Search found 47 matches

by somaen
Wed Oct 05, 2016 7:33 pm
Forum: General Discussion
Topic: Linux versus Windows
Replies: 10
Views: 4196

Re: Linux versus Windows

3. I have completed 12 Wintermute games on Windows including all 8 Carol Reed mysteries. But in Carol Reed 10 & 11 (but not the others), the savegames cannot be loaded from the Linux ScummVM menu (as they can in the ScummVM Windows version). Though they can be loaded in-game. That sounds odd, would...
by somaen
Wed Nov 05, 2014 5:32 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 7770

If by "my works", you mean converted audio files from the game data, then no.

If however you mean an explanation of how you did it, then yes.
by somaen
Thu May 22, 2014 9:01 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Hmm, according to a few tests I did, Rosemary doesn't seem to use Arial at all, just the two fonts that it comes bundled with (cambria and framd, albeit not the ones placed in fonts/). The second interesting tidbit, is that none of the texts in the images you showed seem to ask for a bold font. (Thi...
by somaen
Wed May 14, 2014 3:01 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Right, Arial Bold and Arial are not the same fonts, IIRC, i actually only support bold-selecting fonts for Arial, as I had to hard-code it, try naming the file arialb.ttf
by somaen
Wed May 14, 2014 1:53 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Nope, no matter where I put the Arial font file, the text in Scummvm still looks like in the screenshot above. It seems to be using a bold Arial, unlike the original interpreter. And a regular-weight Cambria in the photo album, where the original uses a bold variant. Coincidence or a mix-up in the ...
by somaen
Wed Apr 30, 2014 9:12 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

To use the same arial.ttf as the original interpreter, you need to copy arial.ttf from your fonts-folder (/Library/Fonts on OS X, Something like C:\Windows\Fonts on windows) to the folder that has the gamedata.

This is because ScummVM searches for fonts in the gamedata-folder FIRST.
by somaen
Tue Apr 22, 2014 1:35 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

lillemask: What font did you play with in ScummVM? An exact side-by-side comparison would only be possible if you used the exact fonts that the original game used (presumably you'd also need a copy of Arial.ttf, as the replacement we use in ScummVM is not exactly equal). The movies in ScummVM are cu...
by somaen
Thu Apr 17, 2014 5:27 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

The OS X builds were built without Theora and TTF-support, this is being worked on getting fixed. I'll report back when the problem is resolved.
by somaen
Fri Jan 24, 2014 6:46 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Could you tell me exactly which fonts it asks for, when?
by somaen
Mon Jan 13, 2014 9:19 am
Forum: General Discussion
Topic: Chivalry is NOT Dead
Replies: 1
Views: 1511

Chivalry is NOT Dead

Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions. With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma ...
by somaen
Sat Jan 11, 2014 4:27 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Feel free to post the Theora-bug.

Thanks for the Dirty Split-bugs, I have added detection-entries for the french/spanish/czech/italian-versions now, and a possible fix was found for the "ghosting"-issues you posted about.
by somaen
Fri Nov 22, 2013 3:00 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Ok, about Dead City: All languages show up in the selection menu (when adding the game to the list), but no matter what language is selected, the game is in English every time I start it. And also, you can't change the language later in the "Edit" menu, it's just grayed out. Is there by chance an e...
by somaen
Tue Nov 19, 2013 10:16 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

RP: Regarding your edit: was the bug about scrolling not true, or was there a difference between the versions. Regarding the DVD-version: Could you give me a full file-listing for the game-folder there (including subfolders), I need to know the structure to know how to handle the languages there. As...
by somaen
Tue Nov 19, 2013 1:35 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

RP: Could you tell me where you got your copy of the game from?

Does it detect as (fangame)?

Also, could you give me a list of the folder-contents for the game?
by somaen
Mon Nov 18, 2013 11:15 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 72889

Dead City works flawlessly, I did a complete walkthrough. But there is a one problem - it doesn't support the original czech version. Ah, fixed it. The other languages have their own language.dcp file in there, but in the case of Czech, the data was contained in data.dcp. Now it will detect Czech t...