Search found 8 matches

by stevenh
Fri Apr 15, 2011 10:08 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

Gomenasai for the Double Post(TM)... I was so hoping this would export to a "Windows" format... but it turns out the bytes are just swapped... should be easy to deal with as I want to be able to load MAC DXRs as well! http://www.otenko.com/gallery3/var/resizes/Programming/Disassembling-Macromedia-Di...
by stevenh
Tue Apr 05, 2011 11:02 pm
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

Jorpho, There are seriously no rules for disassembling an application. Assembler is a really good challenge and following it all in a debugger can be a nightmare. I pretty much just stepped through the code, matching each function call to the function in IDA, reviewing the code in IDA before executi...
by stevenh
Fri Mar 11, 2011 12:17 pm
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

clone2727, Thanks heaps for the pointers... definitely coming in handy. Turns out the resources in the EXE are not where any compiled Lingo is... it all seems to be in the Macromedia Director files (DXR scares me, supposedly 'protected'). Have been reading through the code today. Found that the proj...
by stevenh
Thu Mar 10, 2011 9:09 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

So... an update. "The Dark Eye" is 16-Bit Macromedia Director 4.0. It is also an NE executable which nothing wants to open up, but I believe this is because it's 'packed', although no software wants to tell me what it's packed by. Journeyman Project Turbo is, of course, not even built in Director (t...
by stevenh
Sun Mar 06, 2011 10:02 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

Ok, have been mucking around this evening loading the binaries and processing them.... need to do a little thinking out aloud: Do I want to go through and interpret every line of code? This seems unoptimal when the greater majority of commands are machine language assember jmps, movs, etc... is ther...
by stevenh
Fri Mar 04, 2011 4:54 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

The Journeyman Project... I had forgotten all about it! I still have the original CD around somewhere. Meanwhile.. It seems that the assets are available in the datafiles, but the actual scripting/game code is all compile from 'Lingo' into actual byte-code in the executable. I see that some games re...
by stevenh
Thu Mar 03, 2011 5:32 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

Understood, but I'm more putting my hand up to code it in... not asking someone to do it for me... It's more of a "If I spend the time to do this, then will you guys accept it and include it?" Note that the 'terrible hack' was just a skip of the "check available memory" code... it wanted more than 3...
by stevenh
Thu Mar 03, 2011 5:08 am
Forum: General Discussion
Topic: Gadget - Past as Future
Replies: 28
Views: 15437

Gadget - Past as Future

Too all of ScummVM, I was very impressed when I found out that the Groovie engine had been ported to your application. I have always loved T7G and 11H and was trying to get it running on my Windows 7 PC 2 days ago when, whilst googl'ing, I found 101 ScummVM references that indicated it was all I nee...