Search found 9 matches

by Vampire
Mon Jun 08, 2009 8:01 am
Forum: Help and Support
Topic: MI2 - Skeleton dance scene issue
Replies: 26
Views: 23491

The error was with the Windows CE port, with the Wii port it worked just fine. Besides the fact that I didn't really remembered the verses but found my way mainly through try & error. :-D
by Vampire
Tue Jun 02, 2009 11:29 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 154113

Hm, for me compressed COMI runs absolutely smooth even with 0.13.1. :-)

Btw. in this version libfat fixed?
I talk about that very ugly "libfat corrupts the SD card" issues that raised couple of days ago. :-(
by Vampire
Tue May 26, 2009 7:38 am
Forum: Help and Support
Topic: Monkey Island CD problems
Replies: 9
Views: 6110

Is it also stored in the savegame to which internal ID it belongs? Otherwise he could also save a game in the new instance to find out the expected savegame name and then rename the other savegames.
by Vampire
Mon May 25, 2009 8:10 am
Forum: Help and Support
Topic: Fullscreen on 2. ext. Display (MacOSX)
Replies: 5
Views: 5305

On Windoze you can change the Active Graphics Filter to x2 and x3 by pressing Ctrl-Alt-+ and Ctrl-Alt--. Not sure what the combination is for Mac. You can also set this in the Options under Graphics.
by Vampire
Sat May 23, 2009 9:23 am
Forum: Help and Support
Topic: MI2 - Skeleton dance scene issue
Replies: 26
Views: 23491

The same happened to me. I have the Bestseller Games CD with MI2 on it. I have a savegame that is about 5 or 10 minutes before the issue happened and a savegame when the game is already stuck in the endless loop. My language is set to "German" and it is a german version of the game.
by Vampire
Fri May 22, 2009 2:07 pm
Forum: Help and Support
Topic: Closing a game without quitting ScummVM?
Replies: 10
Views: 8373

yep, i know this from IRC now also :-)
I created a feature request to merge these two menus.
I wanted to post a link here, but SF is only giving me white pages currently. :-(

It is up again:
https://sourceforge.net/tracker/index.p ... tid=418823
by Vampire
Fri May 22, 2009 10:15 am
Forum: Help and Support
Topic: Closing a game without quitting ScummVM?
Replies: 10
Views: 8373

Hm, ok, I see. Thanks. But still I think it is confusing to the user that these dialogues are different, or that there are two at all. Or is the F5-one a SCUMM-own one?
by Vampire
Fri May 22, 2009 8:26 am
Forum: Help and Support
Topic: Closing a game without quitting ScummVM?
Replies: 10
Views: 8373

It seems to be more or less the very same, except of the "About" button that shows info about ScummVM and should be engine-independent and the "Return to Launcher" button that should be the same as the "Quit" button just that it doesn't quit ScummVM but returns to the l...
by Vampire
Fri May 22, 2009 8:08 am
Forum: Help and Support
Topic: Closing a game without quitting ScummVM?
Replies: 10
Views: 8373

Maybe a dumb question, but why are there two different menus? There is one pressing F5 and one pressing Ctrl+F5. The F5 one has a button "About" the other one doesn't have, the Ctrl+F5 one has the "Return to Launcher" button the other one doesn't have. :-/ Up to your comment I di...