Search found 67 matches

by McKnallski
Mon Oct 01, 2018 8:52 pm
Forum: Playstation Vita Port
Topic: Simon the Sorcerer's Puzzle Pack
Replies: 6
Views: 3517

Would it be possible to add the Arrow Keys?
Maybe to the Second Analog-Stick.

Games like The Jorneyman Project: Pegasus Prime uses the Arrow Keys instead of the Numpad Keys for moving.
by McKnallski
Tue Jun 04, 2013 12:51 am
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 9387

I will try that the next days. Actually the Windows Build works fine with my files.
by McKnallski
Mon Jun 03, 2013 11:43 pm
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 9387

Maybe a Problem with the Filenames? There are many Files with an dot and an underscore "._Filename.ext" for example. Maybe the PSP can´t handle Files beginning with an ".". There is an File called "._JMP PP Resources". This File (as well as any other File beginning with "._") is not visible by the S...
by McKnallski
Mon Jun 03, 2013 11:11 pm
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 9387

Yes. I used the HFSExplorer Method. As mentioned above the Game runs fine on Windows ScummVM. So I think the extracted Data is not the Problem.
by McKnallski
Mon Jun 03, 2013 10:36 pm
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 9387

PSP: The Journeyman Project crashes while launching

The Journeyman Project: Pegasus Prime crashes after launching from the ScummVM Menu. ScummVM creates a SCUMMTRACE.TXT which says: Could not load JMP PP Resources! The Game works perfectly with the Windows Version of ScummVM. The Demo of the Game works great without any issues on the PSP. I am using ...
by McKnallski
Tue Jan 08, 2013 6:32 pm
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 23601

Of course I would test everything on my PSP if you want. You just need to tell me what exactly I need to do.

But the Problem is: I do not know anything about Programming or compiling.
by McKnallski
Fri Jan 04, 2013 1:11 pm
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 23601

There is a PSP emulator out there which can run ScummVM. It does not start any Scummvm games (The Emulator is still buggy). But the Menu and the adding of games can be tested very well. For debugging this ScummVM issue it could be very useful.

Here is the Link:
http://jpcsp.org/
by McKnallski
Sat Aug 11, 2012 11:50 am
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 26857

Yes. I hope that too. It seems that the Myst crash is independent from the Game detection Crash. I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem ...
by McKnallski
Mon Jul 30, 2012 2:19 pm
Forum: General Discussion
Topic: ScummVM 1.5.0 "Picnic Basket" Released
Replies: 22
Views: 13299

Hm...
But where is the PSP Release of 1.5.0 ???
by McKnallski
Mon Jul 30, 2012 2:18 pm
Forum: PSP Port
Topic: PSP FIRST TIME USER, PLEASE HELP
Replies: 8
Views: 15292

It is actually a much lot simplier. You can install a Custom Firmware on ANY PSP no matter what Firmware you have installed and you do not need any Pandora Battery or anything else.

Then you can run ScummVM and any Homebrew you want without any Problems.
by McKnallski
Mon Jul 30, 2012 2:15 pm
Forum: PSP Port
Topic: Slow ScummVM in a PSP 6.35
Replies: 10
Views: 13162

For me it worked very well with Fat 16. And I was able use the whole 4GB. I did that a time ago in Windows XP via the Command-Line.
by McKnallski
Sun Apr 15, 2012 11:46 pm
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 26857

Bug reported to the Bug tracker.
by McKnallski
Mon Apr 09, 2012 2:03 pm
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 26857

Myst and Myst ME. I also noticed that Spyfox1 does not work either anymore. I am not sure what daily built version exactly was working good. I think the daily builds 2 or 3 weeks ago worked good. [EDIT] Sometime on March 19, 2012 there was a change in the Image Decoder. I am not sure, but I think fr...
by McKnallski
Sun Apr 08, 2012 11:18 am
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 26857

ScummVM 1.5.0 daily built freezing on PSP while adding Games

The ScummVM 1.5.0git2821-g8c57c71 (Apr 5 2012 05:40:54) daily built version got a Problem with adding games to the List. Everytime I want to add a Game to the Launcher-list, ScummVM freezes on my PSP. Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too whi...
by McKnallski
Sun Apr 08, 2012 10:25 am
Forum: PSP Port
Topic: Slow ScummVM in a PSP 6.35
Replies: 10
Views: 13162

There is a possble solution for your slow Memory Stick. Just format the Memory Stick via your PC in FAT 16 instead of FAT 32 (which is the Standard for those Sticks). This increases the Read Speed. I´ve got the same Problem some Time ago with a China Fake 4GB Memory Stick. But with FAT 16 you cannot...