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Monkey 1 Ultimate Talkie Edition (released)
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 391
 

New version: http://www.mediafire.com/?5fawgmhg23ir9ot

v1.0 RC3:
- New games had always subtitles turned on in ScummVM. (v1.0 RC2)
- Animation was out of sync in first LeChuck cutscene. (v0.5 beta)
- Scumm Bar music not always stopping in MIDI mode. (v0.9 beta)
- Verbs flashing between rooms in hell maze. (enhanced CD)

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Post Sun Oct 03, 2010 9:55 am 
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 391
 

New version: http://www.mediafire.com/?6x3ikfv6zz2o585

v1.0 RC4:
- More goofs in the Herman dialog fixed.

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Post Mon Oct 04, 2010 10:26 am 
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ILikeThoseOldGames



Joined: 30 Aug 2010
Posts: 23
Location: Germany
 

quote:
Originally posted by LogicDeLuxe
quote:
Originally posted by ILikeThoseOldGames
Sadly I bought the iPod version (and I don't want to buy it again). Is there any way to get this patch working with the iPod version?
I don't know anything about it.
What exactly does the installer complain about?


Sorry for answering late.

Well the first problem is that the whole game is packed in an ipa-file so your scripts will not run out of the box. But this problem can be solved easily because the ipa-file is more or less a zip file.

The second problem is that all audio files are compressed in Appleís Core Audio Format (caf). User marzipan figured out (in another topic of this forum) that those files can be converted by ffmpeg (but you need version 0.6. or higher Ė I used 0.6.4 and it worked very well).

Next problem is that accordingly to your script there are some music / speech / sfx files missing or have to be renamed. For example there is no AMB_ScummBar_01, _cdt_bubble, _cdt_doorclose or track18b. Also all sfx files are serially numbered and without description (and I think some are also in the wrong order).

So I tried to use your scripts and changed them a little bit. (I used ffmpeg to create the wav files instead of unxwb and xWMAEncode and uncommented the parts where files a missing)

Unfortunately the program build_monster terminates unexpected and I donít know why. It creates a defect monster.sog respectively monster.sof (your fan patched ScummVM version terminates whenever someone is speaking). I tried this with RC3 and RC4.

I donít want to try more things because my holiday is over now and I really canít spend more time on this. But I can give you the changed scripts if you or someone else from the http://www.lucasforums.com is interested.
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Post Sun Oct 10, 2010 7:36 pm 
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 391
 

quote:
Originally posted by ILikeThoseOldGames
For example there is no AMB_ScummBar_01, _cdt_bubble, _cdt_doorclose or track18b.
Files beginning with _cdt_ are generated by the script. The other files are supposed to be extracted and converted, though.
quote:
Also all sfx files are serially numbered and without description (and I think some are also in the wrong order).
That means, that the soundbank has no names stored for the files. There is no way for me to fix that.
I afraid, you need the PC version for this then.
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Post Sun Oct 10, 2010 8:57 pm 
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Scorched Earth



Joined: 22 Jul 2009
Posts: 17
 

Did the original PC version have a "setup.exe", for configuring your sound card's IRQ, DMA, and the like.

If so, could this somehow be simulated?

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Post Fri Oct 15, 2010 9:00 pm 
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 391
 

quote:
Originally posted by Scorched Earth
Did the original PC version have a "setup.exe", for configuring your sound card's IRQ, DMA, and the like.

If so, could this somehow be simulated?
It's command line only. DOTT was the first LucasArts adventure with a frontend for this.
For a list of available options (varies a lot between interpreter versions), just type:
monkey ?
(Or whatever your exe is named for the other LucasArts adventures.)
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Post Fri Oct 15, 2010 10:46 pm 
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Scorched Earth



Joined: 22 Jul 2009
Posts: 17
 

quote:
Originally posted by LogicDeLuxe
I posted a feature request with a patch included (3076698). I'm not to decide what goes into the official build, though.


Are you sure this wasn't more in line with the patch tracker?


quote:
It's command line only. DOTT was the first LucasArts adventure with a frontend for this.
For a list of available options (varies a lot between interpreter versions), just type:
monkey ?



