Search found 157 matches

by m_kiewitz
Sat Dec 15, 2018 10:24 am
Forum: General Discussion
Topic: Is The Serrated Scalpel for 3DO Supported on ScummVM?
Replies: 9
Views: 2551

Re:

I think the main problem with getting the 3DO version to work with the current version of ScummVM right now is that the DOS version uses 8-bit graphics while the 3DO version uses 16-bit graphics. (Now, I don't think the 3DO graphics were redrawn to take advantage of that, but the filmed sequences o...
by m_kiewitz
Fri Sep 29, 2017 8:06 pm
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 63
Views: 30173

I might add, the windows version uses static black and white mouse pointers as opposed to the sweet animated color dos ones. When running it in ScummVM, both versions use upscaled colored mouse cursors. We are doing the same for Gabriel Knight 1. The DOS hires version originally had really tiny mou...
by m_kiewitz
Thu Jun 22, 2017 1:51 pm
Forum: General Discussion
Topic: Blinding you with SCIence
Replies: 33
Views: 13887

And now I've a question. If I create a patch that patches the original Windows KQ7 cutscenes to the ones I created from the 10 FPS RBT's using xdelta3, so that you cannot get the new version without the original files (even if you extract the patch manually), would it be OK to link this patch? That...
by m_kiewitz
Fri Apr 28, 2017 10:49 pm
Forum: General Discussion
Topic: minor AGI IIgs annoyance
Replies: 4
Views: 2690

Re: minor AGI IIgs annoyance

I don't know how I missed this reply, and I don't know if it has been fixed already, but I'll respond. On an actual Apple IIgs in a Sierra AGI game, pressing SHIFT for 0-9 mimicked the function keys for the DOS games. I don't think any of the IIgs AGI games used or required the special characters. ...
by m_kiewitz
Sat Feb 25, 2017 2:27 am
Forum: Help and Support
Topic: DOS Elvira and Waxworks version with Amiga-sounds?
Replies: 3
Views: 2449

I'm assuming that you are talking about the music. I have never fully played Waxworks, so I'm not sure if there are sound effects as well. Have you tried to switch to the MT32 soundtrack in the last few years? The code was changed for it, so it may have sounded not as good as it does now (we have Mi...
by m_kiewitz
Thu Feb 16, 2017 10:39 pm
Forum: General Discussion
Topic: The Digitization Of Sierra Classics Initiative (TDOSCI)
Replies: 6
Views: 3174

this is about games such as Luara Bow: The Colonel's Bequest (as well as 30-ish other Sierra and Dynamix Games) which you can't get on Steam or GOG Is this some bad/good luck in your case? Colonel's Bequest on GOG https://www.gog.com/game/the_colonels_bequest Dagger of Amon Ra on GOG https://www.go...
by m_kiewitz
Tue Dec 13, 2016 11:32 pm
Forum: General Discussion
Topic: Gabriel Knight 2 - English subtitles patch
Replies: 23
Views: 26975

Re: Gabriel Knight 2 - English subtitles patch

laffer wrote:* only works with the Windows version. Again, if anyone can fix this, it would be awesome!
Is this still an issue?

I can look into it.

BUT was does it even mean exactly? Does the patch not work at all in DOS? Do parts of it not work?
by m_kiewitz
Sat Dec 03, 2016 11:39 am
Forum: Android Port
Topic: New mouse behaviour in 1.9.0?
Replies: 11
Views: 8972

goetz wrote:Maybe that glass look will be a feature of future fingers. :)
Apple's new iFinger.
by m_kiewitz
Sun Nov 20, 2016 8:35 am
Forum: Help and Support
Topic: Help Regarding End Song in King's Quest VI
Replies: 4
Views: 2480

The code change, that got posted, only fixes it in Dual-Mode (speech + text at the same time, the original game did not support that). I'm not sure, but it could have been that originally MIDI music played instead. Which makes me assume that it could also be that there was some issue with CD-Audio p...
by m_kiewitz
Sat Nov 05, 2016 3:51 pm
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 17
Views: 9173

If that's true then it's already a bug in ScummVM. Applications should never write anything into their Program Files directory (as per MS's specification). That's what %APPDATA% etc. is for. Though I use a custom directory and INI file so I can't say from the top of my head if it's true or not. "Pe...
by m_kiewitz
Fri Oct 07, 2016 6:26 pm
Forum: General Discussion
Topic: ScummVM Release 1.9.0 Testing Has Begun
Replies: 27
Views: 17786

I do read Japanese, but I only own the English versions of most SCI games. I can take a look around for some of the old PC-98 versions, but they're pretty hard to find. I got lucky on suruga-ya.jp and yahoo auctions. I got all of them from there. Right now Mixed Up Mother Goose FM-Towns is availabl...
by m_kiewitz
Fri Oct 07, 2016 7:10 am
Forum: General Discussion
Topic: ScummVM Release 1.9.0 Testing Has Begun
Replies: 27
Views: 17786

I completed Conquests of the Longbow (DOS/English) OS : Windows 10 x64 ScummVM Version : 1.10.0git159-g9e9617b (Oct 4 2016 17:00:37). It is completable (did both good and bad endings, and most deaths and optional bits), with no noticeable regressions. Thank you very much. Just added you to the rele...
by m_kiewitz
Tue Sep 06, 2016 11:41 pm
Forum: General Discussion
Topic: minor AGI IIgs annoyance
Replies: 4
Views: 2690

Re: minor AGI IIgs annoyance

So F1 should be shift 1. The in-game instructions still include the correct shift commands. Sierra changed their Apple IIgs interpreter to handle Shift-1, etc. as a F1. The scripts still check for F1 and not for Shift-1. There was no special support added for any of that inside ScummVM. That made s...
by m_kiewitz
Sun Sep 04, 2016 10:32 pm
Forum: General Discussion
Topic: Phantasmagoria subtitles function discovered
Replies: 4
Views: 3442

Re: Phantasmagoria subtitles function discovered

It looks to me like there really was a subtitles function hidden in the code and these people have been able to get it out. I have just tried around a bit. I can get those hint keeper text windows, but it seems it doesn't work with audio at the same time atm. For those cases, I get a window, but "%...
by m_kiewitz
Sat Aug 20, 2016 11:55 am
Forum: Help and Support
Topic: KQ5 FR on 1.8.1 PPC Mac build
Replies: 5
Views: 2263

The story behind this bug would be interesting to hear. It was shipped, never discovered, never patched? yes At least French, German and Spanish versions of King's Quest 5 were affected. If I remember correctly, the very first English release of King's Quest 5 was also broken near the end and could...