Search found 29 matches

by sact
Sat Feb 20, 2016 8:18 pm
Forum: Fangame Creation
Topic: King's Quest 6 - New Ending
Replies: 3
Views: 6280

Ah, I had to enable support for H.264 from about:config, thus thanks for the swift reply. Never had this issue with Youtube-videos myself either. Too bad I haven't ever played KQ6 but your editing was impressive... most impressive.
by sact
Sat Feb 20, 2016 5:42 pm
Forum: Fangame Creation
Topic: King's Quest 6 - New Ending
Replies: 3
Views: 6280

Got message 'Your browser does not currently recognize any of the video formats available.'

Strange, I can play every other video you have uploaded but not that one, apparently video uses either H.264, MSE & H.264 or MSE & WebM VP9?
by sact
Fri Sep 18, 2015 9:58 pm
Forum: Fangame Creation
Topic: The Gourd of the Beans: An Unplanned Adventure
Replies: 4
Views: 5557

Shame no Linux-installer, although Wine did handle the installer and the game itself.
by sact
Fri May 18, 2012 4:32 pm
Forum: Fangame Creation
Topic: AGIWiki restoration
Replies: 7
Views: 18171

Horay, it's alive, ALIVE, I tell you! http://wiki.scummvm.org/index.php/AGIWiki Yes yes yes, it's not all there, not even a fraction that was but all in time. The HTML dump had it news dated back in 2006 and archive.org conveniently seems to have skipped the more recent articles or the machine hosti...
by sact
Sun Apr 08, 2012 9:48 am
Forum: Fangame Creation
Topic: Ultimate AGI Fan Game
Replies: 2
Views: 6759

Good to see action in AGI game-scene once again, and what I've read from your website, you got one helluva attitude when it comes to making a game. The best there is.

And should you run to any issues, with programming whatnot, don't hesitate to ask here. Best of luck to you!
by sact
Mon Nov 28, 2011 7:37 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 6 released
Replies: 10
Views: 12765

I've reported about lack of inventory item support to bugtracker at sourceforge or what it was as well. Sierra made games work well afaik, but should you try to alter any values of inventory objects with commands like: get(i241); // i241 set to 255 v40 = 15; v41 = 255; v42 = 0; put.v(v40...
by sact
Mon Nov 28, 2011 5:54 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 6 released
Replies: 10
Views: 12765

PICEDIT 1.3M6 * Overall responsiveness and speed. I know java applications and games can be somewhat unresponsive. But when I added all the possible stuff in to the picture, background image, dual mode, priority bands and ego, ego's speed got slow, with multiple pictures simultaneously, and addioti...
by sact
Mon Oct 17, 2011 4:33 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 5 released
Replies: 4
Views: 7499

D'oh. I am unable to reproduce always on the top-effect. But that's what originally happened. Maybe it would be best ignored as one-time anomaly.
by sact
Fri Oct 14, 2011 5:06 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 5 released
Replies: 4
Views: 7499

This latest release sure feels fresh, like a completely new software, ditching remnants of DOS-look was a good decision. Zooming works nice, and colour changing by clicking on the wheel itself feels ok. However, when a new colour is selected, the current tool is disselected, which can be disturbing ...
by sact
Sun Sep 18, 2011 6:18 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 4 released
Replies: 9
Views: 10842

Pallet cycling by mouse wheel would be counter intuitive to anyone used to image editors. What might make more sense would be to handle it with a right click, not the wheel. ...I do think chance for configuring controlling devices by user himheritself would be really nice... I've suggested that fro...
by sact
Sun Sep 18, 2011 11:47 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 4 released
Replies: 9
Views: 10842

I meant to write feedback much earlier but been rather busy past few months, thus I'll just skip the superlatives that this project urges me to type and get on the things that matter. * Zooming from smaller to bigger, does not increase actual drawing windows' size, just adds scrollbars and the windo...
by sact
Mon Jul 18, 2011 9:28 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 2 released
Replies: 5
Views: 7808

Simply marvellous. Bugs * Not all hotkeys work, F6 (toggle background), ESC (menu). * Special's Background's tick-status varies regardless whether there is actual background-image or not, say choose new picture while having existing background, you get blank screen, no background-image but it still ...
by sact
Sun Jun 26, 2011 11:20 pm
Forum: Fangame Creation
Topic: Develop a game FOR scummvm
Replies: 10
Views: 13524

AGDS's example-game Groza (Thunderstorm) does not work with other AGI-interpreters. Though it does work in ScummVM and with it's own hacked interpreter, I like to prefer original Sierra interpreters or even NAGI as more AGI compatible choice than Groza's interpreter, or ScummVM, that has lacks even ...
by sact
Sun Jun 26, 2011 1:16 am
Forum: Fangame Creation
Topic: Develop a game FOR scummvm
Replies: 10
Views: 13524

There were plenty of DOS tools for SCI & AGI game creation once upon time. Actually when I originally discovered AGI fangame creation scene back in the end of the 90s, I had Super-286 with Turbo-button and all, but AGI DOS-software required at least 386. I was so disappointed. But nowadays, most of ...
by sact
Fri Jun 24, 2011 8:18 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 20263

Years ago, I was looking for any software that might help me with my eternity AGI-gameproject, I kept downloading everything I stumbled upon. That's when I found Visual AGI Picture Editor. I had such great hopes for Visual AGI IDE Möller was developing with Gustav Wennerholm, there was a screenshot ...