Search found 15 matches

by Veda
Sun Oct 20, 2019 11:28 am
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 5589

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

Ok, the problem was ffmpeg build. 4.2.1 64 bit works perfectly!

Thanks again for your work!
by Veda
Sun Oct 20, 2019 11:08 am
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 5589

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

Thanks for your help! Some infos: Windows 10 Pro 1803 build, ScummVM 2.1.0 32 bit. As for ffmpeg, it was a nightly build... ffmpeg-20191019-ed78ca4-win64-static.zip. That could be the problem. I am trying again now with the stable build... But the monster.so3 and monster.sog were generated with the ...
by Veda
Sat Oct 19, 2019 12:42 pm
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 5589

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

Just tried the script... MP3 and OGG work flawlessly, but when I use FLAC generated file ScummVM 2.1.0 hangs just before playing the first sound effect...
by Veda
Sat Oct 19, 2019 10:24 am
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 14
Views: 5589

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

Fantastic work! Thanks for your efforts!

About FT: are you going to convert only the voices or also the music?

Slightly off topic: it would be nice to try to do the same thing for Grim Fandango and ResidualVM...
by Veda
Thu Sep 05, 2019 8:29 pm
Forum: The Junkyard
Topic: Selfmade soundtracks: Sam and Max, Monkey 2
Replies: 11
Views: 12039

Re: Selfmade soundtracks: Sam and Max, Monkey 2

Hi all,

Resurrecting this old thread with the hope that someone can share Sam & Max soundtrack in Flac format...

I've lost the files and it seems impossible to complete the download via torrent... Any help would be greatly appreciated!

Thanks!
by Veda
Mon Sep 02, 2019 11:37 am
Forum: iPhone Port
Topic: ScummVM and iOS 12
Replies: 13
Views: 6092

Re: ScummVM and iOS 12

Hi

I also had some problems at the beginning with some games with MP3 audio, but when I switched to OGG Vorbis everything was ok.

Every game seemed to crash when playing the first sound, so my guess is that there is some problem with MP3 in the latest build.
by Veda
Thu Jun 05, 2014 7:24 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Done: input is ok on both builds :D

I too noticed the delay in opening the menu.

However, now for both builds the aspect is like in the second picture of my latest post, i.e. with the "small fonts" :?:
by Veda
Tue Jun 03, 2014 7:31 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Here's what happens on my side with the latest build from buildbot.

Standard toolchain:

Image

Clang toolchain:

Image

In the screenshot from the clang toolchain, the cursor position is what I get when I click on the top left corner.
by Veda
Mon Jun 02, 2014 6:38 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Whoops, sorry, my bad. Probably I forgot to change permissions when I transfered the files... I rechecked and also 2b558376 is OK on my side, same as the other three (no problem whatsoever, resolution and controls seems ok). Regarding the latest clang: both ScummVM and ScummVM-iph5 work. The problem...
by Veda
Mon Jun 02, 2014 3:39 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Done. All work for me apart from 2b558376 which crashes directly upon load. Digitall, I think my problem is 99% related to the clang toolchain anyhow, since all the builds that I tested that were compiled with the old toolchain are ok. I see the problem only with the clang toolchain. Another thing: ...
by Veda
Thu May 29, 2014 6:06 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

digitall: thanks for the effort :)

No luck however, same behavior for both, still experiencing the small fonts and cursor offset.

So it seems that it's not due to freetype but to some other difference between the standard and clang toolchain...

Any other idea?
by Veda
Wed May 28, 2014 8:50 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Yes, I can confirm that the build iphone-branch-1-5-0-cb053b55.tar.bz2 is ok. In this case however I'm not experiencing the "smaller fonts", and with the stable 1.6.0 is the same. I can test other builds, no problem :) So the build iphone-branch-1-5-0-cb053b55.tar.bz2 has been made with the clang to...
by Veda
Wed May 28, 2014 7:01 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

About the 1.5.0 build you posted: I had to patch the ScummVM executable since I'm on iOS 7.0.4 and iPad Air. Apart from that, it is ok. Also the stable branch with the standard toolchain (1.6.0) is ok. The problem seems to be present in the clang toolchain. I just noticed that while I am on the main...
by Veda
Tue May 27, 2014 7:09 pm
Forum: iPhone Port
Topic: Any news for a 1.6.0 version on iOS?
Replies: 69
Views: 46714

Hi all, I experienced the same problem in the touch interface. However, in my case the development version with the standard toolchain is ok, while the problem is present in the clang toolchain. Along with the touch control problem, with the clang toolchain the ScummVM theme is different i.e. fonts ...
by Veda
Mon Mar 06, 2006 6:58 pm
Forum: General Discussion
Topic: The Legend of Kyrandia: Testing
Replies: 87
Views: 61829

The Legend of Kyrandia Italian support

Hi, I own the Italian version of The Legend of Kyrandia. It is possible to add support for this version in the Kyra.dat file? Thank you