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Split build from version 1.2.1 and there after!
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
Split build from version 1.2.1 and there after! 

Since 1.2.1 the Symbian build will now be a split build to allow it to still run on low mem devices. (and also a fullbuild)
From README
Release version: 1.4.0
* Symbian port now split in to parts, ScummVM 1 and ScummVM 2 to keep the exe size down.
ScummVM 1 contains the following engines:
scumm queen groovie saga drascula
touche parallaction cine
cruise made mohawk tucker

ScummVM 2 contains the following engines:
agos sky gob kyra(lol) lure
agi tinsel sword1 sword2
draci sci teenagent hugo toon


Last edited by Anotherguest on Fri Dec 02, 2011 8:13 am; edited 1 time in total

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Post Fri Jan 14, 2011 8:34 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

Out of curiosity... would a plugin based build make sense? (e.g. similar to what PSP and DC do)

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Post Fri Jan 14, 2011 11:28 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Plugins would require quite alot of porting job to get it to work , and it might even not work. So thats why I opted for a splitbuild instead.

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Post Fri Jan 14, 2011 11:36 am 
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daaceking



Joined: 03 Jan 2011
Posts: 35
 

DOes that mean some games will need to be run on v1 and some on v2? How does a simple minded person know which games to run on which? Is the master volume thing fixed? Smile

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Post Sat Feb 19, 2011 5:02 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
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Location: Malmoe, Sweden
 

By reading the readme file of course. Smile

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Post Mon Feb 21, 2011 10:05 am 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

so is there actually a release already of the 2 different parts? because all i see is one big one everywhere.

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Post Mon Feb 21, 2011 2:59 pm 
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phips



Joined: 12 Jan 2008
Posts: 6
 

Seems like a strange design choice to me, especially with mobile devices becoming more powerful than ever.
It's definitly more complicated to use an looks strange in the menue.

I personally will stick with v1.2.
Thanks for your efforts thought, of course you can't make everybody happy Wink

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Post Fri May 06, 2011 7:40 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Still people (like my self) using 64 mb ram devices. And loading an exe of around 12 mb leaving around 6mb for games is not a good thing for memoryhungry games.

Or should I do a tripple release? Smile

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Post Thu May 12, 2011 11:32 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

The 1.3.0 release will contain both a split and single exe file release (two different sis files)

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Post Thu May 26, 2011 6:15 am 
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phips



Joined: 12 Jan 2008
Posts: 6
 

Thanks! Very Happy

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Post Sun May 29, 2011 6:04 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Currently the 1.3.0 downloads are faulty, pointing to SIS files, its a zip file now.
It should be:

http://prdownloads.sourceforge.net/scummvm/scummvm-1.3.0-s60v3.zip?download

http://prdownloads.sourceforge.net/scummvm/scummvm-1.3.0-uiq3.zip?download

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Post Mon May 30, 2011 12:01 pm 
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fabio



Joined: 13 May 2006
Posts: 18
full build 

Just a little thing: I installed the complete build and it's named 'ScummVM 1'. Maybe the full build should say only 'ScummVM'.

Thanks! Smile

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Post Sat Sep 15, 2012 4:48 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
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Location: Malmoe, Sweden
 

True.. 1.5.0 full build can be downloaded at anotherguest.blogspot.com

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Post Fri Sep 28, 2012 8:24 am 
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Freddo



Joined: 31 Oct 2005
Posts: 280
 

Neat, wasn't aware you had a blog, but unfortunately I'm quite unable to find the 1.5.0 build?

I did see Exult though, which made me very pleased, so thanks for that! Smile

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Post Sun Oct 21, 2012 11:57 pm 
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rofikcoga
Got 2 warnings


Joined: 15 Apr 2014
Posts: 29
Location: Indonesia
 

please make for Symbian 2nd

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Post Wed Apr 16, 2014 8:33 am 
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