Search found 9 matches

by Duffadash
Tue Jul 31, 2018 12:27 pm
Forum: General Discussion
Topic: Discworld floppy #12 damaged
Replies: 6
Views: 1671

Besides using the game's installer to extract the data of the damaged disk, have you tried opening the archive with 7zip? With some luck, the installer just uses some DEFLATE algorithm supprted by 7zip... Sadly 7zip doesn't recognize the files as valid archives. I figure the .RNC file extention pro...
by Duffadash
Tue Jul 31, 2018 3:00 am
Forum: General Discussion
Topic: Discworld floppy #12 damaged
Replies: 6
Views: 1671

I'm afraid this is against the rules. Have you tried playing your copy to the end? I'm sorry that I broke the rules. Sadly I can't get to the point of even attempting to play my copy . As I mentioned the floppy has some damaged sectors (incredibly it was the only damaged floppy in the set, even tho...
by Duffadash
Mon Jul 30, 2018 9:41 pm
Forum: General Discussion
Topic: Discworld floppy #12 damaged
Replies: 6
Views: 1671

Discworld floppy #12 damaged

When attempting to install the first Discworld game off my floppies today I noticed that floppy disc #12 had become corrupted. I did some recovery on the disc, but was still unable to fully install the game. Does anyone have a functional copy of the file "DW_12.RNC" from disc 12 of the 15 disc Discw...
by Duffadash
Wed Jan 17, 2018 1:19 pm
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 434
Views: 382668

Did anyone manage to grab a set of the Sam & Max: The Devil's Playhouse posters that Telltale used to sell? I would love it if someone could do a scan of those...
by Duffadash
Tue May 14, 2013 12:12 pm
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 13441

But do they even have any control over the Steam released games? Hell it's not exactly like they've been attacking Raven for releasing the Jedi Knight 1&2 sourcecode... Raven Software did not release the source code for Jedi Knight 1 AFAIK. It only did release the source code for Jedi Knight 2 & 3....
by Duffadash
Tue May 14, 2013 9:09 am
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 13441

otoh if Disney is NOT "mostly interested in using the Star Wars IP" only, but wants to milk the others IP's aswell, you might summon a much bigger monkey on the projects back (so to speak) ;-) Disney lawyers might actually be able to wipe out an open source project...who knows... But do they even h...
by Duffadash
Sat May 11, 2013 12:55 pm
Forum: General Discussion
Topic: Pertaining PowerPoint & SCUMMVM
Replies: 17
Views: 7602

This request reminds me of Zawinski's law of software envelopment (or software bloating if you will) which states that: Every program attempts to expand until it can read mail. Those programs which cannot so expand are replaced by ones which can. Adding word processing features into ScummVM seems li...
by Duffadash
Wed May 08, 2013 8:01 pm
Forum: General Discussion
Topic: Steam games
Replies: 26
Views: 13441

Steam games

I know the ScummVM team have purposely decided not to make the steam SCUMM games runnable with ScummVM. This, I believe, was done to not anger LucasArts unnecessarily. LucasArts is dead and gone though. Having been purchased by Disney (which seems mostly interested in using the Star Wars IP so far),...
by Duffadash
Wed May 25, 2011 3:45 pm
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 22973

Upscaling Retro 8-Bit Pixel Art To Vector Graphics

Just saw on Slashdot that "Two researchers — Johannes Kopf from Microsoft, and Dani Lischinski from The Hebrew University — have successfully created an algorithm that depixelizes and upscales low-resolution 8-bit 'pixel art' into lush vector graphics." Details can be found here and here . This lead...