Search found 178 matches

by fuzzie
Thu Sep 15, 2016 8:41 am
Forum: General Discussion
Topic: Adventure History in the Mystery House (ADL testing)
Replies: 16
Views: 8497

Adventure History in the Mystery House (ADL testing)

"You are in the front yard of a large, abandoned Victorian house." You can now experience adventure game history, and play Sierra's early Hi-Res Adventure #1: Mystery House in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a daily build , and join our testi...
by fuzzie
Sat Jan 31, 2015 9:36 am
Forum: Android Port
Topic: Android 5.0 (in)compatibility?
Replies: 21
Views: 17921

The plugin support in master was removed by a pull request, so builds using plugins ended up broken.

digitall has now modified the buildbot configuration so that it doesn't try using plugins, and our daily builds should work after the next build. I hope.
by fuzzie
Sat Aug 16, 2014 11:28 am
Forum: Android Port
Topic: f-droid ?
Replies: 2
Views: 2270

We don't (and can't) do the f-droid builds. Ask them to update?
by fuzzie
Wed Jul 23, 2014 3:39 pm
Forum: Android Port
Topic: 1.7 APK Download?
Replies: 6
Views: 5057

Is the 1.5.0 build on sourceforge not good? It seems to have the right signature..
by fuzzie
Wed Jul 23, 2014 10:20 am
Forum: Android Port
Topic: 1.7 APK Download?
Replies: 6
Views: 5057

The Google Play build is without plugins, and I've uploaded it in a zip (with docs etc) too (just waiting for someone to update the website). I'll upload a plugin build to the website sometime soon, although I'm kind of hoping no-one will want one.
by fuzzie
Tue Jul 22, 2014 1:39 pm
Forum: Android Port
Topic: 1.7 APK Download?
Replies: 6
Views: 5057

I guess I'm doing the Android builds; I just pushed it to Google Play (it'll take a while to appear) and I'll put it on our webpage later today.
by fuzzie
Mon Apr 21, 2014 3:22 pm
Forum: Android Port
Topic: Can't recognize plugins
Replies: 16
Views: 12835

It *must* be possible for the plugins to launch themselves. MIUI refuses to let them do so. The article digitall linked to above should let you re-enable that.
by fuzzie
Mon Apr 21, 2014 3:19 pm
Forum: Android Port
Topic: Kitkat save problem
Replies: 16
Views: 13671

The pitfall is that the framework is new to kitkat so I don't know scummvm enough to evaluate the migration to the new sdk and adapt the code... The pitfall is that the new framework is beyond idiotic. It's only accessible via Java and requires an *intent* to save a file (seriously?). Unless there'...
by fuzzie
Thu Apr 10, 2014 8:04 am
Forum: General Discussion
Topic: Little Ark Interactive & GT Interactive
Replies: 5
Views: 3139

Re: Little Ark Interactive & GT Interactive

(2 from Little Ark Interactive (short-lived Living Books spinoff)) Daniel in the Lion's Den & The Story of Creation. If they're LB games, then yes. I have yet to buy a copy of these myself, so I haven't tested them. If you own copies, and you can find an LB config file (book.ini or outline.ini or B...
by fuzzie
Tue Mar 18, 2014 5:43 pm
Forum: General Discussion
Topic: Regarding the GSoC
Replies: 5
Views: 2387

Re: Regarding the GSoC

First of all, regarding the informations you must give in order to apply, I don't understand why you should provides informations about "Benefits to the ScummVM Community" and "Deliverables" if you apply to an idea already listed and described in the GSoC Ideas page. Second of all, how are you supp...
by fuzzie
Mon Aug 05, 2013 8:46 pm
Forum: General Discussion
Topic: ScummVM with libSDL 2.0?
Replies: 5
Views: 4682

There is a good reason now - Wayland only distros. If you're using a Wayland-only distro then you're deliberately making life difficult for yourself and choosing to not be able to run apps.. And the SDL2 APIs have changed so we don't build against SDL2 at the moment. As I said on IRC it's totally n...
by fuzzie
Thu Aug 01, 2013 10:04 pm
Forum: General Discussion
Topic: Humongous Entertainment music ripper
Replies: 7
Views: 4999

Don't get me wrong, I understand the importance of keeping good practices and adhering to standards, but I'd feel very pretentious sticking a long-winded legal header on a little toy like this (although that WTFPL license is kind of tempting). I appreciate the advice, though -- I'll keep it in mind...
by fuzzie
Sun Jul 28, 2013 7:30 am
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 123
Views: 152826

ugoff wrote:Trying to install from ADB, it spits out an error: Failure INSTALL_FAILED_SHARED_USER_INCOMPATIBLE
You have to remove all the existing packages first, Android's package manager won't let you install the debug-signed packages alongside the release-signed packages.
by fuzzie
Wed Jul 24, 2013 12:51 pm
Forum: General Discussion
Topic: Why is the ScummVM core isn't a separate project?
Replies: 2
Views: 2086

Re: Why is the ScummVM core isn't a separate project?

wouldn't it be a better idea to have a centralized core and separated game engines? Some more work on separating the game engines would be great for non-adventure-game 2D game projects (as sev said it's been on our TODO for years, and it is a lot better than it was a few years ago thanks to things ...
by fuzzie
Fri Jul 12, 2013 8:12 am
Forum: Android Port
Topic: Black screen when first opening ScummVM
Replies: 13
Views: 9178

A single call to list() shouldn't be _that_ astronomically slow i.e. worst case is 1sec, not 10-20sec! :) I wouldn't be so sure, honestly: if they manage to make it 1sec at all (for an operation which should take 1ms or less) then 10sec on some devices isn't out of the question (and it really isn't...