Search found 178 matches

by fuzzie
Thu Mar 29, 2012 5:09 pm
Forum: The Junkyard
Topic: Myst?
Replies: 23
Views: 30156

Fexel wrote:Hey,

I've added the Myst Masterpiece Edition. It works. Intro movie didnt. Maybe it is a codec problem? Hm - pls, if someone can help me with this fact feel free to answer ;)
Yes. There are codecs missing and they need to be integrated into ScummVM. There's a reason it's still unsupported. :P
by fuzzie
Sat Mar 24, 2012 8:51 pm
Forum: Android Port
Topic: Soltys
Replies: 7
Views: 4945

jwilson56 wrote:Is there someplace that lists what scummvm-engine-XXX.apk is for what game. It is not always apparent.
http://wiki.scummvm.org/index.php/Engines - Soltys is 'CGE' for reasons beyond my understanding. :P
by fuzzie
Fri Mar 23, 2012 9:39 am
Forum: Android Port
Topic: King's Quest VI: Saving
Replies: 2
Views: 2799

Re: King's Quest VI: Saving

mpsya wrote:I've just started KQVI and I can't work out how to save. I can get the scummvm menu to appear (by pressing the phone's menu button) but the save button is greyed out (the load button isn't).
I've never played KQVI, but - can't you just open the UI bar at the top and save via the control menu?
by fuzzie
Thu Mar 22, 2012 10:08 am
Forum: The Junkyard
Topic: The Journeyman Project Trilogy: Possible?
Replies: 9
Views: 12598

Wow, thread necromancy. :P - Reverse engineer the Director 2.0 format, and make your own projector under ScummVM (still hard, I think) - Getting the original project files from the author, and remake the game with a more recent version of Macromedia Director (if that's possible). You'd need to imple...
by fuzzie
Tue Mar 13, 2012 10:02 pm
Forum: Android Port
Topic: Interface suggestion
Replies: 1
Views: 1445

Re: Interface suggestion

I'd like to suggest what I think would be a great interface feature. Would this be possible? Our official port won't have this until we finish the ScummVM-wide event mapper work (which will also provide per-engine/per-game sets of actions), but we're working on it. For now, the unofficial SDL port ...
by fuzzie
Tue Mar 13, 2012 8:39 pm
Forum: General Discussion
Topic: Return of the Tentacle
Replies: 14
Views: 13810

Spellbreaker wrote:1. WME Lite does not support any Video Playback.
We'll almost definitely add video support ourselves.

There's no shortage of WME Lite games, just obviously there are going to be users asking for support of your game in ScummVM, and it would be nice to have it. Oh well. :)
by fuzzie
Fri Mar 09, 2012 1:58 pm
Forum: iPhone Port
Topic: iPad GUI design. Tell me what you're interested in this.
Replies: 8
Views: 16339

Really nice to have the mock-ups! Obviously we know that the current GUI is very unfriendly on touchscreen devices. We have been considering the idea of native GUIs for iOS/Android, as well as the idea of a more touchscreen-friendly built-in GUI (supporting things like finger swiping). The biggest p...
by fuzzie
Wed Mar 07, 2012 8:35 am
Forum: Android Port
Topic: Accessing Default Save location
Replies: 2
Views: 3594

Re: Accessing Default Save location

Anyway, BusyBox can't be installed on a non-rooted phone and apps can only access data in the /data/data folder that belong to them. You can both install BusyBox and copy saved games out of the old 1.3 /data/data folder as described without needing root, in theory. Presumably there must be an app i...
by fuzzie
Fri Mar 02, 2012 9:32 pm
Forum: General Discussion
Topic: SCUMMVM for Windows Phone 7.5 ?
Replies: 4
Views: 3555

How can you develop applications in C++? It seems like it's still limited to a very small number of applications that Microsoft have blessed, or people who have jailbroken their phone, still..
by fuzzie
Wed Feb 29, 2012 3:37 pm
Forum: Android Port
Topic: Bluetooth mouse support?
Replies: 17
Views: 23786

It certainly exists in 2.3.4 - My phone (Xperia ray) accepts a USB mouse via the use of a cheap OTG adaptor, which causes a mouse pointer to appear on screen. Sadly as other people have mentioned, in its current state the scummvm user experience using a native mouse is far worse than using touch co...
by fuzzie
Sat Feb 25, 2012 11:25 pm
Forum: Android Port
Topic: Full throttle weapon change
Replies: 13
Views: 13139

forenbenutzer wrote:I still can't play FT without a solution for this issue. Latest ScummVM stable for my Android Samsung Galaxy S.
It's presumably fixed in the development tree (with the daily builds), but I still don't have a copy here.
by fuzzie
Sat Feb 25, 2012 6:07 pm
Forum: Android Port
Topic: Folder for games
Replies: 2
Views: 2056

Re: Folder for games

When i try to add a game in ScummVM it lists a lot of folders (busybox, cache, config, data, dev and so on) but i can't find any folder for ScummVM and i can't navigate out of there to find the SD-card. HOW do i do it!? The list there is just the root of the filesystem of your device - there should...
by fuzzie
Tue Feb 21, 2012 8:59 pm
Forum: Other Ports
Topic: Linux screensaver timeout reset
Replies: 2
Views: 4050

Re: Linux screensaver timeout reset

rupy wrote:Why does scummvm reset my screensaver timeout? Really annoying!!!
That's (presumably) caused by SDL, so there's not much we can do about it, I think. Try setting environment variable SDL_VIDEO_ALLOW_SCREENSAVER=1 to make it stop.
by fuzzie
Tue Feb 21, 2012 9:38 am
Forum: iPhone Port
Topic: Cannot change graphics mode on ipad
Replies: 14
Views: 15628

Right, I'm new to all of this so I thought Cydia would tell me in the app itself. Usually when something has a new version in Cydia it shows a little red icon for updates. There's another way to install it? The Cydia repository is maintained by Vinterstum, and it looks like it only has stable (i.e....
by fuzzie
Tue Feb 21, 2012 9:05 am
Forum: iPhone Port
Topic: Cannot change graphics mode on ipad
Replies: 14
Views: 15628

Coflash wrote:Is there a date in mind when the iPhone build will be updated?

Thanks
Did you check? The latest daily build seems to be dated today.