Search found 28 matches
- Thu Sep 01, 2011 7:58 pm
- Forum: The Junkyard
- Topic: Disable Points of Intrest in Broken Sword 2 Remastered ?
- Replies: 0
- Views: 1429
The topic title says it all really, i have recently bought Broken Sword 2 Remastered and the points on interest on the screen have circles around them, this may be good for beginners but i love this game and i find them very annoying, i have looked at the options in the game and tried searching the ...
- Sat Feb 06, 2010 3:03 pm
- Forum: Help and Support
- Topic: Problem with Broken Sword Savegames (German) - NEED HELP!
- Replies: 5
- Views: 4355
It could be a bad conversion of the save files or somthing. If you make a new save and load it does the same thing happen ? Im also current working on making saves with every game i have thats supported by scummvm (1.0.0), My goal is to try and make a save at pretty much every important part in each...
Ok then it turns out the patch is on a floppy your supposed to get with the game (i didnt proberly because i bought mine second hand years ago and it was just the CD-ROM) although it may also be possible not all retail copies of the game where sold with the floppy but i am not sure about that since ...
i managed to finally dig out my disk of this today. I used to love this game. I have also tried playing in Dosbox (i use XP) and the video's do seem messed up (intro video seemed to play fine but the in-game videos seem to play all scrambled) is this the same problem you have Red_Breast ?
Just completed the game and i was very impressed. that must have been the best fan made game i have ever played. Actually in my persoal opinion its better then most modern company made games. What does everyone else think of it ?
ah i didnt realize the daily build had discworld support yet (my own fault for not looking). Yea i suppose the only changes are that i built a gsoc gui version and that SDL is built in (so the sdl.dll isnt needed and my EXE is also packed to make it smaller) but appart from that its proberly the same.
Hi guys. just thought i would post my latest Windows ScummVM SVN builds with discworld support here (only tested on WinXP) You can get it from the link below. its just a compiled version of Scummvm Rev34285 with SDL built in. http://www.mediafire.com/?sharekey=60b4e1d0f7e8693bab1eab3e9fa335ca681c79b...
- Tue Sep 02, 2008 3:53 pm
- Forum: The Junkyard
- Topic: play games over webserver ?
- Replies: 1
- Views: 2345
ok this is just a question about playing scummvm games over the internet (of course i mean the freeware games like Lure or Beneath a steel sky). Is it possible to have the game files on a server and to play them with scummvm without having to have the game files on the PC ? i am currently looking in...
the default path is usually where scummvm is placed so for example if you installed scummvm to C:\Program Files\Scummvm (this is the default path if you used the daily snapshot) all your save files would be there by default but this can also be changed by going to options on the main menu of scummvm.
i am glad it worked for you. if you want to build a debug version read my above post (now edited) or if you dont understand i can guide you through it but the debug version should work alright anyway so you proberly wont need the release version.
ok i managed to fix the error by adding the line tinsel_release/tinsel.lib" to scummvm.vcproj since its missing in the release section and now it appears to be building alright for that error but a new error happens to do with agos and saveload.cpp which i am gonna work on now and see what i can do....
i also get this error but only when building "release" if you build "debug" it works fine (i am unsure why since i aint a programmer but my guess is since its the tinsel engine that is failing its possible that it isnt ready to be built in the release version)
ok i have got the newest SVN (33460) and compiled it and ran it on a new game so that my old saves wouldnt be corrupting my new saves. and it still happens. it appears the crash happens when to many characters are used on the save screen over and over again (for example lots of saves with long names...
ok md5 i have built the newest SVN (rev33440) and loaded up the game and i still get the exact same error. is this because i am using my old saves with the latest SVN ? should i start a new game to stop this error ?