| It's Time for ScummVM 1.2.0 Release Testing |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA |
It's Time for ScummVM 1.2.0 Release Testing
Following up on the SCI game testing, a testing session for the next ScummVM release has arrived! It's time to point and click at several other ScummVM games that need testing before we can publish a new version.
This testing season we have two new games up for testing: Fascination and Maniac Mansion (C64 version).
Contrary to previous testing seasons, not all games will be tested. The number of games supported has grown significantly and testing all the games is too much. So for this testing season, and testing seasons onward, we've decided to only put games up for testing that have had significant changes to their codebase since the last release. As usual, the list of games to be tested is on the wiki. The page also lists games that are not required to be tested, but feel free to test them too if you don't have any of the other games that require testing.
Note that the SCI games are not on the testing page. The SCI testing went well and they do not need to be tested again.
So what are you waiting for? Go test some ScummVM games using a daily build and report any bugs you find to the bug tracker. After completing a playthrough of a game, please report it right here on the forums so it can be added to the release testing wiki page. Make sure you provide the version, language, and platform of your game when reporting a completion. Consult the testing guidelines should you have any other questions.
When reporting whether a game is completable or not, please use this format to make it easier for us to add it to the wiki page.
Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM; EGA or VGA if applicable
ScummVM Version: ScummVM version, as reported by ScummVM (ie. "1.2.0svn51479"); *****MUST INCLUDE THE REVISION***** (the five numbers after "svn")
Operating System: Operating system (version and 32-bit vs. 64-bit if applicable)
Problems:
List any problems you have found here (or "None" if everything works perfectly).
Last edited by clone2727 on Mon Sep 20, 2010 5:15 pm; edited 2 times in total
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Sun Sep 12, 2010 5:57 pm |
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Graxer

Joined: 13 Sep 2008
Posts: 371
Location: Scotland |
Game: Freddi Fish 1: The Case of the Missing Kelp Seeds
Game Version: Windows
ScummVM Version: 1.2.0svn52683
Operating System: Windows 7 32-Bit
Problems:
As reported during the last release testing, bug 2958255 still exists. Apart from that the game is completable and no other bugs were found.
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Sun Sep 12, 2010 7:16 pm |
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KuroShiro
Joined: 15 May 2008
Posts: 437
Location: Miyazaki, Japan |
Whoo, another excuse to play some games!
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Sun Sep 12, 2010 11:31 pm |
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WindlePoons

Joined: 28 Jan 2009
Posts: 49
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Game: Dragon History
Game Version: German 2.2 beta
ScummVM Version: 1.2.0svn52698
Operating System: Linux x86_32 (aptosid 2.6.35)
Problems: None, but minor bug in inventory. bug 3065376
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Mon Sep 13, 2010 4:47 pm |
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KuroShiro
Joined: 15 May 2008
Posts: 437
Location: Miyazaki, Japan |
Game: Teen Agent
Game Version: Dos/English (GOG Version)
ScummVM Version: 1.2.0SVN 52714
OS: Windows 7 x64
Problems: Nothing of note, it is completable.
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Tue Sep 14, 2010 3:43 am |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA |
quote: Originally posted by Graxer Game: Freddi Fish 1: The Case of the Missing Kelp Seeds
Game Version: Windows
I'm assuming this is English?
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Tue Sep 14, 2010 3:57 am |
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Graxer

Joined: 13 Sep 2008
Posts: 371
Location: Scotland |
quote: Originally posted by clone2727 quote: Originally posted by Graxer Game: Freddi Fish 1: The Case of the Missing Kelp Seeds
Game Version: Windows
I'm assuming this is English?
Yes it is. ScummVM doesn't say the lanuage so I forgot to mention it.
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Tue Sep 14, 2010 8:05 am |
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pykman

Joined: 21 Mar 2010
Posts: 19
Location: Poland |
Game: Gobliiins CD
Game Version: unknown/DOS (Polish)
ScummVM Version: 1.2.0svn (Sep 15 2010 15:48:51)
Operating System: Linux i386_32 (Ubuntu 10.04 LTS)
Problems:
Game is completable, no known issues. Only problem is that unknown wersion. I think it is becouse it's Polish version of the game (english speeches and polish subtitles). Terminal display: {"intro.stk", 0, "97d2443948b2e367cf567fe7e101f5f2", 4049267}. Game is added correctly (ID gob1cd).
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Wed Sep 15, 2010 4:40 pm |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 249
Location: Belgium |
Hi pykman.
Thanks for the test. I've added your MD5s, so your game should be detected properly in the next nightly build.
Regards,
Strangerke
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Wed Sep 15, 2010 7:04 pm |
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Scarlatti

Joined: 11 Aug 2007
Posts: 100
Location: Brazil |
Game: Space Quest II
Game Version: 2.0A 1987-11-06 3.5''/DOS/English
ScummVM Version: 1.2.0svn52740
OS: Win32 (XP SP2)
Completable. Bug 3067263.
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Thu Sep 16, 2010 3:03 am |
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JenniBee
Joined: 17 Sep 2010
Posts: 36
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Game: Teen Agent
Game Version: DOS/English
ScummVM Version: 1.2.0svn52756
OS: Win32 (Windows 7)
I completed the game and didn't notice any problems other than minor pathfinding problems as mentioned in the wiki.
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Fri Sep 17, 2010 9:29 am |
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pykman

Joined: 21 Mar 2010
Posts: 19
Location: Poland |
quote: Originally posted by Strangerke Hi pykman.
Thanks for the test. I've added your MD5s, so your game should be detected properly in the next nightly build.
Hello!
Yup. The game is now detect as Polish/DOS.
P.S. I've added the MD5 for Polish versions of Gobliins 2 CD and Goblins Quest at bug tracker.
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Fri Sep 17, 2010 11:02 am |
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WindlePoons

Joined: 28 Jan 2009
Posts: 49
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Game: Inherit the Earth: Quest for the Orb
Game Version: CD Version/DOS/German
ScummVM Version: 1.2.0svn52740
Operating System: Linux x86_64 (aptosid 2.6.35)
Problems: Completable, with Bug 3068840
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Fri Sep 17, 2010 5:58 pm |
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scoriae
Joined: 03 Jan 2008
Posts: 192
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Game: Full Throttle
Game Version: Version A/English
ScummVM Version: 1.2.0svn52758 (Sep 17 2010 23:20:37)
Operating System: Win 7 64
Problems:
Game is completable. Only issue I ran across, is in the end sequences, the control panels for the cargo plane and the semi have several options - most of those options just lead to a blank screen and a long pause. Was this how the original behaved as well? i thought it gave error messages, like 'system offline" or something like that.
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Fri Sep 17, 2010 8:00 pm |
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scoriae
Joined: 03 Jan 2008
Posts: 192
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Some of you guys do realize that the games your testing aren't on the test list, right?
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Fri Sep 17, 2010 8:03 pm |
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