Search found 17 matches

by Damonfeuer
Sun Sep 13, 2009 10:39 am
Forum: PlayStation 2 Port
Topic: 7th Guest in PS2 porting
Replies: 4
Views: 10390

Hi Alberto, I've uploaded a binary with some of the missing engines - Groovie, SCI, Tinsel and Tucker engines, for you to test, get it at:- http://www.megaupload.com/?d=TBQR3TL4 Just put the ELF file where you have the released binary. Hopefully you could add your findings to the release testing for...
by Damonfeuer
Wed Sep 09, 2009 2:40 pm
Forum: PlayStation 2 Port
Topic: 7th Guest in PS2 porting
Replies: 4
Views: 10390

Hi Alberto, it's probably not a bug with the PS2 version, I've not had a chance to test 1.0.0rc1, but looking at the makefile in the SVN - the Groovie Engine (7th Guest) has not been included in the 1.0.0rc1 version that you downloaded. If the engine is not included, it will not even recognise the f...
by Damonfeuer
Wed Sep 09, 2009 2:37 pm
Forum: PlayStation 2 Port
Topic: Step by step - Guide
Replies: 3
Views: 11777

Using ScummVM on the PS2 is very similar to using it on a normal computer, the biggest problem is that you must find a way of booting homebrew on your PS2. There are many ways of booting homebrew on a PS2 - FMCB, modchip, swap magic, hdloader, etc. If you don't currently have a method of using homeb...
by Damonfeuer
Tue Jun 09, 2009 2:08 pm
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

I've edited the first post with a V3 release that should work in all PS2s. I couldn't decide whether to add more features or not, eventually i decided against it, as the point was to hopefully make a good stable release. Source diffs, PS2 Tremor library and other libraries list included in release. ...
by Damonfeuer
Mon Jun 01, 2009 2:31 pm
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

@Junebug - Thanks for your detailed testing reports, good to know that everything seems ok. The problem was isolated to calling drivestop() with no optical media in the drive. On pre-V9 Revision PS2s it didn't matter, but on V9+ (some fat and all slims) it apparently crashes. Removing drivestop woul...
by Damonfeuer
Sat May 30, 2009 10:50 am
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

Thanks Junebug, for your tests and offer of further testing. I am actually glad that T1 and T2 didn't work, as that would have been a step backwards for slims. I've compiled another two binaries for your tests. Included are packed and unpacked binaries (to eliminate packing as the cause). Test 2:- h...
by Damonfeuer
Fri May 29, 2009 10:45 am
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

But - can you confirm that these HotFixes work with the PS2 Slim? I only ask as I have tested the following for you. Platform: PS2 Slim FMCB 1.8(b) Datel 16 Meg / Sony 8 Meg MC, ScummVM running on USB. SCUMMVM13TEST.ELF (0.13.1 Fix) Problems. SVM_12v2_NA_DISABLED.ELF: (0.12.x. Backport) Cannot load...
by Damonfeuer
Wed May 27, 2009 4:16 pm
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

Could you please tell us what are the modifications you made to this version? (regarding the source code) A patch would be great. No problem, initially i had made quite a few changes, then i thought why fix what wasn't broken :). So i stripped it back to the changes that made a difference. I've upl...
by Damonfeuer
Wed May 27, 2009 2:08 pm
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

So, what are the advantages of your port over the official 0.13.1 release for PS2? The official release version of 0.13.1 seems to suffer from memory corruption and a couple of other problems :- Very regular corruption of the ScummVM.ini file. Random corruption of game saves. Random crashes. Users ...
by Damonfeuer
Wed May 27, 2009 1:31 pm
Forum: PlayStation 2 Port
Topic: scumm dose not detect my hdd
Replies: 8
Views: 14932

oh, yeah forgot about that........:p can't wait for your new version to test it out! since a high pitched george stobbart dosent sound right :P now it would be cool to play brokensword 2.5 with scumm :D dosent work that good with wine for me :/ and thanks for your help and your good work. .richie N...
by Damonfeuer
Wed May 27, 2009 1:24 pm
Forum: PlayStation 2 Port
Topic: Modded version of ScummVM 0.12.0 Version 3
Replies: 16
Views: 31803

Modded version of ScummVM 0.12.0 Version 3

ScummVM PS2 Unofficial Version 3 based on 0.12.0 with the following features:- Engines - Scumm, AGOS, AGI, Drascula, Kyra, Lure, Queen, SAGA, Sky, Sword1 and Sword2 Two builds with Network Adapter support disabled/enabled Sample rate changed to 48KHz (Fixes pitch problems?) Max Lingua's 0.13.1 Graph...
by Damonfeuer
Tue May 26, 2009 6:52 pm
Forum: PlayStation 2 Port
Topic: scumm dose not detect my hdd
Replies: 8
Views: 14932

i used your modified 0.12.0 version. yes i did, i have speech1.clv and speech2.clv in a sub-folder called SPEECH, (is .clv right? 'cause in bsword2 they are .clu) however with the standart version they work besides that pitch problem. Thanks for answering. I'd forgot about .clv - it's another name ...
by Damonfeuer
Tue May 26, 2009 9:43 am
Forum: PlayStation 2 Port
Topic: scumm dose not detect my hdd
Replies: 8
Views: 14932

brokensword 1 is working fine with voices (besides that pitch problem lol, already tried this "pitch fix" version but it results in no voices at all). thanks again for the one who can help me! edit: forget it, just moved the speech files in the root folder.......works! If you are unsure what files ...
by Damonfeuer
Mon May 25, 2009 10:34 am
Forum: PlayStation 2 Port
Topic: scumm dose not detect my hdd
Replies: 8
Views: 14932

broken sword 1+2 arent booting, always black screen of death. do i need to make special settings for those games or can it be the videos in any way? the vidoes seem to be in mp2 or something. I haven't tried the official release of 0.12.0 (as i want to use ScummVM on my fat without a NA), but my tw...
by Damonfeuer
Fri May 22, 2009 1:39 pm
Forum: PlayStation 2 Port
Topic: PS2 0.13.1 Feedback (Bugs/Issues)
Replies: 5
Views: 12388

How have you fixed the 48KHz sound? also you should provide the patch into the patch tracker Just a trivial change as i described in the previous post - in "systemps2.cpp" the sound subsystem seems to be getting prepared for 48KHz but in the released build/source, the PS2 sample output rate was set...