Search found 12 matches

by Barky
Sat Dec 30, 2017 5:02 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

I really don't want to get involved in the argument, but as someone who uses ScummVM (and someone who once considered using AGS for game creation, but in the end decided to use other software) I just wanna say that there are far less than 2500 games that are actually even remotely interesting by fa...
by Barky
Wed Dec 27, 2017 12:53 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

Just my 2 cents, but I think the point of any future ScummVM AGS engine should be to support existing games, similar to the SCI engine support, especially when the older versions of the AGS interpreter will not run on modern systems. So the target for the ScummVM AGS engine at least initially would...
by Barky
Wed Dec 27, 2017 11:48 am
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

Please, could we make that happen? Pretty please? With a cherry or [insert your favourite treat here] on top? :-D Just a heads up that we're discussing it on the AGS forums. http://www.adventuregamestudio.co.uk/forums/index.php?topic=55631 You'll see that questions about some of the technical capab...
by Barky
Mon Dec 25, 2017 3:58 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

Not expecting anything, and I clearly said "if the interest is there among potential devs". I would think interest from the side of AGS engine contributors would depend on how some of these issues are resolved (because no one wants to work on an engine that will be a step back in important respects)...
by Barky
Mon Dec 25, 2017 3:37 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

i would love to hear you all shake hands and start over fresh. Please leave in the past what is possible Damn, I really hope I did not ignite another flamewar here. Agreed. Like Ivan, I was upset about the quote in the interview. I don't think it's a fair summary of what happened, and frankly I thi...
by Barky
Mon Dec 25, 2017 1:36 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

I feel like I have to speak now. First of all, let me clarify: people change, communities change, so whatever is being said below is only in defence of my words and ScummVM Team, as I am being clearly accused of misrepresenting the facts and painting the AGS community black. (An interesting fact is...
by Barky
Mon Dec 25, 2017 10:52 am
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 11436

As a ScummVM fan and AGSer (Snarky on the AGS Forums) who was involved in the debate back then, I was really disappointed to see sev's comments in the PC Gamer interview. IMO the description misrepresents what happened, and needlessly paints a negative picture of the AGS community. The "Later there ...
by Barky
Wed May 11, 2011 3:52 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 61837

Of course you can copyright and license an API, whole industries are relying on that ;). No, I'm pretty sure you can't. There's a long history in computers of cloning APIs, and legal precedent (e.g. Lotus v. Borland, Sony v. Connectix) seems to support it. That's how AMD could go on making Intel-co...
by Barky
Wed May 11, 2011 12:33 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 61837

Simple solution: Distribute the game in two files, one for the engines, and one for the data file. Right. Yeah, that sounds like it would do the trick. LordHoto's reply made it sound like all games distributed with a ScummVM-based engine would have to be fully open-sourced. For the example you give...
by Barky
Tue May 10, 2011 7:58 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 61837

Depends on what you mean with "the game". The source code of the *engine*, if it contained *any* of ScummVM's GPL-only code, would have to be completely released to the public, licensed under the GPL *in addition to whatever other license you like to put on it*. On the other hand, the game scripts ...
by Barky
Tue May 10, 2011 10:19 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 61837

Which I for one consider to be a bit sad. We're a fun and (in general) happy little family. Merging with an lively community like the AGS one is something I'd see as a good thing, for both sides. Then again, I am an "inclusionist", and opinions might differ (on both sides). :P I'm not sure what CJ'...
by Barky
Sat May 07, 2011 2:39 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 61837

Well, that assumes that the goal is to make the current and upcoming versions of AGS ScummVM-compatible. (AGS includes HQ3X, btw.) On the AGS forums, on the other hand, the discussion has focused on getting ScummVM support for the older versions of the engine (2.6 and 2.7), since they are a stable t...