Search found 23 matches

by ILikeThoseOldGames
Sun Apr 01, 2018 10:18 am
Forum: Other Ports
Topic: Port of ScummVM to the Nintendo Switch
Replies: 3
Views: 12498

Port of ScummVM to the Nintendo Switch

Hi guys,
Just wanted to inform that there is a port of ScummVM for the Nintendo Switch:

https://github.com/Cpasjuste/scummvm/releases
by ILikeThoseOldGames
Mon Apr 07, 2014 4:18 pm
Forum: The Junkyard
Topic: Hypothetical questions about implementing a new engine
Replies: 3
Views: 2705

Hello md5,

thanks a lot for those clarifying answers.

Concerning the Core Audio format I also just researched the forums and see that I was misremembering some post. Sorry.

Nevertheless: I try to follow the wiki for creating an own engine.

Best regards
by ILikeThoseOldGames
Sun Apr 06, 2014 5:18 pm
Forum: The Junkyard
Topic: Hypothetical questions about implementing a new engine
Replies: 3
Views: 2705

Hypothetical questions about implementing a new engine

Hello, I would like to ask the ScummVM developer team hypthetical questions and their opinions about implementing a new engine for ScummVM. There is some game series called Antrim Escape by Game Hive Corp. for iOS systems (https://itunes.apple.com/us/artist/game-hive-corp./id443272129). The genre of...
by ILikeThoseOldGames
Sat Jun 22, 2013 9:50 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 368
Views: 298730

The old Heureka-Klett games, like for example:
- Opera Fatal
- Physicus
- Chemicus
- Historion
- Biolab

Those are some kind of adventure learning games (rather adventure) and a little bit like Myst or Riven...

They use a huge amount of Quicktime and those games were published for Windows and Mac.
by ILikeThoseOldGames
Fri May 10, 2013 2:35 pm
Forum: The Junkyard
Topic: GSoC 2013?
Replies: 3
Views: 2441

fuzzie wrote:Google announce accepted students on the 27th May. We didn't even get a preliminary slot count yet.
Ok, I didn't know this. I just thought this would be announced more or less directly after the end of the application period.

Thanks for your answer.
by ILikeThoseOldGames
Sun May 05, 2013 7:59 pm
Forum: The Junkyard
Topic: GSoC 2013?
Replies: 3
Views: 2441

GSoC 2013?

Hello,

I am just curious.
Are there any students accepted for the Google Summer of Code this year? If the answer is yes: On which of the proposed ideas students will be work on?

I couldn't find any news about this on the main page or appropriate wiki page.
by ILikeThoseOldGames
Mon Sep 10, 2012 2:29 pm
Forum: The Junkyard
Topic: sword25
Replies: 4
Views: 3000

LordHoto wrote:However it's not tested, so it would be nice if you could give it a go.
Yes, the new daily build works again. I could start Broken Sword 2.5 and the wintermute game Rosemary. Thanks.

I hope the Broken Sword 2.5 engine will be fully supported in one of the next stable releases...
by ILikeThoseOldGames
Sun Sep 09, 2012 11:44 am
Forum: The Junkyard
Topic: sword25
Replies: 4
Views: 3000

Hm, today I tried the Kirben daily builds and now it works again.
So I guess the build bot just uses other build flags so that sword25 is disabled in those builds.
by ILikeThoseOldGames
Sat Sep 08, 2012 9:20 pm
Forum: The Junkyard
Topic: sword25
Replies: 4
Views: 3000

sword25

Hello, I just noticed that it looks like there is no support for the sword25 engine in the win32 daily builds anymore. I tried ScummVM 1.6.0git1372-g1f22838 (Sep 8 2012 04:39:10) and used the game files which worked in a daily build I used months before. I know what daily builds mean and I know that...
by ILikeThoseOldGames
Sun Apr 01, 2012 4:45 pm
Forum: General Discussion
Topic: ScummVM .NET
Replies: 30
Views: 14868

Sounds interesting :).

But today is April's Fools Day, so is it a joke?
by ILikeThoseOldGames
Tue Mar 20, 2012 4:46 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 125
Views: 154520

Sounds good. Do you think, it could be possible to support the iOS version too?
by ILikeThoseOldGames
Sun Oct 10, 2010 7:36 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 125
Views: 154520

Sadly I bought the iPod version (and I don't want to buy it again). Is there any way to get this patch working with the iPod version? I don't know anything about it. What exactly does the installer complain about? Sorry for answering late. Well the first problem is that the whole game is packed in ...
by ILikeThoseOldGames
Sun Oct 03, 2010 7:00 pm
Forum: General Discussion
Topic: Playing Monkey Island SE on ScummVM!
Replies: 50
Views: 123276

clone2727 wrote:Considering the changelog says the Core Audio format wasn't added until 0.6.0, you probably can't convert it with 0.5.1.
Thanks! I installed version 0.6.4. and now it works :).
(it was really a good idea to check the version and compare it with the changelog - it could have been my idea ;)...)
by ILikeThoseOldGames
Sun Oct 03, 2010 4:48 pm
Forum: General Discussion
Topic: Playing Monkey Island SE on ScummVM!
Replies: 50
Views: 123276

Oh, thought I'd mention also that FFmpeg is capable of decoding the .caf audio files from the iPhone version now. And it helped me work out the format of these particular tracks as well: QuickTime IMA ADPCM, 44100Hz, mono, 187kb/s, wrapped in Core Audio Format container. How did you tell FFmpeg to ...
by ILikeThoseOldGames
Mon Sep 27, 2010 9:09 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 125
Views: 154520

Great project.

Sadly I bought the iPod version (and I don't want to buy it again). Is there any way to get this patch working with the iPod version?