: 2699

GLK engine: Antialiased fonts?

Hi there! It seems that the GLK engine allows some undocumented options, as seen here: https://forums.scummvm.org/viewtopic.php?p=89643 However, looking at https://github.com/scummvm/scummvm/blob/master/engines/glk/conf.cpp , I can't find an option for antialiased text, and as things are by default,...
by vanfanel
Sun Jan 16, 2022 4:03 pm
Forum: General Discussion
Topic: Myst ME and in-game aspect ratio
Replies: 4
Views: 2000

Re: Myst ME and in-game aspect ratio

@rootfather

Thanks a lot for the image! Now I see it clearly!
8)

Mistery solved (for me at least.. it seems you knew already).
by vanfanel
Sat Jan 15, 2022 7:41 pm
Forum: General Discussion
Topic: Myst ME and in-game aspect ratio
Replies: 4
Views: 2000

Re: Myst ME and in-game aspect ratio

In-game, Myst uses a pretty non-standard resolution of 544x332. This explains why the game appears to be in something like 16:10. Back in the old days, the game had very large black bars around the images, so it wasn't even capable of using a standard resolution like 640x480. The aspect ratio corre...
by vanfanel
Sat Jan 15, 2022 2:52 pm
Forum: General Discussion
Topic: Myst ME and in-game aspect ratio
Replies: 4
Views: 2000

Myst ME and in-game aspect ratio

Hi there, On Myst ME, I have notice that videos are, in fact, 4:3. But gameplay seems to be something like 16:10, which doesn't seem logical for a game released in 1999... The "aspec ratio correction" option can't be activated when editing the game's option on Scummvm menu, so... what's wi...
by vanfanel
Sat Jan 15, 2022 2:50 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 7367

Re: Question about Monkey Island EGA + CMS music

Thanks to praetorian, this is fixed upstream now, and anybody can enjoy Monkey Island EGA + CMS music with no problems!

Great!!!
by vanfanel
Tue Jan 04, 2022 2:46 am
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 7367

Re: Question about Monkey Island EGA + CMS music

1) Using CMS, when music is playing (eg. at the Scumm bar), any sound effects will not play (open/close door sound). In Adlib, music and sfx can play at the same time, so this is specific to CMS (could be happening to other sound modes, but I've only checked for CMS due to testing for the above bug...
by vanfanel
Sun Jan 02, 2022 4:53 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 7367

Re: Question about Monkey Island EGA + CMS music

MusicallyInspired wrote: Sun Jan 02, 2022 4:26 pm It doesn't happen that way in DOS so I'd say this is a bug.
Seems I already reported this back in 2018 :lol:

https://bugs.scummvm.org/ticket/10696
by vanfanel
Sun Jan 02, 2022 3:24 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 7367

Question about Monkey Island EGA + CMS music

Hello there, The Creative Music System (CMS) audio is pretty much my favorite way to play Monkey Island (EGA) as I find it very fitting. However, I have noticed multiple times that, after entering the bartender room on the Scumm bar, music on the Scumm bar never comes back. The rest of the musics on...