Search found 15 matches

by bartekxyz
Thu Jan 09, 2014 11:49 am
Forum: General Discussion
Topic: touch controls for windows 8.1
Replies: 15
Views: 13932

Just try this: http://www.lovesummertrue.com/touchmous ... index.html

It transforms touchscreen into big multitouch touchpad with one finger tap for left button two fingers tap for right button etc.

Here you can see how it works: http://youtu.be/efDdh1iOC_8?t=22m
by bartekxyz
Thu Jan 09, 2014 11:37 am
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

bartekxyz: Could you please post a patch against the v1.5.0 released source code for building ScummVM on Win RT and maybe a quick HOWTO guide to compilation i.e. what toolchain is needed, etc.? Unfortunately I don't own any Windows RT based machine anymore and also as I don't plan on having one I d...
by bartekxyz
Mon Feb 04, 2013 7:35 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

md5 wrote:Does that binary work? Cause ignoring MSVCRT might lead to undesirable results...
Yes, it works, I'm playing The Curse Of Monkey Island on my Surface RT right now.

Image
by bartekxyz
Mon Feb 04, 2013 5:42 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

Building went ok, but there are still errors during code generation: Error 11 error LNK1169: one or more multiply defined symbols found C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\scummvm.exe 1 1 scummvm Error 9 error LNK2005: "private: __cdecl type_info::type_info(class type_i...
by bartekxyz
Mon Feb 04, 2013 5:23 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

Building went ok, but there are still errors during code generation: Error 11 error LNK1169: one or more multiply defined symbols found C:\Users\Bartek\Desktop\scummvm-1.5.0\dists\msvc10\Release32\scummvm.exe 1 1 scummvm Error 9 error LNK2005: "private: __cdecl type_info::type_info(class type_in...
by bartekxyz
Sun Feb 03, 2013 10:38 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

LordHoto wrote: Yes, that's expected to happen when you include setjmp.h after common/scummsys.h is included. The question here is: Which file of ScummVM is being compiled when you get that error?
Here is a whole build output so you can see where exactly it fails:

http://pastebin.com/3ApDV1p2
by bartekxyz
Sun Feb 03, 2013 8:58 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

Ok, I used create_project.exe to disable nasm, libmad(there is no way to use this library in Windows RT yet as it contains inline assembly - x86 one). I have also disabled sword25 engine but still there are the same setjmp errors. And there is line in setjmp.h which contains all six errors: _CRTIMP ...
by bartekxyz
Sun Feb 03, 2013 1:07 pm
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

Run the create_project tool with the parameter --disable-nasm. Check its help (via. --help) for more info. Did it other way - cutting few lines in source. But still there are six errors during building scummvm solution(game engines build just fine). Those errors are: Error 8 error C4430: missing ty...
by bartekxyz
Sun Feb 03, 2013 10:44 am
Forum: General Discussion
Topic: Compiling ScummVM for Windows RT(ARM)
Replies: 17
Views: 11619

Compiling ScummVM for Windows RT(ARM)

Hi, as you might know, Windows RT allows only Windows Store apps to be used, desktop environment is locked. But with recent jailbreak tool people can run unsigned exe files in desktop. So I tried recompiling ScummVM in VS11 for ARM and building goes well but at 99% there is an error: Error 2 error M...
by bartekxyz
Tue Jan 15, 2013 9:54 am
Forum: Other Ports
Topic: scummvm for windows surface / windows rt
Replies: 23
Views: 34733

Since Windows RT was jailbroken and now running desktop apps is possible, there are some folks over xda who port apps from regular windows to RT. There is even somebody working on ScummVM. Unfortunately those are regular desktop apps, so mouse+keyboard combo is required, no touch controls and fancy ...
by bartekxyz
Sat Nov 17, 2012 10:25 am
Forum: Other Ports
Topic: Windows Phone now supports native code (C / C++)
Replies: 45
Views: 58186

I'm also willing to donate, count me in.
by bartekxyz
Sat Nov 17, 2012 10:25 am
Forum: Other Ports
Topic: scummvm for windows surface / windows rt
Replies: 23
Views: 34733

I'm also willing to donate, seriously.
by bartekxyz
Thu May 07, 2009 1:32 pm
Forum: SymbianOS Port
Topic: Broken Sword 1&2
Replies: 5
Views: 4657

Anotherguest wrote:Hmm audio compressed in any way?
Yes, speech and music files compressed to vorbis format. Oh, if I remove speech files game runs fine(of course without voices)
by bartekxyz
Wed May 06, 2009 1:10 pm
Forum: SymbianOS Port
Topic: Broken Sword 1&2
Replies: 5
Views: 4657

Anotherguest wrote:remove the movies and see if it makes a difference.
Game still crashes... Moving around is ok but... only conversations seem to crash the game...
by bartekxyz
Tue May 05, 2009 8:44 pm
Forum: SymbianOS Port
Topic: Broken Sword 1&2
Replies: 5
Views: 4657

Broken Sword 1&2

Have anyone tried to finish this game on s60 devices? I tried on n95-1 but game crashes in random moments. And it's not memory related for sure as with normal build(0.13.1) I have 6MB free after running scummvm+game and new conversations, events, locations loaded in fly do nothing to free memory amo...