Search found 177 matches

by Nitrus
Mon Mar 10, 2014 11:52 pm
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

Hmm. You know, strangely, the color table looks absolutely right when I pause the video. Your ACT looks right. Very odd. I'll keep digging. Yeah, I noticed that too, which has me baffled. It could very well be a bug in the Deluxe, though the Deluxe is a clean rewrite, much better than the previous ...
by Nitrus
Mon Mar 10, 2014 6:27 am
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

Hmmm, OK so I don't initially see what's wrong, maybe JohnnyWalker2001 will spot something I didn't. For now you can try this: - Don't use GrimReaper 0.2 at all. Try using GrimReaper Deluxe for everything. (Load *.CMP, then load *.MAT, then save palette as *.ACT) - Delete the previous *.ACT file, an...
by Nitrus
Sun Mar 09, 2014 1:04 am
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

If the images look OK in The GrimReaper (before you modify them), then the palette is OK too. You can use one palette file for multiple images in Photoshop, given that you use the correct palette file of course. For the images above: gl_jaw.mat uses glottis.cmp mc_chest.mat uses cafe.cmp You can eve...
by Nitrus
Sat Mar 08, 2014 12:45 pm
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

Are you sure you had the correct palette loaded when you exported it? I mean after you clicked the "Combine" button, you might have loaded a different palette and exported that one. Not sure what's going on there since I've never encountered this before. You can even just load a palette, e...
by Nitrus
Thu Mar 06, 2014 9:21 pm
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

As it says here, (scroll down a bit), both the model and textures are "to do", so I guess nothing has been done for them so far.
by Nitrus
Thu Mar 06, 2014 7:25 pm
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

OK I confirmed my suspicions, it seems for this particular model/palette, the pitch black color (#000000) IS the transparent color. Here's an example, the heads use the upper left area to paint the mouth part black: http://imagizer.imageshack.us/v2/280x200q90/703/9wo9.jpg Which means any parts which...
by Nitrus
Thu Mar 06, 2014 6:40 pm
Forum: Android Port
Topic: Merging main and plugin APKs
Replies: 12
Views: 10115

@digital: Ahhh I see what you mean. Yeah, I guessed I had the end goal wrong. In that case, I have absolutely no idea how that can be achieved, but wouldn't that be a good thing for everybody? I mean, saving RAM is good in any situation :) @Timiditas: I was rocking ScummVM on a Samsung Galaxy Mini I...
by Nitrus
Thu Mar 06, 2014 1:56 am
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

OK, here the datausr.lab with Glottis with updated UVs. The mouth should display correctly now, (though everything else will look bad until it's scaled 4 times). https://dl.dropboxusercontent.com/u/39978570/DATAUSR.rar I noticed that the inside of the mouth area is transparent. After scaling all the...
by Nitrus
Thu Mar 06, 2014 12:04 am
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

Ugh, I knew that I should have cleaned that up a bit better... OK, here's another, newer work-in-progress-and-it-will-be-done-when-I-find-the-time version, just don't use the 3D or COS tabs, or it might crash (COS actually works, but I haven't put in code for selecting relevant directories. 3D works...
by Nitrus
Wed Mar 05, 2014 11:01 pm
Forum: Android Port
Topic: Merging main and plugin APKs
Replies: 12
Views: 10115

I may be misunderstanding something here, possibly the intention and goal. What I'm trying to say is, just yesterday I compiled a single *.apk, copied it to my phone and installed it from there. With it, I got all of the officially supported engines. I didn't download nor install any other (plugin) ...
by Nitrus
Wed Mar 05, 2014 3:59 pm
Forum: Grim Fandango Deluxe
Topic: Helping with Textures
Replies: 56
Views: 101416

I'd venture to say that it is still in development, though active members have faded a little bit. Are you willing to offer help with textures? If so, take a look at the following: "How can I help?" http://forums.residualvm.org/viewtopic.php?t=262 ...and then this: "TO DO: Texturing &...
by Nitrus
Wed Mar 05, 2014 12:24 am
Forum: Android Port
Topic: Merging main and plugin APKs
Replies: 12
Views: 10115

If you're able to compile for yourself, this is easy to do. Just omit the --enable-plugins --default-dynamic flags, and you'll build a single *.apk. Otherwise, as the buildbot already provides three different daily Android builds (ARM, MIPS and x86), perhaps another configuration where all the engin...
by Nitrus
Wed Feb 26, 2014 6:17 pm
Forum: Grim Fandango Deluxe
Topic: Problems getting GF Deluxe to work
Replies: 4
Views: 19405

It seems the link from the original thread is missing the Glottis model, try this one instead.

Please note, you might want to turn off the patch when you reach "Year Two", e.g. when you reach the casino, or Manny will have a blank face (the models past that point are yet to be retouched).
by Nitrus
Fri Feb 21, 2014 9:56 am
Forum: Grim Fandango Deluxe
Topic: Goal(s) discussion thread
Replies: 3
Views: 18641

...It's a pretty big task to change the way the game engine draws everything, but it's much more feasible than trying to rebuild all the environments in polygons. I agree, it would be more feasible, though I'm not sure how much data the depth maps actually hold. Also I'm not entirely sure what's ne...
by Nitrus
Mon Jan 06, 2014 12:48 pm
Forum: Grim Fandango Deluxe
Topic: Help understanding 3D Models' initial rotations
Replies: 3
Views: 17724

Happy New Year, and Happy Holidays to all of you :) Actually, I took my own advice after writing this, and saw that there is a documented order and some other stuff I can borrow from in rotation3d.h , but I haven't had any time to check or apply it yet. I will post again when I have news, though I d...