Search found 1066 matches
- Sat Feb 27, 2021 3:06 pm
- Forum: Help and Support
- Topic: Ultima VI bugs
- Replies: 2
- Views: 60
Re: Ultima VI bugs
Ophil: You could try searching the bug tracker at bugs.scummvm.org. If this is not a known bug, you probably should report it so it doesn't get lost.
- Tue Feb 23, 2021 1:26 am
- Forum: Android Port
- Topic: Remapping controls on Android/Retroarch - Lands of lore
- Replies: 4
- Views: 111
Re: Remapping controls on Android/Retroarch - Lands of lore
scu_do_mundo: We can only really offer support for "vanilla" ScummVM since we don't really know what patches Retroarch may have added or changes they made. Best to talk to the Retroarch project about that. It _may_ be possible to use the Keymapper functionality in ScummVM, but again it wou...
- Mon Feb 22, 2021 6:54 pm
- Forum: Help and Support
- Topic: Issues and request from a teacher
- Replies: 4
- Views: 183
Re: Issues and request from a teacher
nozomi: I think the ScummVM project leads will echo this, but it is nice to hear that ScummVM is being used in this way. To cover your bugs / issues, these should be reported on the bug tracker at bugs.scummvm.org with full details. You should do a quick search first to check that this is not a know...
- Wed Feb 03, 2021 2:03 am
- Forum: Help and Support
- Topic: Freddy Pharkas bug?
- Replies: 3
- Views: 176
Re: Freddy Pharkas bug?
I haven't analysed the game scripts for FPFP, but this is either a minor script deficiency or the problem is recoverable / prescription incomplete. Anyway, shrug, glad you are sorted.
- Tue Feb 02, 2021 8:02 am
- Forum: Help and Support
- Topic: Freddy Pharkas bug?
- Replies: 3
- Views: 176
Re: Freddy Pharkas bug?
Did you complete the medication correctly? My walkthrough says: "Sadie Ovaree will enter the pharmacy. Exit the pharmacy. West. West. Enter the saloon. Get the shot glass from Doc Gillespie's table. Combine the shot glass with Ovaree's prescription and then use the glass to read it. Give the sh...
- Tue Jan 19, 2021 12:21 pm
- Forum: Android Port
- Topic: Running Grim Fandango in Scummvm
- Replies: 3
- Views: 238
Re: Running Grim Fandango in Scummvm
See viewtopic.php?f=2&t=16200 i.e. You need a nightly build as v2.2.0 release was done before the merger with ResidualVM
- Fri Jan 08, 2021 12:13 am
- Forum: Help and Support
- Topic: Lands of Lore on mac / bug report
- Replies: 2
- Views: 170
Re: Lands of Lore on mac / bug report
I would try this on earlier versions of ScummVM i.e. 1.8.0 or 2.0.0 to see if this is a recent regression in function. If so, then you should report this as a bug, but that is done on
the bug tracker at bugs.scummvm.org.
the bug tracker at bugs.scummvm.org.
- Sat Jan 02, 2021 4:53 pm
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 6
- Views: 332
Re: Buried in Time (Journeyman Project 2)
fk198016: You asked "Why hasn't this been added to ScummVM?". I think a quick read of the comments on that Pull Request explains that.
- Fri Jan 01, 2021 7:44 am
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 6
- Views: 332
- Sat Dec 26, 2020 10:49 pm
- Forum: Help and Support
- Topic: Police Quest Fan Patch warning
- Replies: 4
- Views: 218
Re: Police Quest Fan Patch warning
Specifically the files from this page are probably what you need to compare for: http://www.sierrahelp.com/Patches-Updat ... dates.html
- Sat Dec 26, 2020 10:47 pm
- Forum: Help and Support
- Topic: Police Quest Fan Patch warning
- Replies: 4
- Views: 218
Re: Police Quest Fan Patch warning
You would probably need to work out what fan patch has been applied from here to see what needs to be removed:
https://wiki.scummvm.org/index.php?title=SCI/Patches
https://wiki.scummvm.org/index.php?title=SCI/Patches
- Sat Dec 26, 2020 10:46 pm
- Forum: Help and Support
- Topic: Police Quest Fan Patch warning
- Replies: 4
- Views: 218
Re: Police Quest Fan Patch warning
Checking through the SCI engine code, the relevant section is here: https://github.com/scummvm/scummvm/blob/master/engines/sci/sci.cpp#L471 It appears that the patch is detected based on a modified script #994 , though there may be other patch files present. I think there would be files called VIEW....
- Thu Dec 17, 2020 1:27 pm
- Forum: Nintendo Switch Port
- Topic: Indiana Jones and the Last Crusade
- Replies: 1
- Views: 323
Re: Indiana Jones and the Last Crusade
I Am Not A SCUMM Engine Expert... but I think keyboard fighting uses the Number Pad keys:
viewtopic.php?t=2165
viewtopic.php?t=2165
- Tue Dec 08, 2020 9:43 am
- Forum: Help and Support
- Topic: at today...Goblins 3 it's completely unplayable......
- Replies: 2
- Views: 448
Re: at today...Goblins 3 it's completely unplayable......
The GOB engine has not had any development work recently, but the design of the original engine is problematic as the game scripts are quite buggy and can corrupt the game state variables in unpredictable ways. Coupled with buggy original scripts and corrupted / fan-patched script versions floating ...
- Thu Dec 03, 2020 4:26 am
- Forum: Nintendo Switch Port
- Topic: Cannot add Sword1 & Sword2 on Nintendo Switch
- Replies: 3
- Views: 447
Re: Cannot add Sword1 & Sword2 on Nintendo Switch
If it is a bug in the Switch port release for v2.2.0, you should file a bug at bugs.scummvm.org and check to see if the bug is fixed in the latest development release ie.
https://buildbot.scummvm.org/builds.html
https://buildbot.scummvm.org/builds.html