Search found 9 matches

by ps3d
Tue Oct 23, 2018 3:29 am
Forum: Help and Support
Topic: Full screen without increasing resolution
Replies: 8
Views: 1808

I tried the nightly download but it still didn't want to cooperate. Full screen even had the "top pixels from the taskbar" problem I've seen crop up occasionally, at least initially. I also tried fiddling around with my actual graphics card settings (I use AMD...) to force full screen behaviors. I u...
by ps3d
Sat Oct 20, 2018 5:44 pm
Forum: General Discussion
Topic: ScummVM and Cyan, Inc. are working together!
Replies: 4
Views: 3822

If I recall, Myst was based on a heavily modified HyperCard stack with a custom color plug-in (HyperCard did not support native color). Given that there is not only earlier Cyan games that use HyperCard (Cosmic Osmo, which was re-released on Steam but used some decidedly modern transitions, for inst...
by ps3d
Sat Oct 20, 2018 3:48 am
Forum: Help and Support
Topic: Full screen without increasing resolution
Replies: 8
Views: 1808

Full screen without increasing resolution

So I'm psyched to be able to run Riven again on ScummVM, but one thing I haven't figured out yet in ScummVM (for Riven mostly but would be nice for other games); a way to keep the original resolution running full screen (black background) without blowing up to full size to fit the monitor, because t...
by ps3d
Thu Jun 15, 2017 4:46 am
Forum: Help and Support
Topic: Difficulty in MT-32 music (general)
Replies: 1
Views: 1492

Difficulty in MT-32 music (general)

For the life of me, I can't figure out how to implement MT-32 music in ScummVM, specifically for Monkey Island 2 (though Beneath a Steel Sky has the same issue). I have two ROMs, MT32_CONTROL.ROM (66kb) and MT32_PCM.ROM (524kb). These work fine in games on Boxer (a DOSBox fork for Mac) for the games...
by ps3d
Thu Jun 15, 2017 3:46 am
Forum: Help and Support
Topic: Monkey Island 2 - background Midi's overlapping?
Replies: 20
Views: 16651

From what I found years ago, it's not a ScummVM issue, it's with the original program.
by ps3d
Wed Jan 04, 2017 6:21 pm
Forum: General Discussion
Topic: ScummVM wrappers for Windows 7?
Replies: 3
Views: 2183

No problem, I basically taught Steam to use the same Target/Start In as the GOG.com provided shortcut. All is good, I guess.
by ps3d
Mon Jan 02, 2017 3:58 am
Forum: General Discussion
Topic: ScummVM wrappers for Windows 7?
Replies: 3
Views: 2183

ScummVM wrappers for Windows 7?

I've been looking for a solution to this, but I've never really been a fan of ScummVM's system from launching a list of ScummVM titles, and was always more of a "launching individual titles" kind of guy. Is there a way to create a launchable wrapper that will launch ScummVM with the game intact? I t...
by ps3d
Sat Jul 30, 2016 11:18 pm
Forum: General Discussion
Topic: Non-scaled full screen?
Replies: 2
Views: 2364

Non-scaled full screen?

I'm trying to play Riven: The Sequel to Myst with ScummVM (a nightly build admittedly) and while the transitions are still missing and the video is a bit muddier and less integrated than what it used to be, the thing that bothers me the most is that while it displays a proper resolution when it laun...
by ps3d
Mon Jan 18, 2010 11:35 pm
Forum: Help and Support
Topic: Monkey Island 2 - background Midi's overlapping?
Replies: 20
Views: 16651

OK, here's what I found on playing it. - It is NOT the fault of ScummVM. It is a glitch in the game. - I found it after staying in the "Villa de la Booty" town more than around 15 seconds. - Am using Macintosh OS 9, real program (not SCUMMVM) - Only occurs on Full Mode (not Lite) I can't access a de...