Search found 1195 matches
- Tue May 05, 2026 12:49 am
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 19
- Views: 9649
Re: Sherlock Holmes: Serrated Scalpel
@Praetorian It should be noted that this was previously rejected as a PR due to the issues with mixing of datafiles from a much rarer game version i.e. 3DO which is not currently available from any digital storefront. See https://github.com/scummvm/scummvm/pull/7211
- Sun May 03, 2026 3:01 pm
- Forum: General Discussion
- Topic: Registering is too difficult
- Replies: 19
- Views: 683
Re: Registering is too difficult
The typos are intentional... and are designed to confuse the bots. However, we have now "corrected" them as this is a balance to be struck.
- Tue Apr 21, 2026 1:22 am
- Forum: Help and Support
- Topic: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
- Replies: 5
- Views: 296
Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
Thanks for https://github.com/scummvm/scummvm/pull/7454 ... Will see if I can playtest / review
- Mon Apr 06, 2026 12:23 am
- Forum: General Discussion
- Topic: Registering is too difficult
- Replies: 19
- Views: 683
Re: Registering is too difficult
@bigbernie; We do support at least two Microprose games:
https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy
https://wiki.scummvm.org/index.php?title=Rex_Nebular_and_the_Cosmic_Gender_Bender
There are a few other being worked on, but alot of Microprose games are outside the ...
https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy
https://wiki.scummvm.org/index.php?title=Rex_Nebular_and_the_Cosmic_Gender_Bender
There are a few other being worked on, but alot of Microprose games are outside the ...
- Mon Mar 16, 2026 2:07 am
- Forum: Help and Support
- Topic: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
- Replies: 5
- Views: 296
Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
There is no decompiler support for TOUCHE engine in scummvm-tools (only resource compression) and I can't see any relevant devtools.
A check of the git history shows that the major amount of work on this game was done around 2005 to 2007 and most of the fixes since have been minor improvements and ...
A check of the git history shows that the major amount of work on this game was done around 2005 to 2007 and most of the fixes since have been minor improvements and ...
- Thu Mar 05, 2026 10:17 pm
- Forum: Help and Support
- Topic: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
- Replies: 5
- Views: 296
Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
Slyde: It would be much bettet if this fix was added as a engine code workaround to be triggered to either prevent you getting on the boat until you have the potion or automagically add the potion when you are on the boat to inventory in order to fix original script bug as per https://bugs.scummvm ...
- Tue Dec 30, 2025 2:26 am
- Forum: Help and Support
- Topic: Grim Fandango Remastered save file use
- Replies: 1
- Views: 262
Re: Grim Fandango Remastered save file use
Grim Fandango (and Escape From Monkey Island) both use the GRIM engine which makes extensive use of LUA scripts as per the original interpreter:
https://github.com/scummvm/scummvm/tree/master/engines/grim
Since the save files dump out a lot of engine state related to objects and state of these ...
https://github.com/scummvm/scummvm/tree/master/engines/grim
Since the save files dump out a lot of engine state related to objects and state of these ...
- Sat Nov 29, 2025 11:32 pm
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 19
- Views: 9649
Re: Sherlock Holmes: Serrated Scalpel
@Praetorian: See https://github.com/scummvm/scummvm/comm ... beb11b642f from https://github.com/zafos/scummvm/tree/c ... 1X2d23cDmF ... looks like Claude AI partly
- Fri Aug 29, 2025 1:45 am
- Forum: Wii Port
- Topic: Output Resolution
- Replies: 3
- Views: 5952
Re: Output Resolution
The docs are a little lacking for this port, but the Wiki has notes on the controls. See https://wiki.scummvm.org/index.php?title=Nintendo_Wii#Controls
Press "1" on the Wiimote to bring up the port specific options dialog which has various display mode settings... The "Display setup" section on the ...
Press "1" on the Wiimote to bring up the port specific options dialog which has various display mode settings... The "Display setup" section on the ...
- Fri Aug 29, 2025 1:39 am
- Forum: Help and Support
- Topic: Location of INI-file and relative paths for portable use
- Replies: 10
- Views: 11364
Re: Location of INI-file and relative paths for portable use
This has been possible since v2.6.0 ...
See https://docs.scummvm.org/en/v2.9.1/use_scummvm/install_computer.html#installing-scummvm ... Specifically "Running ScummVM in portable mode"
This was merged from https://github.com/scummvm/scummvm/pull/3499 ... The basic trick is use the zip file and put ...
See https://docs.scummvm.org/en/v2.9.1/use_scummvm/install_computer.html#installing-scummvm ... Specifically "Running ScummVM in portable mode"
This was merged from https://github.com/scummvm/scummvm/pull/3499 ... The basic trick is use the zip file and put ...
- Sun Aug 10, 2025 6:06 pm
- Forum: Help and Support
- Topic: Hide/remove ScummVM splash screen?
- Replies: 3
- Views: 2404
Re: Hide/remove ScummVM splash screen?
@Buurazu: I think the tl;dr on that is No. That is sent as a MT32 SysEx Message to show a screen message. If you are using a real MT32 (which I do) then it is shown on the screen and is useful to check that communication is working (and for similar reasons as the Splash Screen).
Some games also ...
Some games also ...
- Sun Aug 03, 2025 6:43 pm
- Forum: Help and Support
- Topic: Hide/remove ScummVM splash screen?
- Replies: 3
- Views: 2404
Re: Hide/remove ScummVM splash screen?
This will not be done as it runs contary to the reason the splash screen is present. See:
https://lists.scummvm.org/pipermail/scummvm-devel/2010-May/007796.html
https://wiki.scummvm.org/index.php?title=License_FAQ#If_I_use_ScummVM_for_my_commercial_game,_do_I_need_to_credit_the_ScummVM_project?
Of ...
https://lists.scummvm.org/pipermail/scummvm-devel/2010-May/007796.html
https://wiki.scummvm.org/index.php?title=License_FAQ#If_I_use_ScummVM_for_my_commercial_game,_do_I_need_to_credit_the_ScummVM_project?
Of ...
- Sun Jul 27, 2025 8:35 pm
- Forum: Other Ports
- Topic: PS4 Port
- Replies: 5
- Views: 2621
Re: PS4 Port
It looks promising, but it is at v0.5.3 currently and the roadmaps notes indicate that debugger functionality is intended for v0.6 "v0.6 - Debugging tools (debugger, VS integration)." and the fully stable release will be v1.0 "v1.0 - Stable release that works smoothly and has header discrepancies ...
- Thu Jul 17, 2025 1:04 am
- Forum: The Junkyard
- Topic: ScummvmX Myles Johnston
- Replies: 4
- Views: 2780
Re: ScummvmX Myles Johnston
Please note the update from 2024 on viewtopic.php?t=14787 ...
- Sun May 18, 2025 5:03 pm
- Forum: Help and Support
- Topic: Blue Force - No CD soundtrack playing
- Replies: 2
- Views: 2128
Re: Blue Force - No CD soundtrack playing
https://www.mobygames.com/game/1478/blue-force/trivia/
"The CD version of Blue Force is the same as the floppy one - the difference is that the score is also available as CD tracks, in electronic organ version, and the first audio tracks contains an interview with designer Jim Walls, talking on the ...
"The CD version of Blue Force is the same as the floppy one - the difference is that the score is also available as CD tracks, in electronic organ version, and the first audio tracks contains an interview with designer Jim Walls, talking on the ...