Search found 3 matches
- Fri Jul 29, 2011 5:38 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword II - Assertion Failed
- Replies: 4
- Views: 19979
If changing that makes it run a bit longer that would again suggest to me that it's running out of memory I got the solution: I always runned ScummVM on the PDA using ScummVM.exe (with all engines support) Now i runned it using the ScummVM3.exe (the one with support for sword2 and some others only)...
- Fri Jul 29, 2011 10:41 am
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword II - Assertion Failed
- Replies: 4
- Views: 19979
Thanks for the reply, I can still post what scummvm_stderr.txt and scummvm_stdout.txt say: scummvm_stderr.txt: SDL: Version $Rev$ bootstrapping GAPI device SDL: Device is portrait, OS version 5.2 build 21913 SDL: orientation 0 SDL: GAPI_RealizePalette NOT IMPLEMENTED SDL: Starting video access detec...
- Thu Jul 28, 2011 2:24 pm
- Forum: PocketPC/WinCE Port
- Topic: Broken Sword II - Assertion Failed
- Replies: 4
- Views: 19979
Broken Sword II - Assertion Failed
Hello community, Im running the ScummVm version 1.3.1 (latest at this time) on both my Desktop and Pocket PC (HTC HD 2). Recently I got Broken Sword 2 (German Version) and succesfully runned it on my Desktop using the DXA cutscene pack with OGG addon. Then i copied it to my PDA and tried to run it t...