Search found 1169 matches

by digitall
Mon Mar 18, 2024 1:48 am
Forum: Help and Support
Topic: Installation/Crashing for Backyard Baseball 1997
Replies: 1
Views: 73

Re: Installation/Crashing for Backyard Baseball 1997

Try copying the required datafiles from the original media to confirm that you don't have a corrupted copy: https://wiki.scummvm.org/index.php?title=Backyard_Baseball You can also try with a nightly build and see if the problem is present in the latest development master: https://buildbot.scummvm.or...
by digitall
Mon Mar 18, 2024 1:43 am
Forum: General Discussion
Topic: Do NOT work Star Trek: 25th Anniversary and Star Trek: Judgment Rites
Replies: 7
Views: 8732

Re: Do NOT work Star Trek: 25th Anniversary and Star Trek: Judgment Rites

invwar: You would start by knowing basic C/C++ or learning, then https://wiki.scummvm.org/index.php?titl ... er_Central is the starting point, then talk to the last developer who has worked on this and look at the existing code to work out what is missing...
by digitall
Sat Mar 16, 2024 2:27 am
Forum: General Discussion
Topic: ScummVM 2.8.0: Mysteries, Mammoths, and Muppets
Replies: 8
Views: 7007

Re: ScummVM 2.8.0: Mysteries, Mammoths, and Muppets

nozomi: Plumbers should now be fixed for upcoming v2.8.1 release as well as the next daily build of v2.9.0 development master.
by digitall
Tue Feb 20, 2024 10:05 pm
Forum: Android Port
Topic: Orange Pillarboxing in 2.7.0.2 on ChromeOS Android 11
Replies: 16
Views: 7038

Re: Orange Pillarboxing in 2.7.0.2 on ChromeOS Android 11

@Elleby: Can you link a freeware AGS game or freely distributable demo which exhibits the issue? Can you also provide details of your platform and try with a nightly build of v2.9.0 if possible to see if the issue has been fixed since v2.8.0 release...
by digitall
Sun Feb 18, 2024 10:41 pm
Forum: Android Port
Topic: Orange Pillarboxing in 2.7.0.2 on ChromeOS Android 11
Replies: 16
Views: 7038

Re: Orange Pillarboxing in 2.7.0.2 on ChromeOS Android 11

@GentleBen, @Elleby: Can you try the following workaround? Uncheck the options for "Use RGB rendering" and "Use per-resource modified palettes". That should remove the orange... @lephilousophe has a theory on the cause of this i.e. ---- The problem is that our OpenGL backbuffer i...
by digitall
Fri Jan 12, 2024 2:12 pm
Forum: Help and Support
Topic: Problem unpacking syberia games
Replies: 7
Views: 3858

Re: Problem unpacking syberia games

Wronschein: The Windows versions used a completely different engine, hence why only the Mac versions are supported. However, there was an enhancement discussion on hiding hotspots and generally trying to make the UI less invasive, but don't get hopes up as it is based on someone getting interested a...
by digitall
Sun Jan 07, 2024 5:12 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 426
Views: 459091

Re: Which games would you like to be supported on the future?

Not really. The work to finish this is quite extensive. I only did some work to patch the codebase to keep it compilable and allow someone who is interested to pick this up. If Rafal decides to work on this again, he is free to, but that statement is just a polite note, not a statement of intent.
by digitall
Fri Jan 05, 2024 7:43 am
Forum: Help and Support
Topic: Forum Question: Where to Post
Replies: 1
Views: 1248

Re: Forum Question: Where to Post

Either should be fine... but no spoilers if possible. Help and Support is mainly for ScummVM itself, so General Discussion or The Junkyard :)
by digitall
Fri Jan 05, 2024 7:39 am
Forum: Help and Support
Topic: libssh.so.4 not found
Replies: 5
Views: 1566

Re: libssh.so.4 not found

Lutris uses Flatpak i.e. container system so that each application runs with it's own set of libraries. This appears to be a known issue with the latest ScummVM flatpak build: https://github.com/flathub/net.lutris.Lutris/issues/360 I am not sure if https://flathub.org/apps/org.scummvm.ScummVM needs ...
by digitall
Sun Dec 31, 2023 7:26 pm
Forum: Help and Support
Topic: Bug? in Monkey Island 1 EGA with Scummvm 2.8.0
Replies: 8
Views: 4136

Re: Bug? in Monkey Island 1 EGA with Scummvm 2.8.0

DOH! ... Just spotted Praetorian's edit :) As you were.
by digitall
Tue Dec 19, 2023 1:27 am
Forum: Help and Support
Topic: Lands of Lore - laginess/slowdown in 2.7.1
Replies: 1
Views: 1987

Re: Lands of Lore - laginess/slowdown in 2.7.1

Does this occur if you start from a clean New Game with no savegames present? If so, then please file a bug at bugs.scummvm.org including where you got the game from (GOG?) and Operating System etc.
by digitall
Thu Dec 07, 2023 11:06 pm
Forum: Wii Port
Topic: Problems with 2.7.1 on Gamecube
Replies: 1
Views: 3833

Re: Problems with 2.7.1 on Gamecube

Onfy: I did the latest build so that GC users had something newer than v1.5.0 and with a bit of fiddling i.e. reduce number of plugins and manually setup various paths in ScummVM launcher, I was able to start a few games fine. I think your issues are partly captured by this open bug https://bugs.scu...
by digitall
Sun Nov 19, 2023 10:43 pm
Forum: Help and Support
Topic: No Speech in The Dig on old 32Bit Notebook MX Linux ScummVM 2.7.0
Replies: 12
Views: 32313

Re: No Speech in The Dig on old 32Bit Notebook MX Linux ScummVM 2.7.0

HaikoB: That message is a failure to initialise speech-dispatcher which is used for Text To Speech (TTS) output. If you have any issue with audio devices, not surprising it has failed, though the rest of the ScummVM audio output should work: https://freebsoft.org/speechd Could you please answer my f...