Search found 11 matches

by Riffer
Mon Jun 20, 2011 7:16 am
Forum: Android Port
Topic: Discworld not working on Android - even with tinsel plugin
Replies: 3
Views: 7034

Thanks for your answer! Here some more details: There is a problem (I see that may have changed because there was some patch in the changelog regarding this, but I did not try this yet) with Android 3.1 - the game plugins are not found by ScummVM. The workaround is to extract the library files from ...
by Riffer
Sat Jun 18, 2011 6:15 pm
Forum: Android Port
Topic: Discworld not working on Android - even with tinsel plugin
Replies: 3
Views: 7034

Discworld not working on Android - even with tinsel plugin

Hello! I had to find out that my version of discworld (first part) that works perfectly with 1.3.0 on my pc does not work on android - neither with 1.3.0 nor with 1.4.0git. For my Xoom running Android v3.1 I had to extract the lib of the tinsel (maybe I am missing something but this seems to be the ...
by Riffer
Wed Jun 15, 2011 10:45 am
Forum: Android Port
Topic: color mode not supported with zak (moved to bugtracker)
Replies: 5
Views: 3384

Thanks in advance!

I had a short look for a bug tracker but did not find it in first place.

Will put it in asap.
by Riffer
Wed Jun 15, 2011 8:19 am
Forum: Android Port
Topic: color mode not supported with zak (moved to bugtracker)
Replies: 5
Views: 3384

After having some further dive into the situation I am now sure the bug has been implemented after 1.2.1.

Please look above.
by Riffer
Sat Jun 11, 2011 6:31 pm
Forum: Android Port
Topic: color mode not supported with zak (moved to bugtracker)
Replies: 5
Views: 3384

color mode not supported with zak (moved to bugtracker)

//edit: Have taken it to the bug tracker: https://sourceforge.net/tracker/?func=detail&aid=3316738&group_id=37116&atid=418820 From 1.2.1 to 1.3.0 there is a now a bug with Zak Mackracken FM-Towns version. With 1.2.1 all went right. You can start and play. With 1.3.0 when you start you get "Colormode...
by Riffer
Fri Jun 03, 2011 9:18 pm
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 123
Views: 165355

Thank you for this solution!
Will try it tomorrow and report back.

//edit: yes! It works again. Thank you very much again!
by Riffer
Tue May 31, 2011 1:13 pm
Forum: Android Port
Topic: No Sound on Xoom ?
Replies: 3
Views: 3029

I can not answer that - as I do not have a running ScummVM yet.

As I already told the 1.3 of ScummVM does not work on Honeycomb 3.1.
by Riffer
Tue May 31, 2011 9:46 am
Forum: General Discussion
Topic: ScummVM 1.3.0 "Runner" released!
Replies: 16
Views: 9456

I hope the android port will address the problem with HoneyComb 3.1 soonish and before release.
by Riffer
Sun May 29, 2011 11:19 am
Forum: Android Port
Topic: No Sound on Xoom ?
Replies: 3
Views: 3029

I have had sound with 3.0.1 but with 3.1 I am not able to use any game because the plugins are not found.
by Riffer
Fri May 27, 2011 8:34 pm
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 123
Views: 165355

The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.

Anyone else with this problem?
by Riffer
Fri May 27, 2011 8:27 pm
Forum: Android Port
Topic: Beneath a Steel Sky With nightly build
Replies: 1
Views: 1664

Look into your setting/apps and uninstall this engine first.