Search found 11 matches

by robboten
Thu Mar 22, 2012 6:09 am
Forum: Android Port
Topic: scummVM on Android - how to map a key?
Replies: 9
Views: 21972

try installing the sdl version instead. It supports on-screen buttons that you can setup as you like.

http://anddev.at.ua/load/scummvm_svn55436/1-1-0-7
by robboten
Thu Jan 05, 2012 4:49 pm
Forum: General Discussion
Topic: Space Quest II Remake Released!
Replies: 18
Views: 15549

The remake works nice on my Android. The only problem is that the engine doesn't support softkeyboard, and by that u can't save. But it's a good start! I'd prefer a scummvm solution but am happy with this step at least!
by robboten
Mon Jan 02, 2012 12:45 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 73490

Any news on this? I would love support for all indie-games made in AGS on my Android!
by robboten
Wed Dec 14, 2011 9:28 am
Forum: Android Port
Topic: Broken Swords II
Replies: 10
Views: 6298

Information for You: With unofficial SDL port it is working with only one Problem: The graphic size is very big, and it is not possible to reduce it! I mean the graphic size of the SDL Programm itself and the game (you have to scroll to see all the screen.) In the Options of the SDL i could not fin...
by robboten
Wed Dec 07, 2011 3:31 pm
Forum: Android Port
Topic: ScummVM-SDL v1.4.0git
Replies: 8
Views: 6941

Is there a good way to configure this port to use BT-mouse in Full Throttle? I have now conf. it as a left click but in this game you are supposed to hold this button and choose from the menu. This doesn't work as the click is registered as only just a click. It does work if playing by touch screen,...
by robboten
Sun Dec 04, 2011 5:12 pm
Forum: General Discussion
Topic: SCI progress updates
Replies: 34
Views: 28400

I have actually played throught all of GK1 on the Android SDL port. Crasched several times but almost everything worked ok. The biggest problem was a slight offset when clicking in dialogs and the inventory was a mess. Otherwise good job!
by robboten
Fri Dec 02, 2011 2:46 pm
Forum: Android Port
Topic: ScummVM-SDL v1.4.0git
Replies: 8
Views: 6941

Neither GK1 nor SQ6 are supported yet, so it's understandable that you're having issues with them. Yes I know, thats why I was so happy when it worked at all! SQ6 is playable, but the colors are all wrong and the sounds are crap. But GK1 looked and sounded really good, no problems except those cras...
by robboten
Thu Dec 01, 2011 4:42 pm
Forum: Android Port
Topic: ScummVM-SDL v1.4.0git
Replies: 8
Views: 6941

I love this release! Thought I'd just leave a little report of my experience for others. I have now played through all of the following from start to end: Monkey Island 1 and 2 LSL1 VGA Daggar of Amon Ra Police quest 1 VGA Beneath a Steel Sky Day of the Tentacle Space Quest 5 Gabriel Knight 1 (crasc...
by robboten
Sat Nov 05, 2011 4:30 pm
Forum: Android Port
Topic: ScummVM-SDL v1.4.0git
Replies: 8
Views: 6941

I have mapped 1 and 2 as left and right click, that way I don't click on anything by mistake and can align the cursor easier. It took a while to get used to but now it works really well. I tried a long time to set up right click as set up default by putting another finger or long-press, but I couldn...
by robboten
Mon Oct 31, 2011 3:42 pm
Forum: Android Port
Topic: Touchscreen mode for Samsung Galaxy S2?
Replies: 4
Views: 9191

Ah, good! Now it works! Thanks! Played through the whole PQ1 VGA version yesterday evening, driving was very hard with relative mode. Should have asked earlier... ;) But it was really fun and only crashed twice (+one time when I got a call). I'm so happy with the port, thank you so much all who work...
by robboten
Mon Oct 31, 2011 3:14 pm
Forum: Android Port
Topic: Touchscreen mode for Samsung Galaxy S2?
Replies: 4
Views: 9191

Did you ever manage to change it? I've tried the Midi-thing but no change here (S2 too)...