Search found 16 matches

by circletheory
Thu Oct 15, 2020 4:03 am
Forum: Help and Support
Topic: Eye of the Beholder Sega CD Sound
Replies: 1
Views: 99

Eye of the Beholder Sega CD Sound

When I heard that ScummVM supported the Eye of the Beholder Sega CD version, I immediately tried this out. I got the game up and running just fine, but I was unable to get any sound/music going. What is the proper file format for having the CD tracks played in ScummVM? Thanks in advance.
by circletheory
Tue Feb 14, 2012 7:18 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

The flyby ship sound from SQ4 is used for the Alluminum Mallard as it swoops down to land on a planet. Though, I can't remember now if it was a digital sound or just an MT-32 sound...at any rate "Where am I?" is the only digital sound effect unique to the digital sound driver. All the other digital...
by circletheory
Mon Feb 13, 2012 7:07 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

Digitized Samples in SQ3

Wow, after trying SQ3 with the nightly build, I was surprised to hear the 'Where am I' sample in the Intro. After googling this, I found out some history on the sample such as how it only appeared on the Amiga version, and then a patched was introduced to unlock it on the PC version. Does anyone hav...
by circletheory
Thu Feb 09, 2012 7:36 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

sev wrote:We just got latest munt code merged into ScummVM. Try the daily build to get the emulation in its full glory.
Eugene
Fabulous. Absolutely fabulous. Thank you devs! Again, you folks have my utmost respect.
by circletheory
Sat Oct 15, 2011 12:39 am
Forum: General Discussion
Topic: Custom Resolution scaling
Replies: 21
Views: 29018

Very happy to see the opengl backend resurrected. I think this is a feature that will be appreciated by alot of people, especially in this day and age of lcd monitors that need native res to look sharp. Thank you! Wanted to bump this thread. I'm running a nightly build of ScummVM 1.3.1(GIT 10/6). I...
by circletheory
Thu Aug 25, 2011 8:39 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

Noticed that the development discussion of MUNT reloaded on the VOGONS forum has slowed a bit. From what I can see, there's just a few loose ends to tie up, but the product seems almost fully capable to emulate most the Roland almost perfectly. Was just wondering if this would be a good time to add ...
by circletheory
Mon Jun 27, 2011 2:50 am
Forum: General Discussion
Topic: ScummVM frontend/launcher?
Replies: 5
Views: 4472

Frankly, the native guy font end works great IMO. However, if you want a customizable front end, look no farther than Hyperspin. You can add movie previews, poster artwork, everything.
by circletheory
Wed May 04, 2011 4:04 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

Wow! Thanks for the link! I wonder how I missed this release? :D
by circletheory
Tue May 03, 2011 5:06 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

I just wanted to say that it's possible to enjoy the latest Munt in ScummVM already, using the mt32emu application (available here: https://github.com/sergm/munt_devel/downloads) and MIDI Yoke. I have XP and it works great! This is a great way to enjoy the latest Munt development with ScummVM. Howe...
by circletheory
Mon May 02, 2011 5:24 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

MUNT updated

Was just doing my routine lurking in the VOGONS forums regarding MUNT and downloaded ykhwong's DosBox build. All I can say is, wow. Unbelievable. Now, my Roland MT-32 is nothing more than a nice mantle piece on my desk. The emulation is completely spot on. And the reverb finally sounds correct. I re...
by circletheory
Thu Apr 14, 2011 5:49 pm
Forum: General Discussion
Topic: Amiga Versions that are superior?
Replies: 18
Views: 21477

But it is also true that there are games before Monkey Island 2 that are superior on the PC than on the Amiga. Beginning with Indy 3, Lucas Arts started to redo their games with 256-color VGA-graphics. Switching over to Sierra, all AGI games sound and look better on the Amiga. While the graphics ar...
by circletheory
Wed Apr 06, 2011 2:31 pm
Forum: General Discussion
Topic: Gamepad support in ScummVM?
Replies: 3
Views: 12786

A600 wrote:Add the line:

joystick_num=0

to the [scummvm] section of your scummvm.ini file.

Tested with a 360 gamepad and worked fine.
Ugh, I feel silly for asking. Thanks for the info!!
by circletheory
Mon Apr 04, 2011 7:04 pm
Forum: General Discussion
Topic: Gamepad support in ScummVM?
Replies: 3
Views: 12786

Gamepad support in ScummVM?

I did a search on this forum to make sure this wasn't already asked. If it was, I apologize. I've really enjoyed playing ScummVM on so many platforms with different interface controllers. However, I always find myself going back to the PC version for some reason. Has there ever been a consideration ...
by circletheory
Mon Mar 28, 2011 4:22 pm
Forum: General Discussion
Topic: Amiga Versions that are superior?
Replies: 18
Views: 21477

Can someone post a list of Amiga ported games that are superior to its DOS counterpart? Would love to know what I've been missing out on (and how many more games I have to re-play to get the full experience!).
by circletheory
Mon Mar 28, 2011 4:09 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 43523

Still taking into account that the API practically did not change, it would be not much work to plug in new code into the place. I hope the inclusion of the updated MUNT code will be seamless for you developers. It's wonderful that you folks would even consider this MT-32 upgrade -- now I really ca...