Search found 4 matches

by LooZee
Sat Mar 13, 2010 9:29 pm
Forum: The Junkyard
Topic: Interplay's Star Trek
Replies: 27
Views: 47341

Re: Interplay's Star Trek

The one problem with the font format is that it is only present in the DOS versions of the games (not Amiga or Mac). Hardcoding 128 characters shouldn't be a problem. But I guess there are much more differences. Not exactly sure what you want to do here. Is there anything your codebase has that the...
by LooZee
Sat Mar 13, 2010 7:59 pm
Forum: The Junkyard
Topic: Interplay's Star Trek
Replies: 27
Views: 47341

Re: Interplay's Star Trek

I already began working on a very basic engine for Star Trek 25th and Judgment Rites, but stopped beyond basic graphics and MIDI support. Let me know if you want access to it. Hopefully, we could work on one project instead of multiple. I found out about your project yesterday, downloaded the sourc...
by LooZee
Sat Mar 13, 2010 6:14 pm
Forum: The Junkyard
Topic: Interplay's Star Trek
Replies: 27
Views: 47341

Re: Interplay's Star Trek

Sorry for bringing up this thread again after such a long time ;) I found some time this week to put together some specifications of Star Trek's file formats, so I can share them with others. XentaxWiki had some information that needed additions, but I think I'm going to create an own website for th...
by LooZee
Thu Jun 11, 2009 5:49 pm
Forum: The Junkyard
Topic: Interplay's Star Trek
Replies: 27
Views: 47341

Interplay's Star Trek

Hi there, I have done a lot of work related to Star Trek 25th Anniversary and Star Trek Judgment Rites in the past, disassembling parts of these games and understanding and "decrypting" the data files. I have developed tools to help me in this quest and can provide source code and information if som...