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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2066
Location: Athens, Greece |
Re: My 2 cemts (or 3 games)
quote: Originally posted by Truus999 Hi,
first of all thanks to Lordhoto & Athrxx for their work on Lands of Lore. I've been playing the game, updating my scumm svn almost every day, and enjoying it a lot. I am in the white tower, third level, at the moment and those suckers are tough. Read in a solution that I need a valens cube to make live easy but those are gone. Anybody got a hack for a save file for me
Well, you're a bit stuck If you haven't got the crucible of faith from the 3rd level of the White Tower, and you got no Vaelan's cube left, you need to reload from an earlier save. The second barrier that Scotia raises should be destroyed after you're done with the 3rd level of the White Tower, not before...
That's the only no-win situation in this game
Alternatively, if you're VERY patient, you could equip everyone with emerald blades, and try your luck, but that level is practically impossible to beat without a Vaelan's cube 
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Sun Jun 07, 2009 11:35 pm |
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Who'sThere

Joined: 31 Dec 2008
Posts: 46
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Couple Discworld questions here.
1) Anyone know if the ScummVM team plans on adding support for the Sega Sturn version of Discworld?
2) Will the James Woodcock enhanced music be supported soon, or is it up to the freeware status of the game?
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Sun Jul 19, 2009 12:10 am |
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DCT
Joined: 24 Sep 2009
Posts: 1
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quote: Originally posted by Arantor As ever, support for new games would require either the source code (and lots of time from dedicated volunteers), or tons of enthusiasm (and many, many more buckets of time from dedicated volunteers) to make the magic happen.
I'd say Fable looks like it might be in scope for ScummVM, but Shadowgate looks very much like it would be out of the scope of ScummVM; it looks more RPG-ish than adventure-ish (yes, I know about Elvira; it runs on the same core engine as other games though)
Are you sure your thinking of the orginal Shadowgate? because I know it's two sequels Beyond Shadowgate and Shadowgate 64 were more RPGish so maybe you have it confused with them. But you are right about the engine it was orginaly used for Deja 'vu and it's sequel Death in Vegas as well as Uninvited.
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Thu Sep 24, 2009 10:10 pm |
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Paolo86
Joined: 30 Jul 2009
Posts: 39
Location: Piacenza (Italy) |
Has anyone a Dreamweb engine in the works?
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Wed Sep 30, 2009 4:05 pm |
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Harrypoppins

Joined: 25 Apr 2009
Posts: 73
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And Prisoner of Ice ? A possible adaptation for ScummVM ?
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Sun Nov 08, 2009 4:51 pm |
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Michael_Me
Joined: 02 Nov 2008
Posts: 5
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Actually I have been pondering to start "looking deeper" into one (hard choice) of these games:
1) Prisoner of Ice
2) Dreamweb
3) Gabriel Knight - sins of the fathers
3 will eventually in the far future (im guessing) be supported by the guys working upon integrating the FreeScii engine into ScummVm. And since my c++ skills haven't been used for some time now, I think I would generate to much "noise" in this project.
2 Looks like a good candidate. My only fear is that the game is hardcoded, and therefore a **** to reengineer and reimplement. Someone know if this is the case?
1 Would be a really good candidate. The game itself isn't very complicated in terms of choices ie. the set of "availble actions" is limited (as far as I remember).
Based upon my intuition I think I will look into 1 (Prisoner of Ice). If someone have information regarding the filetypes of the game, any help will be appreciated.
(btw I have searched this forum and have found the pointers regarding creating a new engine, and the links to IDA + the deassembling guidelines)
/Michael
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Tue Nov 24, 2009 11:15 pm |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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Good luck with that. Make sure to check out our Wiki for further information on developing engines for ScummVM; in particular our HOWTO write a ScummVM engine. It might be slightly out of date, but should still be helpful. I recommend browsing the Wiki in general a bit, too.
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Wed Nov 25, 2009 12:24 am |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 876
Location: Winnipeg, MB Canada |
I wish you luck as well. Been looking forward to Prisoner of Ice support for some time now.
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Wed Nov 25, 2009 6:59 am |
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eriktorbjorn
ScummVM Developer

Joined: 31 Oct 2005
Posts: 3136
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quote: Originally posted by Michael_Me
[Dreamweb] Looks like a good candidate. My only fear is that the game is hardcoded, and therefore a **** to reengineer and reimplement. Someone know if this is the case?
I have no idea, but from what I remember the executable is pretty small which I guess could be a good sign.
quote: Originally posted by Michael_Me
[Prisoner of Ice] Would be a really good candidate. The game itself isn't very complicated in terms of choices ie. the set of "availble actions" is limited (as far as I remember).
There is some work in progress on its predecessor, Shadow of the Comet, but I don't know if they share the same game engine.
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Wed Nov 25, 2009 8:05 am |
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Michael_Me
Joined: 02 Nov 2008
Posts: 5
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quote: Originally posted by john_doe I've worked on reverse engineering both Dreamweb and Prisoner of Ice (amongst several other games ). The Dreamweb RE is almost complete and I know a lot of stuff but for some reason I don't remember I didn't go on with reimplementing it, although I have some code.
Prisoner of Ice does share very little code with Shadow of the Comet, mainly the animation data has a similar extended format. Scripts, compression, archives etc. are different, though.
Any chance that your work would be made public in the near future (Im especially interested in POI). Does the "share very little code with Shadow of the Comet" means that the game, would be best suited for its own engine in scummvm or would it make sense to "share" the comet engine.
/Michael
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Wed Nov 25, 2009 1:30 pm |
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Paolo86
Joined: 30 Jul 2009
Posts: 39
Location: Piacenza (Italy) |
Excited about the developments. Kudos to all of you.
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Fri Nov 27, 2009 10:22 am |
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Harrypoppins

Joined: 25 Apr 2009
Posts: 73
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possible for Captain Blood (atari st) ?
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Mon Feb 22, 2010 7:12 pm |
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