Search found 1066 matches

by digitall
Sat Feb 27, 2021 3:06 pm
Forum: Help and Support
Topic: Ultima VI bugs
Replies: 2
Views: 60

Re: Ultima VI bugs

Ophil: You could try searching the bug tracker at bugs.scummvm.org. If this is not a known bug, you probably should report it so it doesn't get lost.
by digitall
Tue Feb 23, 2021 1:26 am
Forum: Android Port
Topic: Remapping controls on Android/Retroarch - Lands of lore
Replies: 4
Views: 111

Re: Remapping controls on Android/Retroarch - Lands of lore

scu_do_mundo: We can only really offer support for "vanilla" ScummVM since we don't really know what patches Retroarch may have added or changes they made. Best to talk to the Retroarch project about that. It _may_ be possible to use the Keymapper functionality in ScummVM, but again it wou...
by digitall
Mon Feb 22, 2021 6:54 pm
Forum: Help and Support
Topic: Issues and request from a teacher
Replies: 4
Views: 183

Re: Issues and request from a teacher

nozomi: I think the ScummVM project leads will echo this, but it is nice to hear that ScummVM is being used in this way. To cover your bugs / issues, these should be reported on the bug tracker at bugs.scummvm.org with full details. You should do a quick search first to check that this is not a know...
by digitall
Wed Feb 03, 2021 2:03 am
Forum: Help and Support
Topic: Freddy Pharkas bug?
Replies: 3
Views: 176

Re: Freddy Pharkas bug?

I haven't analysed the game scripts for FPFP, but this is either a minor script deficiency or the problem is recoverable / prescription incomplete. Anyway, shrug, glad you are sorted.
by digitall
Tue Feb 02, 2021 8:02 am
Forum: Help and Support
Topic: Freddy Pharkas bug?
Replies: 3
Views: 176

Re: Freddy Pharkas bug?

Did you complete the medication correctly? My walkthrough says: "Sadie Ovaree will enter the pharmacy. Exit the pharmacy. West. West. Enter the saloon. Get the shot glass from Doc Gillespie's table. Combine the shot glass with Ovaree's prescription and then use the glass to read it. Give the sh...
by digitall
Tue Jan 19, 2021 12:21 pm
Forum: Android Port
Topic: Running Grim Fandango in Scummvm
Replies: 3
Views: 238

Re: Running Grim Fandango in Scummvm

See viewtopic.php?f=2&t=16200 i.e. You need a nightly build as v2.2.0 release was done before the merger with ResidualVM
by digitall
Fri Jan 08, 2021 12:13 am
Forum: Help and Support
Topic: Lands of Lore on mac / bug report
Replies: 2
Views: 170

Re: Lands of Lore on mac / bug report

I would try this on earlier versions of ScummVM i.e. 1.8.0 or 2.0.0 to see if this is a recent regression in function. If so, then you should report this as a bug, but that is done on
the bug tracker at bugs.scummvm.org.
by digitall
Sat Jan 02, 2021 4:53 pm
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 6
Views: 332

Re: Buried in Time (Journeyman Project 2)

fk198016: You asked "Why hasn't this been added to ScummVM?". I think a quick read of the comments on that Pull Request explains that.
by digitall
Sat Dec 26, 2020 10:49 pm
Forum: Help and Support
Topic: Police Quest Fan Patch warning
Replies: 4
Views: 218

Re: Police Quest Fan Patch warning

Specifically the files from this page are probably what you need to compare for: http://www.sierrahelp.com/Patches-Updat ... dates.html
by digitall
Sat Dec 26, 2020 10:47 pm
Forum: Help and Support
Topic: Police Quest Fan Patch warning
Replies: 4
Views: 218

Re: Police Quest Fan Patch warning

You would probably need to work out what fan patch has been applied from here to see what needs to be removed:
https://wiki.scummvm.org/index.php?title=SCI/Patches
by digitall
Sat Dec 26, 2020 10:46 pm
Forum: Help and Support
Topic: Police Quest Fan Patch warning
Replies: 4
Views: 218

Re: Police Quest Fan Patch warning

Checking through the SCI engine code, the relevant section is here: https://github.com/scummvm/scummvm/blob/master/engines/sci/sci.cpp#L471 It appears that the patch is detected based on a modified script #994 , though there may be other patch files present. I think there would be files called VIEW....
by digitall
Thu Dec 17, 2020 1:27 pm
Forum: Nintendo Switch Port
Topic: Indiana Jones and the Last Crusade
Replies: 1
Views: 323

Re: Indiana Jones and the Last Crusade

I Am Not A SCUMM Engine Expert... but I think keyboard fighting uses the Number Pad keys:
viewtopic.php?t=2165
by digitall
Tue Dec 08, 2020 9:43 am
Forum: Help and Support
Topic: at today...Goblins 3 it's completely unplayable......
Replies: 2
Views: 448

Re: at today...Goblins 3 it's completely unplayable......

The GOB engine has not had any development work recently, but the design of the original engine is problematic as the game scripts are quite buggy and can corrupt the game state variables in unpredictable ways. Coupled with buggy original scripts and corrupted / fan-patched script versions floating ...
by digitall
Thu Dec 03, 2020 4:26 am
Forum: Nintendo Switch Port
Topic: Cannot add Sword1 & Sword2 on Nintendo Switch
Replies: 3
Views: 447

Re: Cannot add Sword1 & Sword2 on Nintendo Switch

If it is a bug in the Switch port release for v2.2.0, you should file a bug at bugs.scummvm.org and check to see if the bug is fixed in the latest development release ie.
https://buildbot.scummvm.org/builds.html