Search found 1195 matches

by digitall
Tue May 05, 2026 12:49 am
Forum: General Discussion
Topic: Sherlock Holmes: Serrated Scalpel
Replies: 19
Views: 9649

Re: Sherlock Holmes: Serrated Scalpel

@Praetorian It should be noted that this was previously rejected as a PR due to the issues with mixing of datafiles from a much rarer game version i.e. 3DO which is not currently available from any digital storefront. See https://github.com/scummvm/scummvm/pull/7211
by digitall
Sun May 03, 2026 3:01 pm
Forum: General Discussion
Topic: Registering is too difficult
Replies: 19
Views: 683

Re: Registering is too difficult

The typos are intentional... and are designed to confuse the bots. However, we have now "corrected" them as this is a balance to be struck.
by digitall
Mon Apr 06, 2026 12:23 am
Forum: General Discussion
Topic: Registering is too difficult
Replies: 19
Views: 683

Re: Registering is too difficult

@bigbernie; We do support at least two Microprose games:
https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy
https://wiki.scummvm.org/index.php?title=Rex_Nebular_and_the_Cosmic_Gender_Bender

There are a few other being worked on, but alot of Microprose games are outside the ...
by digitall
Mon Mar 16, 2026 2:07 am
Forum: Help and Support
Topic: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
Replies: 5
Views: 299

Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable

There is no decompiler support for TOUCHE engine in scummvm-tools (only resource compression) and I can't see any relevant devtools.

A check of the git history shows that the major amount of work on this game was done around 2005 to 2007 and most of the fixes since have been minor improvements and ...
by digitall
Thu Mar 05, 2026 10:17 pm
Forum: Help and Support
Topic: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable
Replies: 5
Views: 299

Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable

Slyde: It would be much bettet if this fix was added as a engine code workaround to be triggered to either prevent you getting on the boat until you have the potion or automagically add the potion when you are on the boat to inventory in order to fix original script bug as per https://bugs.scummvm ...
by digitall
Tue Dec 30, 2025 2:26 am
Forum: Help and Support
Topic: Grim Fandango Remastered save file use
Replies: 1
Views: 264

Re: Grim Fandango Remastered save file use

Grim Fandango (and Escape From Monkey Island) both use the GRIM engine which makes extensive use of LUA scripts as per the original interpreter:
https://github.com/scummvm/scummvm/tree/master/engines/grim

Since the save files dump out a lot of engine state related to objects and state of these ...
by digitall
Fri Aug 29, 2025 1:45 am
Forum: Wii Port
Topic: Output Resolution
Replies: 3
Views: 5952

Re: Output Resolution

The docs are a little lacking for this port, but the Wiki has notes on the controls. See https://wiki.scummvm.org/index.php?title=Nintendo_Wii#Controls

Press "1" on the Wiimote to bring up the port specific options dialog which has various display mode settings... The "Display setup" section on the ...
by digitall
Fri Aug 29, 2025 1:39 am
Forum: Help and Support
Topic: Location of INI-file and relative paths for portable use
Replies: 10
Views: 11364

Re: Location of INI-file and relative paths for portable use

This has been possible since v2.6.0 ...
See https://docs.scummvm.org/en/v2.9.1/use_scummvm/install_computer.html#installing-scummvm ... Specifically "Running ScummVM in portable mode"

This was merged from https://github.com/scummvm/scummvm/pull/3499 ... The basic trick is use the zip file and put ...
by digitall
Sun Aug 10, 2025 6:06 pm
Forum: Help and Support
Topic: Hide/remove ScummVM splash screen?
Replies: 3
Views: 2404

Re: Hide/remove ScummVM splash screen?

@Buurazu: I think the tl;dr on that is No. That is sent as a MT32 SysEx Message to show a screen message. If you are using a real MT32 (which I do) then it is shown on the screen and is useful to check that communication is working (and for similar reasons as the Splash Screen).

Some games also ...
by digitall
Sun Aug 03, 2025 6:43 pm
Forum: Help and Support
Topic: Hide/remove ScummVM splash screen?
Replies: 3
Views: 2404

Re: Hide/remove ScummVM splash screen?

This will not be done as it runs contary to the reason the splash screen is present. See:
https://lists.scummvm.org/pipermail/scummvm-devel/2010-May/007796.html
https://wiki.scummvm.org/index.php?title=License_FAQ#If_I_use_ScummVM_for_my_commercial_game,_do_I_need_to_credit_the_ScummVM_project?

Of ...
by digitall
Sun Jul 27, 2025 8:35 pm
Forum: Other Ports
Topic: PS4 Port
Replies: 5
Views: 2625

Re: PS4 Port

It looks promising, but it is at v0.5.3 currently and the roadmaps notes indicate that debugger functionality is intended for v0.6 "v0.6 - Debugging tools (debugger, VS integration)." and the fully stable release will be v1.0 "v1.0 - Stable release that works smoothly and has header discrepancies ...
by digitall
Thu Jul 17, 2025 1:04 am
Forum: The Junkyard
Topic: ScummvmX Myles Johnston
Replies: 4
Views: 2780

Re: ScummvmX Myles Johnston

Please note the update from 2024 on viewtopic.php?t=14787 ...
by digitall
Sun May 18, 2025 5:03 pm
Forum: Help and Support
Topic: Blue Force - No CD soundtrack playing
Replies: 2
Views: 2128

Re: Blue Force - No CD soundtrack playing

https://www.mobygames.com/game/1478/blue-force/trivia/

"The CD version of Blue Force is the same as the floppy one - the difference is that the score is also available as CD tracks, in electronic organ version, and the first audio tracks contains an interview with designer Jim Walls, talking on the ...