Search found 1452 matches

by fingolfin
Mon Jun 20, 2011 7:38 pm
Forum: General Discussion
Topic: win32 daily build
Replies: 13
Views: 12017

Right, the daily builds for Windows really should be at least .zip files, not .tar.gz. We do have a zip tool on the buildbot, just "somebody" would have to adjust the configuration to get it to make .zip files for Windows. Most recently that somebody usually would have been me, but I am no...
by fingolfin
Sun Jun 19, 2011 9:25 pm
Forum: General Discussion
Topic: win32 daily build
Replies: 13
Views: 12017

This is because Kirben, who used to make the daily builds in installer form, left the project quit suddenly. We plan to eventually provide daily builds as installers again, but this is still work in progress. In the meantime, I hope that unpacking a .zip file and copying scummvm.exe to a suitable lo...
by fingolfin
Wed Jun 15, 2011 10:42 pm
Forum: Help and Support
Topic: space quest collection/ vga issue
Replies: 4
Views: 6335

Which ScummVM version are you using?
What operating system are you on -- Windows? Windows 7, Vista, XP, .. ?
by fingolfin
Wed Jun 15, 2011 9:06 pm
Forum: iPhone Port
Topic: Compiling from the official SDK
Replies: 2
Views: 6090

No SDL is required. Maybe you were accidentally building the Mac OS X target instead of one of the iPhone / iOS ones?
by fingolfin
Tue Jun 14, 2011 7:28 pm
Forum: General Discussion
Topic: Are there any Sierra games without dead ends?
Replies: 58
Views: 43933

OK folks, I am locking this topic for the time being, to give you all some time to cool down. Hopefully you'll manage to figure how to treat each other with respect again, instead of taking all these cheap potshots.
by fingolfin
Sat Jun 11, 2011 11:24 am
Forum: Android Port
Topic: 1.3.0 for android
Replies: 8
Views: 12319

Or you can use the official 1.3.0 build, which can be downloaded from http://sourceforge.net/projects/scummvm/files/scummvm/1.3.0/scummvm-1.3.0-android.apk/download Sorry, I haven't yet gotten around to linking it from our main website. (If anybody else from the team can do it, that'd be great; I am...
by fingolfin
Fri Jun 10, 2011 7:46 pm
Forum: Android Port
Topic: How do I access "direct mode" controller on my gal
Replies: 5
Views: 17134

Yuck, that's horrible.
by fingolfin
Fri Jun 10, 2011 1:34 pm
Forum: iPhone Port
Topic: Working toolchain?
Replies: 6
Views: 9852

Huh? Nothing is secret about these tools.
by fingolfin
Fri Jun 10, 2011 1:09 pm
Forum: Help and Support
Topic: (Hopefully) simply request
Replies: 8
Views: 10208

Sure, definitely. Ahh... if we just had more people actively working on this stuff... that would be *so* nice. Oh, and what would I do for having more folks help implementing many of the ideas collected in our feature request tracker , our Wiki TODO page , the Open Tasks list on our Wiki and the big...
by fingolfin
Fri Jun 10, 2011 7:15 am
Forum: Help and Support
Topic: (Hopefully) simply request
Replies: 8
Views: 10208

A hidden "sort as" value strikes me as extremely user unfriendly, actually. I can already see the streams of incoming requests where people complain about the weird sorting order that doesn't match up with the game names, simply because they forgot that they played with the "sort as&q...
by fingolfin
Thu Jun 09, 2011 9:36 pm
Forum: Help and Support
Topic: (Hopefully) simply request
Replies: 8
Views: 10208

The problem I see with this idea is not so much implementing it, as making it actually usable by a regular user: Sure, we could add a "sort_id" to every game's config entry, which you could set via a text editor, or even via the game edit dialog. But using that is very far from intuitive o...
by fingolfin
Wed Jun 08, 2011 4:15 pm
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 235794

Yeah, thanks again for your work, bill! While we are at bug reports: In this post, I can see a problem with the Forums CSS: There is a wide gap between the ScummVM logo and the "Forum Index" link for me. If you can't reproduce it, I can make a screenshot. I think this is caused by the post...
by fingolfin
Tue Jun 07, 2011 7:46 am
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 25340

I already contacted Andre by email, and he confirmed that he is planning to make official 1.3.0 binaries for Wii and GC soon. Let's hope :).
by fingolfin
Mon Jun 06, 2011 1:16 pm
Forum: iPhone Port
Topic: Lands of lore?
Replies: 11
Views: 14956

Note that 1.4.0 is not available yet, this is just the "codename" of the *next* ScummVM release. And we make daily builds available for many platforms, including iPhone: http://buildbot.scummvm.org/builds.html Though I must say, I never tried those for iPhone, so I can't say how well they ...
by fingolfin
Sun Jun 05, 2011 8:48 am
Forum: iPhone Port
Topic: Whats wrong with the new ScummVM Version?
Replies: 22
Views: 26405

True :). Anyway, thanks for the reports, much appreciated. I have once more contacted the iPhone porter by email, too (pointing him to this thread). I had written him previously due to some other bug reports, but sadly so far haven't got a reply. The last email I got from you was on the 30th of las...