Search found 30 matches

by Bloodbat
Thu Feb 25, 2016 6:48 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

Hi, Here is another Test for : Beavis and Butt-Head (Win, CD, English) Build (1.8.0pre184-g27398bd [Feb. 22, 2016]), on Win x86. Sound: Adlib (MAME OPL emulator). The Game is completable. No bugs during the game - but one on restart: #7057 . Bye. Thank you, you solved my problem indirectly and foun...
by Bloodbat
Wed Feb 17, 2016 5:19 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

After reading somewhere here that Beavis and Butthead worked for someone under Linux, being the curious sort, I built my own ScummVM in openSuse Leap and...it does work, so the problem, probably, lies with the Windows build, having no modern theme under Linux, I thought that was a probable cause, so...
by Bloodbat
Tue Feb 16, 2016 9:42 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

Thanks for the report, although this isn't really a bug per se, but more simply missing functionality. None of the Tsunami Media games currently have explicit MT32 support. Since all the games were reversed engineered from scratch, we didn't have the experience to disassemble nor reimplement that f...
by Bloodbat
Tue Feb 16, 2016 7:55 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

I know Blue Force is not marked for testing, however it still has a bug: MT-32 music won't work: even if selected on the game properties screen Adlib music plays.
by Bloodbat
Sun Feb 07, 2016 9:31 am
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

Tried to run Beavis and Butthead, have been trying for a while, always the same result: whenever it's time to display the menu (the one with the buttons at the start) Scummvm dies and I get thrown to the desktop. Not even the console stays open. Could you please try to follow what is suggested in F...
by Bloodbat
Fri Feb 05, 2016 3:16 am
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 29696

Tried to run Beavis and Butthead, have been trying for a while, always the same result: whenever it's time to display the menu (the one with the buttons at the start) Scummvm dies and I get thrown to the desktop. Not even the console stays open.
by Bloodbat
Sat Feb 23, 2013 8:21 am
Forum: Help and Support
Topic: Compressing flac to ogg (scummvm talkies)
Replies: 20
Views: 8539

True, that's even better :D
by Bloodbat
Fri Feb 22, 2013 11:34 pm
Forum: Help and Support
Topic: Compressing flac to ogg (scummvm talkies)
Replies: 20
Views: 8539

Maybe you could (source code availability permitting) use the already available patch code to write your own version that writes only the wmas to disk for storage in a 7zip file or something, and reinjects them, compressed as you please, into a monster.so<someformat> at a later time.
by Bloodbat
Fri Feb 22, 2013 1:51 pm
Forum: Help and Support
Topic: Compressing flac to ogg (scummvm talkies)
Replies: 20
Views: 8539

I *kind of* understand what you want to do...after reading your link (and looking at the true monster.sou bit, as I gather from that post, since I'm quite sleepy). ScummVM *probably* doesn't have that restriction (kHz and such), but that is probably better answered by the developers. I don't think y...
by Bloodbat
Fri Feb 22, 2013 4:38 am
Forum: Help and Support
Topic: Compressing flac to ogg (scummvm talkies)
Replies: 20
Views: 8539

Same reasoning applies, mind you: a compressed format will NEVER, EVER improve on the original data (it just might sound the same with a lossless compressor such as FLAC, and that is still dependant on what settings you use to compress vs whatever settings the original WMA audio was compressed in). ...
by Bloodbat
Thu Feb 21, 2013 11:51 am
Forum: Help and Support
Topic: Compressing flac to ogg (scummvm talkies)
Replies: 20
Views: 8539

Re: Compressing flac to ogg (scummvm talkies)

where the flac file has apparently better quality than the uncompressed .sou. I wonder how that works...do bytes magically appear to improve the sound quality? FLAC is a lossless compressor, true, but...other than, maybe, using psycho-acousting modelling...there's no way in Hell (or Earth) a compre...
by Bloodbat
Tue Dec 25, 2012 3:02 am
Forum: Help and Support
Topic: ScummVM don't read King's Quest translation
Replies: 8
Views: 3557

Re: ScummVM don't read King's Quest translation

I so sorry! I forget ScummVM don't read EXE or COM :oops: I've edited my first post, sorry. Remains just .OVL file. Isn't .OVL also a chunk of executable code (and thus not used by ScummVM)? My knowledge of ancient DOS programming tricks is vague at best, but I do remember hearing something about s...
by Bloodbat
Thu Aug 16, 2012 6:57 pm
Forum: General Discussion
Topic: monkey island 2 : ultimate talkie edition
Replies: 6
Views: 7437

Ohh but there's a talkie version...
http://www.lucasarts.com/games/monkeyisland2
by Bloodbat
Mon Mar 12, 2012 8:15 am
Forum: Help and Support
Topic: The 7th Guest ( HELP )
Replies: 9
Views: 11850

Copy the needed files from Disc 1 and Disc 2 to a single folder? Hence the one big dir.
by Bloodbat
Wed Sep 28, 2011 6:36 am
Forum: Help and Support
Topic: Help! Savegame Path!
Replies: 3
Views: 4056

Por algo NO escribí %appdata%\scummvm
Los juegos salvados están en %appdata%...búscalos ahí.