Yes. There are codecs missing and they need to be integrated into ScummVM. There's a reason it's still unsupported.Fexel wrote:Hey,
I've added the Myst Masterpiece Edition. It works. Intro movie didnt. Maybe it is a codec problem? Hm - pls, if someone can help me with this fact feel free to answer
Search found 178 matches
- Thu Mar 29, 2012 5:09 pm
- Forum: The Junkyard
- Topic: Myst?
- Replies: 23
- Views: 30156
- Sat Mar 24, 2012 8:51 pm
- Forum: Android Port
- Topic: Soltys
- Replies: 7
- Views: 4945
http://wiki.scummvm.org/index.php/Engines - Soltys is 'CGE' for reasons beyond my understanding.jwilson56 wrote:Is there someplace that lists what scummvm-engine-XXX.apk is for what game. It is not always apparent.
- Fri Mar 23, 2012 9:39 am
- Forum: Android Port
- Topic: King's Quest VI: Saving
- Replies: 2
- Views: 2799
Re: King's Quest VI: Saving
I've never played KQVI, but - can't you just open the UI bar at the top and save via the control menu?mpsya wrote:I've just started KQVI and I can't work out how to save. I can get the scummvm menu to appear (by pressing the phone's menu button) but the save button is greyed out (the load button isn't).
- Thu Mar 22, 2012 10:08 am
- Forum: The Junkyard
- Topic: The Journeyman Project Trilogy: Possible?
- Replies: 9
- Views: 12598
Wow, thread necromancy. :P - Reverse engineer the Director 2.0 format, and make your own projector under ScummVM (still hard, I think) - Getting the original project files from the author, and remake the game with a more recent version of Macromedia Director (if that's possible). You'd need to imple...
- Tue Mar 13, 2012 10:02 pm
- Forum: Android Port
- Topic: Interface suggestion
- Replies: 1
- Views: 1445
Re: Interface suggestion
I'd like to suggest what I think would be a great interface feature. Would this be possible? Our official port won't have this until we finish the ScummVM-wide event mapper work (which will also provide per-engine/per-game sets of actions), but we're working on it. For now, the unofficial SDL port ...
- Tue Mar 13, 2012 8:39 pm
- Forum: General Discussion
- Topic: Return of the Tentacle
- Replies: 14
- Views: 13810
- Fri Mar 09, 2012 1:58 pm
- Forum: iPhone Port
- Topic: iPad GUI design. Tell me what you're interested in this.
- Replies: 8
- Views: 16339
Really nice to have the mock-ups! Obviously we know that the current GUI is very unfriendly on touchscreen devices. We have been considering the idea of native GUIs for iOS/Android, as well as the idea of a more touchscreen-friendly built-in GUI (supporting things like finger swiping). The biggest p...
- Wed Mar 07, 2012 8:35 am
- Forum: Android Port
- Topic: Accessing Default Save location
- Replies: 2
- Views: 3594
Re: Accessing Default Save location
Anyway, BusyBox can't be installed on a non-rooted phone and apps can only access data in the /data/data folder that belong to them. You can both install BusyBox and copy saved games out of the old 1.3 /data/data folder as described without needing root, in theory. Presumably there must be an app i...
- Fri Mar 02, 2012 9:32 pm
- Forum: General Discussion
- Topic: SCUMMVM for Windows Phone 7.5 ?
- Replies: 4
- Views: 3555
- Wed Feb 29, 2012 3:37 pm
- Forum: Android Port
- Topic: Bluetooth mouse support?
- Replies: 17
- Views: 23786
It certainly exists in 2.3.4 - My phone (Xperia ray) accepts a USB mouse via the use of a cheap OTG adaptor, which causes a mouse pointer to appear on screen. Sadly as other people have mentioned, in its current state the scummvm user experience using a native mouse is far worse than using touch co...
- Sat Feb 25, 2012 11:25 pm
- Forum: Android Port
- Topic: Full throttle weapon change
- Replies: 13
- Views: 13139
- Sat Feb 25, 2012 6:07 pm
- Forum: Android Port
- Topic: Folder for games
- Replies: 2
- Views: 2056
Re: Folder for games
When i try to add a game in ScummVM it lists a lot of folders (busybox, cache, config, data, dev and so on) but i can't find any folder for ScummVM and i can't navigate out of there to find the SD-card. HOW do i do it!? The list there is just the root of the filesystem of your device - there should...
- Tue Feb 21, 2012 8:59 pm
- Forum: Other Ports
- Topic: Linux screensaver timeout reset
- Replies: 2
- Views: 4050
Re: Linux screensaver timeout reset
That's (presumably) caused by SDL, so there's not much we can do about it, I think. Try setting environment variable SDL_VIDEO_ALLOW_SCREENSAVER=1 to make it stop.rupy wrote:Why does scummvm reset my screensaver timeout? Really annoying!!!
- Tue Feb 21, 2012 9:38 am
- Forum: iPhone Port
- Topic: Cannot change graphics mode on ipad
- Replies: 14
- Views: 15628
Right, I'm new to all of this so I thought Cydia would tell me in the app itself. Usually when something has a new version in Cydia it shows a little red icon for updates. There's another way to install it? The Cydia repository is maintained by Vinterstum, and it looks like it only has stable (i.e....
- Tue Feb 21, 2012 9:05 am
- Forum: iPhone Port
- Topic: Cannot change graphics mode on ipad
- Replies: 14
- Views: 15628