Search found 1012 matches

by digitall
Thu Dec 12, 2019 12:54 am
Forum: Help and Support
Topic: Partial Success, More CE Versions needed
Replies: 1
Views: 52

Re: Partial Success, More CE Versions needed

Not sure if you are aware, but the WinCE port was removed from the source tree recently due to lack of developers / users so there will be no future releases. See: https://github.com/scummvm/scummvm/pull/1931 The project is open source so this does not preclude an unofficial branch by a developer wh...
by digitall
Mon Dec 02, 2019 4:07 pm
Forum: Help and Support
Topic: mouse panning stops
Replies: 2
Views: 94

Re: mouse panning stops

You want CTRL-m I think. See previous discussion:
viewtopic.php?t=14328
by digitall
Sat Nov 23, 2019 8:07 pm
Forum: Help and Support
Topic: ScummVM 2.1 - macOS crashes
Replies: 9
Views: 586

Re: ScummVM 2.1 - macOS crashes

Richtw: Not sure what is going on, but you would need to run the latest nightly under a debugger such as https://lldb.llvm.org/ and then get a backtrace if it is an OS level crash or at least some level of debug information to help pinpoint what is causing the issue.
by digitall
Sat Nov 23, 2019 11:09 am
Forum: General Discussion
Topic: Design Decision Question Regarding Redbook Audio Implementation (A.K.A. Arrays Start at 2)
Replies: 1
Views: 250

Re: Design Decision Question Regarding Redbook Audio Implementation (A.K.A. Arrays Start at 2)

This is based on looking at the commit history as I was not around at the time, but this dates back to the time between ScummVM v0.1.0 and v0.2.0 release around 2002 ... so it has been like that for more than 15 years. The advice on Track1.mp3 etc. naming was added by this commit to the readme.txt: ...
by digitall
Sun Nov 03, 2019 9:30 pm
Forum: Help and Support
Topic: Bug in "The Dig" (Mac version)?
Replies: 1
Views: 357

Re: Bug in "The Dig" (Mac version)?

Not sure, but did you put the panel back and set the code to match the green rod...
by digitall
Thu Oct 24, 2019 8:46 pm
Forum: Android Port
Topic: I Have No Mouth... Shovel impossible to take.
Replies: 2
Views: 359

Re: I Have No Mouth... Shovel impossible to take.

It has happened to me when playtesting the game for previous releases. The original game has quite a lot of scripting bugs and I think this is one of them i.e. this is not a ScummVM bug, but an original script one which we have not tracked down well enough to patch. IIRC you can avoid it and get the...
by digitall
Thu Oct 03, 2019 5:56 pm
Forum: PSP Port
Topic: Voice files, am I missing something?
Replies: 8
Views: 1173

Re: Voice files, am I missing something?

wentzeric: Where did you get your copy of Full Throttle from?
by digitall
Wed Oct 02, 2019 10:28 pm
Forum: PSP Port
Topic: Voice files, am I missing something?
Replies: 8
Views: 1173

Re: Voice files, am I missing something?

wenteric: What game are you trying to convert the audio files for?
by digitall
Sat Sep 07, 2019 6:22 am
Forum: General Discussion
Topic: New Version 2.1
Replies: 2
Views: 504

Re: New Version 2.1

Not sure about that, but have removed the site on balance.
by digitall
Tue Aug 20, 2019 3:32 pm
Forum: Fangame Creation
Topic: Official support for Wintermute 2D engine?
Replies: 6
Views: 804

Re: Official support for Wintermute 2D engine?

I took a look at the Wintermute engine code and I can't spot any change where "recent builds have changed the savegame file structure" ...

@albadross: When did this start occuring for you? i.e. when did you create the savegame that you now can not load?
by digitall
Tue Aug 20, 2019 3:27 pm
Forum: Fangame Creation
Topic: Official support for Wintermute 2D engine?
Replies: 6
Views: 804

Re: Official support for Wintermute 2D engine?

*cough* See https://www.scummvm.org/faq/#3_6 That said, the project does try where possible to load original savegame formats and avoid breaking older savegame compatibility or allow them to be migrated as this does help bug hunting and dealing with regression type bugs. Though this comes down to th...
by digitall
Sat Jul 27, 2019 1:33 am
Forum: Help and Support
Topic: V6 Z-machine games cause assert() crashes
Replies: 12
Views: 848

Re: V6 Z-machine games cause assert() crashes

Firstly as an IF fan myself for quite a while, especially of Z Machine games, thanks for maintaining frotz! :) Right then... I am not an expert on our GLK engine. That would be dreammaster, but some quite triage questions: 1. What version of ScummVM did you test with? If you are not sure this is sho...
by digitall
Mon Jun 17, 2019 4:00 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 141
Views: 144310

Re: Sanitarium Engine - All help is welcome

Not really. The activity was just alexbevi syncing the minor fixups from my engine_asylum branch and then adding a fix for fallback detection changes. No real work, but keeps the bitrot away if alex or someone else wants to pick this up again.
by digitall
Thu May 23, 2019 11:06 pm
Forum: General Discussion
Topic: Requesting forum for Nintendo Switch port
Replies: 2
Views: 1085

Re: Requesting forum for Nintendo Switch port

rsn8887: Done...
by digitall
Fri May 10, 2019 4:59 am
Forum: Help and Support
Topic: [Discworld 1 CD/DOS] Psy office event not triggered
Replies: 2
Views: 937

Re: [Discworld 1 CD/DOS] Psy office event not triggered

DW1's scripts can be quite buggy as per: https://wiki.scummvm.org/index.php?title=Tinsel/TODO https://wiki.scummvm.org/index.php?title=Tinsel/Bugs I would suspect this may be a similar issue. Please file this as a bug on the tracker with savegames and relevant information as it is right place for it...