Search found 21 matches

by pykman
Wed Dec 18, 2019 6:34 am
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 9
Views: 10444

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Damn it! If I only read this first... Sorry no commission from me :( I was to eager to buy this.
by pykman
Tue Dec 17, 2019 5:14 pm
Forum: General Discussion
Topic: ScummVM 2.1.0 “Electric Sheep” has been produced.
Replies: 16
Views: 9363

Re: ScummVM 2.1.0 “Electric Sheep” has been produced.

Thank you team! First you made Blade Runner work again, now GOG.com let us buy Blade Runner again. I have tears in my eyes! :D
by pykman
Fri Mar 08, 2013 5:32 pm
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 74676

Little problem with SQ4CD (GOG.com version) here. At the start of the outro dialog when choosing both text and voices, there is no speech and text is displayed very fast. Words that can't be heard are: "You mus..." "Is it tr..." "You go fir..." "I'm so con..."...
by pykman
Thu Mar 07, 2013 3:42 pm
Forum: General Discussion
Topic: Goblins 3 bugs
Replies: 29
Views: 29859

Another resurrection. I don't know if my problem is ScummVM bug or in-game bug, so before I post in bug tracker I want to try here. In the start of Cheesboard level if I go to The Story Book level in my inventory there already are COMPASS, CHALK and MANDOLIN. I don't have to find them. I think the s...
by pykman
Mon Feb 25, 2013 1:49 pm
Forum: Help and Support
Topic: Correct aspect ratio for each game
Replies: 7
Views: 5051

For me both Sam&Max and FT look unnaturally stretched without correction. The Dig on the other hand... I don't know, looks quite right.
by pykman
Sun Feb 24, 2013 11:02 pm
Forum: Help and Support
Topic: Correct aspect ratio for each game
Replies: 7
Views: 5051

I think the easiest way to figure out that we need a aspect ratio correction is to search ScummVM Wiki list of games (or google it when there is no info).

When the game resolution is 320x200 turn on aspect correction.
If it's something different like 320x240 or 640x480 don't use it.
by pykman
Wed Feb 13, 2013 3:40 pm
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 30402

I'm want to keep all files, but when starting one of Sierra game (I'm not sure which, probably Quest for Glory 3) I've got message that I'm using fan made patches but ScummVM dealt with timming problems and I don't need them. And that they can cause problems. That's why I wanted to get rid off those...
by pykman
Wed Feb 13, 2013 10:24 am
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 30402

I've got question about Sierra Quests data files and GOG.com versions of the games. I've read that fan made patches aren't needed when running games with scummvm. GOG.com sells Sierra games to work with DosBox and included many of the fan patches to avoid timmimg problems and such. I thought all *.H...
by pykman
Sun Feb 03, 2013 6:27 pm
Forum: Help and Support
Topic: Teenagent Compatibility
Replies: 17
Views: 13357

I didn't think about that possibility. Pity. But maybe person responsible for teenagent port is from Poland? :D
by pykman
Sun Feb 03, 2013 6:06 pm
Forum: Help and Support
Topic: Help with COMI - can't get files to copy to Scumm!
Replies: 5
Views: 2617

But why the file won't copy? Maybe your CD is damaged? Try some date rescuse software (i.g. CDCheck) and try to recover missing file. And only when you have all files listed in Data Files try again launch it with ScummVM.
by pykman
Sun Feb 03, 2013 5:53 pm
Forum: Help and Support
Topic: Teenagent Compatibility
Replies: 17
Views: 13357

I've digged up this thread becusue Nowy Teenagent PL (with voices) can by "bought" for free on internet shop https://cdp.pl/gry/teenagent and mayby someone could make this version of the game compatible with ScummVM?
by pykman
Mon Sep 20, 2010 7:26 pm
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 57424

---> clone2727

Thanks for digging that log!

There will be now more trouble in the future I promise! :)

I just thought that when I'm using source to compile program I've only get the date and not revision number and I was sure I'm doing everything allright.
by pykman
Mon Sep 20, 2010 5:11 pm
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 57424

Unfortunately I don't know how I can find the build number. The full filename was scummvm-20100913_stripped.bz2 for i586-linux. From this page , it also lists "Build log" where it mentions "Updated to revision" and then the revision comes after that. We really need the revision ...
by pykman
Fri Sep 17, 2010 11:02 am
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 57424

Strangerke wrote:Hi pykman.

Thanks for the test. I've added your MD5s, so your game should be detected properly in the next nightly build.
Hello!

Yup. The game is now detect as Polish/DOS.
P.S. I've added the MD5 for Polish versions of Gobliins 2 CD and Goblins Quest at bug tracker.
by pykman
Wed Sep 15, 2010 4:40 pm
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 57424

Game: Gobliiins CD Game Version: unknown/DOS (Polish) ScummVM Version: 1.2.0svn (Sep 15 2010 15:48:51) Operating System: Linux i386_32 (Ubuntu 10.04 LTS) Problems: Game is completable, no known issues. Only problem is that unknown wersion. I think it is becouse it's Polish version of the game (engl...