Ok, the problem was ffmpeg build. 4.2.1 64 bit works perfectly!
Thanks again for your work!
Search found 15 matches
- Sun Oct 20, 2019 11:28 am
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 14
- Views: 5589
- Sun Oct 20, 2019 11:08 am
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 14
- Views: 5589
Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Thanks for your help! Some infos: Windows 10 Pro 1803 build, ScummVM 2.1.0 32 bit. As for ffmpeg, it was a nightly build... ffmpeg-20191019-ed78ca4-win64-static.zip. That could be the problem. I am trying again now with the stable build... But the monster.so3 and monster.sog were generated with the ...
- Sat Oct 19, 2019 12:42 pm
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 14
- Views: 5589
Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Just tried the script... MP3 and OGG work flawlessly, but when I use FLAC generated file ScummVM 2.1.0 hangs just before playing the first sound effect...
- Sat Oct 19, 2019 10:24 am
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 14
- Views: 5589
Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Fantastic work! Thanks for your efforts!
About FT: are you going to convert only the voices or also the music?
Slightly off topic: it would be nice to try to do the same thing for Grim Fandango and ResidualVM...
About FT: are you going to convert only the voices or also the music?
Slightly off topic: it would be nice to try to do the same thing for Grim Fandango and ResidualVM...
- Thu Sep 05, 2019 8:29 pm
- Forum: The Junkyard
- Topic: Selfmade soundtracks: Sam and Max, Monkey 2
- Replies: 11
- Views: 12039
Re: Selfmade soundtracks: Sam and Max, Monkey 2
Hi all,
Resurrecting this old thread with the hope that someone can share Sam & Max soundtrack in Flac format...
I've lost the files and it seems impossible to complete the download via torrent... Any help would be greatly appreciated!
Thanks!
Resurrecting this old thread with the hope that someone can share Sam & Max soundtrack in Flac format...
I've lost the files and it seems impossible to complete the download via torrent... Any help would be greatly appreciated!
Thanks!
- Mon Sep 02, 2019 11:37 am
- Forum: iPhone Port
- Topic: ScummVM and iOS 12
- Replies: 13
- Views: 6092
Re: ScummVM and iOS 12
Hi
I also had some problems at the beginning with some games with MP3 audio, but when I switched to OGG Vorbis everything was ok.
Every game seemed to crash when playing the first sound, so my guess is that there is some problem with MP3 in the latest build.
I also had some problems at the beginning with some games with MP3 audio, but when I switched to OGG Vorbis everything was ok.
Every game seemed to crash when playing the first sound, so my guess is that there is some problem with MP3 in the latest build.
- Thu Jun 05, 2014 7:24 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
- Tue Jun 03, 2014 7:31 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
- Mon Jun 02, 2014 6:38 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
Whoops, sorry, my bad. Probably I forgot to change permissions when I transfered the files... I rechecked and also 2b558376 is OK on my side, same as the other three (no problem whatsoever, resolution and controls seems ok). Regarding the latest clang: both ScummVM and ScummVM-iph5 work. The problem...
- Mon Jun 02, 2014 3:39 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
Done. All work for me apart from 2b558376 which crashes directly upon load. Digitall, I think my problem is 99% related to the clang toolchain anyhow, since all the builds that I tested that were compiled with the old toolchain are ok. I see the problem only with the clang toolchain. Another thing: ...
- Thu May 29, 2014 6:06 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
- Wed May 28, 2014 8:50 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
Yes, I can confirm that the build iphone-branch-1-5-0-cb053b55.tar.bz2 is ok. In this case however I'm not experiencing the "smaller fonts", and with the stable 1.6.0 is the same. I can test other builds, no problem :) So the build iphone-branch-1-5-0-cb053b55.tar.bz2 has been made with the clang to...
- Wed May 28, 2014 7:01 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
About the 1.5.0 build you posted: I had to patch the ScummVM executable since I'm on iOS 7.0.4 and iPad Air. Apart from that, it is ok. Also the stable branch with the standard toolchain (1.6.0) is ok. The problem seems to be present in the clang toolchain. I just noticed that while I am on the main...
- Tue May 27, 2014 7:09 pm
- Forum: iPhone Port
- Topic: Any news for a 1.6.0 version on iOS?
- Replies: 69
- Views: 46714
Hi all, I experienced the same problem in the touch interface. However, in my case the development version with the standard toolchain is ok, while the problem is present in the clang toolchain. Along with the touch control problem, with the clang toolchain the ScummVM theme is different i.e. fonts ...
- Mon Mar 06, 2006 6:58 pm
- Forum: General Discussion
- Topic: The Legend of Kyrandia: Testing
- Replies: 87
- Views: 61829
The Legend of Kyrandia Italian support
Hi, I own the Italian version of The Legend of Kyrandia. It is possible to add support for this version in the Kyra.dat file? Thank you