Search found 21 matches

by arablizzard2413
Mon Jul 02, 2012 10:26 pm
Forum: Help and Support
Topic: King's Quest V 0.000.062 patch for corrupt Resource.001
Replies: 0
Views: 2026

King's Quest V 0.000.062 patch for corrupt Resource.001

http://wiki.scummvm.org/index.php/SCI/KQ5_floppy_fix The article mentions copying files from the CD version or floppy 0.000.51 to fix the corrupt Resource.001 on the floppy version 0.000.062. However, some of the files were changed in between 0.000.51 and 0.000.062 and the CD version does not have t...
by arablizzard2413
Thu Oct 15, 2009 11:26 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 172924

ORLY? that's odd, because when i try to run the windows version, it closes scummvm right before you see the sierra logo. Also, judging by the mouse cursor, it seems to run the dos version even if you choose the windows version on detection. That's probably because the new gui doesn't play avi files...
by arablizzard2413
Wed Oct 14, 2009 12:48 am
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 172924

Does anyone know if the midi sequencer is enabled? I'm only getting adlib.
by arablizzard2413
Mon Oct 12, 2009 8:56 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 172924

Ok this is extremely cool, in just a couple weeks KQ6 went from getting stuck at a few places to getting all the way through the game with 231/231 points.

And that was from start to finish with the new gui.
by arablizzard2413
Mon Sep 28, 2009 2:56 am
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 172924

I got a bunch of missing message errors through the entire lower levels of the catacombs on the cd KQ6, but you can kill the minotaur and then the game hangs when he falls in the pit (well animations still play but it won't advance).

Nice work, there have been a lot of bugs getting fixed lately 8)
by arablizzard2413
Tue Sep 01, 2009 7:28 pm
Forum: Help and Support
Topic: After compiling from the trunk...
Replies: 1
Views: 1798

Copy the files from here into the directory where scummvm is:
trunk\dists\engine-data\

For the theme, copy scummmodern.zip from:
trunk\gui\themes\
by arablizzard2413
Tue Sep 01, 2009 4:38 am
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 172924

Hey not bad, in King's Quest VI I got all the way to the trap floor in the catacombs before it crashed. He was just about to light the torch... :P http://i27.tinypic.com/v7wqh0.jpg You have to use a couple tricks throughout the game though, like using enter instead of a mouse click and switching bet...
by arablizzard2413
Sun Jun 21, 2009 7:38 am
Forum: General Discussion
Topic: Leisure Suit Larry 1 - bypass age verification?
Replies: 21
Views: 34529

Yes. I made my own patches for my copies of KQ4AGI and Gold Rush! as well (course, that means I don't get to see the cool hanging screen and utter last words, but hey). Last time I tried that the game showed up as an AGI v3 fangame and Rosella started walking sideways. If you're crafty you can comp...
by arablizzard2413
Wed Jun 03, 2009 3:40 am
Forum: Nintendo DS Port
Topic: 7th Guest/11th Hour
Replies: 14
Views: 19082

I could be wrong, but from deep recess of my brain not accessed since 1993, a little voice is telling me that 7th Guest had a 320x240 VGA mode. I've just looked at the source code of the groovie engine. 7th Guest uses a 640x480 screen resolution, which means it can't run on a DS :( The 7th Guest in...
by arablizzard2413
Fri Apr 24, 2009 9:18 pm
Forum: General Discussion
Topic: Adding subtitles to audio only games (proposed method)
Replies: 11
Views: 16305

Adding subtitles to audio only games (proposed method)

I have a friend who recently lost his hearing and enjoys playing games in scummvm, but since he lost his hearing he can't really play any games that don't have subtitles (the ones I know off the top of my head are The 7th Guest and King's Quest 7 once it's supported, but I'm sure there are others). ...
by arablizzard2413
Fri Jan 23, 2009 8:11 am
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 119923

The 7th Guest DOS/Win95 - English

Win32: Game is completeable, some issues with the music still (either missing or playing when it shouldn't)

Wii: still testing, video and sound desync randomly, slow video most of the time but some play full speed
by arablizzard2413
Sat Jan 17, 2009 10:25 pm
Forum: Help and Support
Topic: Rev. 35882 compile problem (Visual C++ 2008 Express)
Replies: 4
Views: 5588

Sorry, I didn't realize it was a bug, I thought I was just doing something wrong.
by arablizzard2413
Sat Jan 17, 2009 7:34 pm
Forum: Help and Support
Topic: Rev. 35882 compile problem (Visual C++ 2008 Express)
Replies: 4
Views: 5588

Rev. 35882 compile problem (Visual C++ 2008 Express)

I keep getting this error when I try and build the project, if I disable the saga engine then it works fine. 23>Compiling resources... 23>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 23>Copyright (C) Microsoft Corporation. All rights reserved. 23>Linking... 23>Generating code 23>c:...
by arablizzard2413
Thu Nov 20, 2008 1:22 am
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 39943

Anotherguest wrote:Looks nice even in 320x240. :-)
Well the game did originally have a MCGA (320x200@256 colors) driver for older computers that couldn't handle the 640x480 VESA mode.
by arablizzard2413
Fri Nov 14, 2008 5:20 am
Forum: General Discussion
Topic: t7gre - Groovie Engine
Replies: 52
Views: 39943

Right now the ai only makes one move, so it's easy to beat but don't try and reset the puzzle or the game will crash.

EDIT:
ScummVM r35058, t7gre r336
library video in the intro has been fixed.
http://www.freefilehoster.com/uploads/1 ... re-336.zip