Search found 7 matches

by Captain Chickenpants
Mon Feb 27, 2006 8:54 am
Forum: PSP Port
Topic: Using scummvm in the new eloader 0.95 with 2.1- 2.6 FW
Replies: 7
Views: 8888

it should work! that's weird! wat filmware do you have? i have 2.5! i don't know if it's unstable with other filmware i had trouble with it for a long time too before until i did the autoload! did you check your loader095.cfg with notepad or textedit ? does it have the scummvm config put into it! t...
by Captain Chickenpants
Fri Feb 24, 2006 6:54 pm
Forum: PSP Port
Topic: Using scummvm in the new eloader 0.95 with 2.1- 2.6 FW
Replies: 7
Views: 8888

My system autoloads the eloader, and I have the latest config but I still get the blackscreen problem. :-(

Nice to see someone addressing the issue.

CC
by Captain Chickenpants
Thu Feb 23, 2006 11:57 am
Forum: PSP Port
Topic: ScummVm on FW 2.5 working!
Replies: 32
Views: 31570

I can probably dig them up for you if you really want, but mind that you need to set up a similarly dated version of the psp toolchain (since some of the interface for the ge/gu changed), and you'd still be backporting fixes to an old version of ScummVM for no good reason at all. I read on the PSPu...
by Captain Chickenpants
Thu Feb 23, 2006 9:21 am
Forum: PSP Port
Topic: ScummVm on FW 2.5 working!
Replies: 32
Views: 31570

The PSP port doesn't use SDL for video output. I think the 0.8.0 version you're referring to is actually 0.8.0CVS from ~6 months ago, and that just didn't have any code to deal with 640x480 games. Yes it is the 8.0 cvs version. (are older versions in sub-version?) I was hoping that the MI3 issue mi...
by Captain Chickenpants
Wed Feb 22, 2006 5:57 pm
Forum: PSP Port
Topic: ScummVm on FW 2.5 working!
Replies: 32
Views: 31570

I have been trying to get the Monkey Island Games running on my PSP. On version 8.2 MI1 runs ok MI2 crashes after the Dancing Monkeys intro (actually the system is alive as I can bring up the F5 menu, but their is no visible game play). No Sound MI3 Locks up as soon as the intro is done and you are ...
by Captain Chickenpants
Mon Feb 20, 2006 11:46 am
Forum: General Discussion
Topic: Developing games to run under ScummVM?
Replies: 2
Views: 4551

Ok thanks.
by Captain Chickenpants
Fri Feb 17, 2006 4:12 pm
Forum: General Discussion
Topic: Developing games to run under ScummVM?
Replies: 2
Views: 4551

Developing games to run under ScummVM?

Are their any tools/documents on how to develop your own scummvm games?

CC