Search found 19 matches

by vanfanel
Sun Feb 10, 2019 3:26 pm
Forum: General Discussion
Topic: Building with LTO optimization causes GOB engine to be "ignored"
Replies: 1
Views: 129

Re: Building with LTO optimization causes GOB engine to be "ignored"

Seems to be related to plugin building, because building scummvm with engines built-in, GOB does work with LTO optimizations active.
by vanfanel
Fri Feb 08, 2019 10:44 pm
Forum: General Discussion
Topic: Building with LTO optimization causes GOB engine to be "ignored"
Replies: 1
Views: 129

Building with LTO optimization causes GOB engine to be "ignored"

Hi there, I usually build Scummvm with -lto flag for gcc and linker (CXXFLAGS and LDFLAGS). In order to build, I have to do: CFLAGS="-flto" CXXFLAGS="-flto" LDFLAGS="-flto" AR="gcc-ar" NM="gcc-nm" RANLIB="gcc-ranlib" ./configure --disable-debug --enable-release --enable-optimizations --default-dynam...
by vanfanel
Sat Dec 29, 2018 5:44 pm
Forum: General Discussion
Topic: Commander Blood: Suitable in the CRYO engine?
Replies: 0
Views: 486

Commander Blood: Suitable in the CRYO engine?

Hi there! I have had this question on my head for some days now: is the CRYO engine going to be capable of running Commander Blood, or does the game use a different engine that's not planed on Scummvm? Just in case, this is the (very bizarre) game I am talking about: https://www.youtube.com/watch?v=...
by vanfanel
Mon Sep 03, 2018 6:38 pm
Forum: General Discussion
Topic: Audio devices and settings
Replies: 6
Views: 1539

2) Even a Raspberry Pi 3 can emulate MT32 using the internal Scummvm MT32 emulation and games will run in a perfectly smooth fashion!

3) I have heard a real MT32 and I can't tell the difference with Scummvm internal emulation anymore, can you? Be sincere...
by vanfanel
Sat Sep 01, 2018 12:41 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1592

sev wrote:CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
What a pity, because it sounds great. EGA+CMS makes a very interesting combination.
by vanfanel
Thu Aug 30, 2018 7:37 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1592

@LogicDeLuxe: Great reasoning. Well, Dosbox plays it perfectly well, same datafiles.
So it's an Scummvm bug after all. I'll have to open an issue then: CMS audio is great!
by vanfanel
Tue Aug 28, 2018 9:39 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 1592

Monkey Island (EGA) and CMS sound: Bug or "feature"

Hi guys, I have noticed that Monkey Island (EGA) has a strange behaviour regarding CMS sound/music: it sounds great, but after entering the kitchen on the Scumm Bar, where I can hear the food bubbling, music is gone on the bar. Then I can enter the church, and music is there again, but if I exit the...
by vanfanel
Sun Aug 12, 2018 1:18 am
Forum: General Discussion
Topic: Myst ME on GOG: Is it really available in spanish?
Replies: 2
Views: 1221

rootfather wrote:Yep, the Spanish version is also fully localized, including both the videos and the text.
Do you mean the ME version or the ORIGINAL Windows 3.x version?
by vanfanel
Sat Aug 04, 2018 11:19 pm
Forum: General Discussion
Topic: Myst ME on GOG: Is it really available in spanish?
Replies: 2
Views: 1221

Myst ME on GOG: Is it really available in spanish?

HI there, Browsing the Myst games on GOG, I was looking for Myst ME to buy it there (very cheap now for only 5$!) so I can play it on Scummvm on my Raspberry Pi. However, Myst is a VERY language-intensive game, since the videos on the books appear jammed, etc., so I need it to be in spanish, at leas...
by vanfanel
Wed Mar 28, 2018 10:26 pm
Forum: General Discussion
Topic: Would Might and Magic II be possible on the Xeen new engine?
Replies: 3
Views: 1690

I totally agree on the interface part, Dreammaster.
If you ever experiment with adding M&M II story to Xeen, I'll be the first to test!
by vanfanel
Wed Mar 28, 2018 1:49 pm
Forum: General Discussion
Topic: Would Might and Magic II be possible on the Xeen new engine?
Replies: 3
Views: 1690

Would Might and Magic II be possible on the Xeen new engine?

Hi there,

One of my most beloved Amiga games was, for some reason, "Might and Magic II: Gates to another world".
Seeing the incredible progress of the Xeen engine, would it be possible for that engine to support previous M&M games like this one, or are they too different from the Xeen games?

Thanks!
by vanfanel
Tue Dec 19, 2017 12:09 pm
Forum: Other Ports
Topic: ScummVM 2.0.0 on Risc OS exits immediately
Replies: 1
Views: 1455

ScummVM 2.0.0 on Risc OS exits immediately

Hi there, I have been trying to run the Risc OS port on my Raspberry Pi 3, and it seems to exit immediately after it loads. It takes some seconds to load the executable after I double-click on !ScummVM, then I can see a black window very briefly, and back I am into the desktop. Any idea on what the ...
by vanfanel
Tue May 17, 2016 1:43 pm
Forum: Other Ports
Topic: Scummvm on rpi 3
Replies: 13
Views: 9032

@Micha1982: -What exact version of SDL2 are you using? Have you built and installed SDL2 version 2.0.4? -Have you installed the libudev development libraries (libudev-dev package in Raspbian) before building SDL2? -Asuming you're using Raspbian, what are the contents of your /etc/udev/rules.d/99-com...
by vanfanel
Sat Apr 30, 2016 2:42 pm
Forum: Other Ports
Topic: Scummvm on rpi 3
Replies: 13
Views: 9032

Mia wrote: Do your version work perfectly on a rpi and rpi2 with speech AND fullscreen scaling?
Yes. Get a Pi or a Pi2, or borrow it, and see for yourself.
by vanfanel
Thu Apr 14, 2016 1:44 pm
Forum: Other Ports
Topic: Scummvm on rpi 3
Replies: 13
Views: 9032

@Mla: I am the one who did the Raspberry Pi package. I have both DOTT and Atlantis working here without any issue. No particular compilation flags were used for the released executable, and according to the Raspberry Pi kernel and tools devs, the resulting executable should work on both Pi and Pi2. ...