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Of course, what would've been nice was if one the guys that actually have ported it, (I believe there has been at least two seperate workable builds for xbox) could make his/her sourcecode available for someone else to see... Or tell us the steps required. So we could know what diff's are necessary...
It's been a while since I played Discworld Noir (never finished it, got stuck... Maybe I should pick it up again...), but isn't it kind of pseudo 3D-ish? Prerendered or something? Probably this has been answered before, but I guess DWN's layout is to radically different from the usual ScummVM games ...
- Wed Nov 02, 2005 10:24 pm
- Forum: Other Ports
- Topic: Regarding the xbox port
- Replies: 12
- Views: 24430
Hi, I went through some xbox forums, and checked up some info, and it seems there is a problem with OpenXDK being developed in C, and only supporting C. Since ScummVM is developed in C++, there currently is no way to compile the scummvm source in OpenXDK. There seem to be a couple of C++ alternative...