Search found 37 matches

by Axel
Mon Aug 13, 2012 2:41 pm
Forum: Wii Port
Topic: ScummVM 1.5 constant coredumps on wii compared to 1.4
Replies: 5
Views: 11752

I upgraded to official 1.5.0 release and it is experiencing the same problems. Scumm Engine games run awesome, but all SCI games result in codedump (SQ 3-5, LSL 5-6, etc). They ran fine in previous official build (1.3.1). It is also still experiencing the issue I posted some months ago detecting SQ4...
by Axel
Wed Apr 25, 2012 2:10 pm
Forum: Other Ports
Topic: DS/3DS port?
Replies: 4
Views: 5367

You need a Card Adapter (i.e. R4) in order to run homebrew in you DS/DSi/DSXL/3DS.

This does not modify/hack your device in anyway.
by Axel
Sun Apr 22, 2012 2:57 pm
Forum: Wii Port
Topic: Space Quest 4 (SCI) Spanish version not working on Wii port
Replies: 2
Views: 7480

Thanks for your reply, fuzzie. The reason of my post here is because I was looking for a straight answer primarily from dhewg, Bossk or sev. So far, I know that only dhewg works in this port, and hardly any other developer would get involved. Since he has been a little away from the Wii scene this p...
by Axel
Sat Apr 21, 2012 3:07 pm
Forum: Wii Port
Topic: Space Quest 4 (SCI) Spanish version not working on Wii port
Replies: 2
Views: 7480

Space Quest 4 (SCI) Spanish version not working on Wii port

I know this is no place to report bugs, we have the bug tracker for that, but I also know this port is no longer maintained, so I don't know if there is any use on reporting this issue there. In summary, what happens is that the Spanish version of Space Quest 4 is not properly detected by the Wii po...
by Axel
Thu Dec 08, 2011 4:17 pm
Forum: Wii Port
Topic: No more official releases for Wii port?
Replies: 5
Views: 11695

No more official releases for Wii port?

It is sad for me to see that the Wii port is unofficially dead. I think it is a shame since the Wii console feels like home for ScummVM. The ability to use the Wiimote from your coach to point and click on your TV is unmatched by any other console so far. There are of course the nightly builds avail...
by Axel
Tue Aug 16, 2011 7:46 pm
Forum: Wii Port
Topic: Fixing numeric keyboard functionality?
Replies: 2
Views: 8520

Re: Fixing numeric keyboard functionality?

So I dug up my copy of Indy 3 and tried it again on the Wii. Turns out that you can't fight in this game anymore. Wouldn't it be possible to just map the Nunchuk directions to those of the numeric pad? Although the ideal solution would be to map the virtual keyboard to the "1" button (like in the o...
by Axel
Fri Jun 10, 2011 2:59 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 14915

You rock Andre!

Thank you very much for dedicating time to this!
by Axel
Tue Jun 07, 2011 9:21 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 14915

That is great news, fingolfin! Thank you very much, and thank you for keep supporting this wonderful project through all these years. The Wii definitely suits ScummVM like home. It is so far the best way to play point and click adventures on a modern TV set. Let's hope dhewg does not abandon this po...
by Axel
Mon Jun 06, 2011 4:27 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 14915

ScummVM 1.3.0 is out and Official build for Wii is missing again :(
by Axel
Wed Mar 23, 2011 9:20 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 14915

I believe you've been too busy with real life and your other projects, because its been past one month already and this has not come out to light yet :(

I hope you can find some time soon to work on this.
by Axel
Tue Feb 15, 2011 11:44 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 14915

1.2.1 official build for Wii?

Hello dhewg!

Where is our 1.2.1 official build for Wii? :)

Being serious, can we expect an official build to be released for this version? Or will you only mantain the SVN nightly builds from now and on?

Thank you!
by Axel
Thu Nov 11, 2010 11:08 pm
Forum: Wii Port
Topic: compiling svn
Replies: 7
Views: 11961

Send a PM to dhewg, I have done so in the past. He's comes to this forum regularly, but does not always have the time to read all posts.

I am sure he will reply to your PM. He's a really nice guy and is very supportive on this kind of stuff.

Best regards.
by Axel
Fri Oct 29, 2010 9:57 pm
Forum: Wii Port
Topic: Middle Click
Replies: 4
Views: 9809

Re: Middle Click

CrawdKenny wrote:Is there a way to Middle Click on the Wiimote? Playing Sierra games, it would be very useful. In SCI games, middle click changes between walk and whatever the last icon was.
There is currently no way to do this on the Wiimote. I personally don't feel it is that useful, it is more of a gimmick.
by Axel
Wed Aug 18, 2010 3:47 pm
Forum: Wii Port
Topic: Loom - Graphic Issue
Replies: 9
Views: 10164

I gave another try, this time a little deeper. I was able to reproduce it, but It happened to me until I reached the Crystalers Guild, and then it happened to me again later when I was inside the Dragon's Cave. This was my setup: Wii SysMenu 4.1 HBC 1.0.6 on IOS61 ScummVM 1.1.1 LoomCD with Vorbis OG...
by Axel
Tue Aug 17, 2010 3:39 am
Forum: Wii Port
Topic: USB 2.0 Loading - IOS58
Replies: 20
Views: 21065

Tried it. It's still a great port. But it's not 2.0 USB Speed. It's still 1.1. Got the same "speed issues" as with 1.1.1. Monkey Island 3 for example is jerking. Do you have HBC 1.0.8 running on IOS58?? Also, I believe that COMI struggling is not related to the drive speed but to the huge sound fil...