Search found 24 matches

by vanfanel
Thu Sep 26, 2019 4:58 pm
Forum: General Discussion
Topic: Eye of the Beholder AMIGA: Supported or not?
Replies: 3
Views: 635

Re: Eye of the Beholder AMIGA: Supported or not?

@ WienerWuerstel: Thanks! I had not seen the new games supported on the Kyra engine in the NEWS.md file. I tried to load the community AGA versions, and they dont seem to work, since they are not recognized. They seem to be the Amiga versons with VGA graphics, using the PC DOS VGA data, so it should...
by vanfanel
Mon Sep 23, 2019 7:39 pm
Forum: General Discussion
Topic: Eye of the Beholder AMIGA: Supported or not?
Replies: 3
Views: 635

Eye of the Beholder AMIGA: Supported or not?

Hi there, It seems to me that EOB 1 works pretty well in Scummvm, so I was planing to start a campaign. However, I would hate to be surprised by bugs later on, so I would like to know: Is the Amiga version supported? According to this: https://www.scummvm.org/compatibility/2.0.0/eob/?lang=en ...the ...
by vanfanel
Fri Sep 06, 2019 12:49 pm
Forum: General Discussion
Topic: Very different volume in OPL emulators
Replies: 3
Views: 420

Re: Very different volume in OPL emulators

Of course, I was referring to the OPL emulation modules in Scummvm: MAME, DOSBOX and now Nuked OPL. I am amazed that someone in this forum does not know that the OPL emulation modules go by these names inside Scummvm. :roll:
by vanfanel
Sun Sep 01, 2019 6:02 pm
Forum: General Discussion
Topic: Very different volume in OPL emulators
Replies: 3
Views: 420

Very different volume in OPL emulators

Hi there!

I have been wondering a long time now: why is the DOSBOX OPL volume sound so low?
Thing is: the default OPL emulator (MAME) is way less accurate so, shouldnt the DOSBOX OPL emulator be the default anyway? It takes no more CPU time even in a lowly Pi1, according to GNU/Linux "top".
by vanfanel
Wed Mar 13, 2019 11:52 am
Forum: General Discussion
Topic: Building with LTO optimization causes GOB engine to be "ignored"
Replies: 6
Views: 1382

Re: Building with LTO optimization causes GOB engine to be "ignored"

Question: Do i need to enable-optimizations in configure? Or any of your other flags? Maybe anything else in my toolchain? I tried configuring with -flto in place, but configure doesn't even find a usable gcc/c++ compiler. Removing the -flto flag from LDFLAGS and CXXFLAGS makes it configure properl...
by vanfanel
Sun Feb 10, 2019 3:26 pm
Forum: General Discussion
Topic: Building with LTO optimization causes GOB engine to be "ignored"
Replies: 6
Views: 1382

Re: Building with LTO optimization causes GOB engine to be "ignored"

Seems to be related to plugin building, because building scummvm with engines built-in, GOB does work with LTO optimizations active.
by vanfanel
Fri Feb 08, 2019 10:44 pm
Forum: General Discussion
Topic: Building with LTO optimization causes GOB engine to be "ignored"
Replies: 6
Views: 1382

Building with LTO optimization causes GOB engine to be "ignored"

Hi there, I usually build Scummvm with -lto flag for gcc and linker (CXXFLAGS and LDFLAGS). In order to build, I have to do: CFLAGS="-flto" CXXFLAGS="-flto" LDFLAGS="-flto" AR="gcc-ar" NM="gcc-nm" RANLIB="gcc-ranlib" ./configure --disable-debug --enable-release --enable-optimizations --default-dynam...
by vanfanel
Sat Dec 29, 2018 5:44 pm
Forum: General Discussion
Topic: Commander Blood: Suitable in the CRYO engine?
Replies: 0
Views: 2409

Commander Blood: Suitable in the CRYO engine?

Hi there! I have had this question on my head for some days now: is the CRYO engine going to be capable of running Commander Blood, or does the game use a different engine that's not planed on Scummvm? Just in case, this is the (very bizarre) game I am talking about: https://www.youtube.com/watch?v=...
by vanfanel
Mon Sep 03, 2018 6:38 pm
Forum: General Discussion
Topic: Audio devices and settings
Replies: 6
Views: 1888

2) Even a Raspberry Pi 3 can emulate MT32 using the internal Scummvm MT32 emulation and games will run in a perfectly smooth fashion!

3) I have heard a real MT32 and I can't tell the difference with Scummvm internal emulation anymore, can you? Be sincere...
by vanfanel
Sat Sep 01, 2018 12:41 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 2017

sev wrote:CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
What a pity, because it sounds great. EGA+CMS makes a very interesting combination.
by vanfanel
Thu Aug 30, 2018 7:37 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 2017

@LogicDeLuxe: Great reasoning. Well, Dosbox plays it perfectly well, same datafiles.
So it's an Scummvm bug after all. I'll have to open an issue then: CMS audio is great!
by vanfanel
Tue Aug 28, 2018 9:39 pm
Forum: General Discussion
Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
Replies: 4
Views: 2017

Monkey Island (EGA) and CMS sound: Bug or "feature"

Hi guys, I have noticed that Monkey Island (EGA) has a strange behaviour regarding CMS sound/music: it sounds great, but after entering the kitchen on the Scumm Bar, where I can hear the food bubbling, music is gone on the bar. Then I can enter the church, and music is there again, but if I exit the...
by vanfanel
Sun Aug 12, 2018 1:18 am
Forum: General Discussion
Topic: Myst ME on GOG: Is it really available in spanish?
Replies: 2
Views: 1442

rootfather wrote:Yep, the Spanish version is also fully localized, including both the videos and the text.
Do you mean the ME version or the ORIGINAL Windows 3.x version?
by vanfanel
Sat Aug 04, 2018 11:19 pm
Forum: General Discussion
Topic: Myst ME on GOG: Is it really available in spanish?
Replies: 2
Views: 1442

Myst ME on GOG: Is it really available in spanish?

HI there, Browsing the Myst games on GOG, I was looking for Myst ME to buy it there (very cheap now for only 5$!) so I can play it on Scummvm on my Raspberry Pi. However, Myst is a VERY language-intensive game, since the videos on the books appear jammed, etc., so I need it to be in spanish, at leas...
by vanfanel
Wed Mar 28, 2018 10:26 pm
Forum: General Discussion
Topic: Would Might and Magic II be possible on the Xeen new engine?
Replies: 3
Views: 1916

I totally agree on the interface part, Dreammaster.
If you ever experiment with adding M&M II story to Xeen, I'll be the first to test!