Thanks. I was used to older DOS games using a separate setup executable.
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Post Thu Dec 02, 2010 1:11 am 
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Darnn



Joined: 24 Dec 2005
Posts: 12
 

Just a small heads up: When I put the modified ScummVM exe in a folder with ScummVM 1.2.1 and tried to run it, I got the following error: "Couldn't load font 'helvb12.bdf'!"

I downloaded the file myself from here: http://sysinf0.klabs.be/usr/lib/fonts/helvB12.bdf?dist=;arch= (the 3.0.3-1 version)

And after that everything worked great.

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Post Fri Mar 25, 2011 7:49 am 
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busterflex



Joined: 26 Oct 2010
Posts: 9
How to play Monkey Island Classic with ultimate talkie 

Heya mate!
I need some help with this!
Running ScummVM1.2.1 on my iphone
Got the CD version of MI1
and tried use it with the talkie bundle!
This error message occurs:
Error:(0:1:0x6E): SO_LOAD_STRING:Unsupported filename
I've the MI:SE iphone version
Prbly i don't have the monkey1.pak in my folder???
No idea what to do or it's not working with scummvm version or not on iphone...

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Post Wed Mar 30, 2011 7:08 am 
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Graxer



Joined: 13 Sep 2008
Posts: 384
Location: Scotland
Re: How to play Monkey Island Classic with ultimate talkie 

quote:
Originally posted by busterflex
Heya mate!
I need some help with this!
Running ScummVM1.2.1 on my iphone
Got the CD version of MI1
and tried use it with the talkie bundle!
This error message occurs:
Error:(0:1:0x6E): SO_LOAD_STRING:Unsupported filename
I've the MI:SE iphone version
Prbly i don't have the monkey1.pak in my folder???
No idea what to do or it's not working with scummvm version or not on iphone...
If I remember correctly the ultimate talkie version can't be created with the iPhone version. You need the PC version of the PAK file. (I assume it is an error with the talke extraction software and not within ScummVM.)
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Post Wed Mar 30, 2011 7:14 am 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
Re: How to play Monkey Island Classic with ultimate talkie 

quote:
Originally posted by Graxer
quote:
Originally posted by busterflex
Heya mate!
I need some help with this!
Running ScummVM1.2.1 on my iphone
Got the CD version of MI1
and tried use it with the talkie bundle!
This error message occurs:
Error:(0:1:0x6E): SO_LOAD_STRING:Unsupported filename
I've the MI:SE iphone version
Prbly i don't have the monkey1.pak in my folder???
No idea what to do or it's not working with scummvm version or not on iphone...
If I remember correctly the ultimate talkie version can't be created with the iPhone version. You need the PC version of the PAK file. (I assume it is an error with the talke extraction software and not within ScummVM.)


The MI1 Talkie fan patch does not work with vanilla ScummVM, that's the problem here as far as I can tell. At least it throws an error in the opcode which requires patching for the fan patch...
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Post Wed Mar 30, 2011 7:22 am 
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busterflex



Joined: 26 Oct 2010
Posts: 9
 

Thanks for the answers!
Will check it out on my mac, then!
But strange thing is, there is no monkey1.pak file
Did I do something wrong?
On my mac it the error was something like ( try to remember since I'm not near my computer Wink
unsupported fileformat : **.sh

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Post Wed Mar 30, 2011 7:40 am 
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busterflex



Joined: 26 Oct 2010
Posts: 9
 

So can anyone help me with a tutorial for dummies (like me)
What scummvm version
What files in the folder etc!
Thanks a lot

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Post Wed Mar 30, 2011 3:45 pm 
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LogicDeLuxe



Joined: 10 Nov 2005
Posts: 391
 

For legal concerns, I need the license texts which grant the redistribution of Microsoft's MSVCR71.dll and xWMAEncode.exe.
I find it very confusing, reading through their EULAs. Can someone guide me to the right files, please?

The ScummVM team won't apply the fan patch, if there remains any doubt of the legal state of the Ultimate Talkie Editions.

If this can't be resolved, I would have to remove those files and guide the user to download them from Microsoft instead. Unfortunately, that means to download huge packages with hundreds of Megabytes, which I don't like to force the user to just for 2 small files which are actually needed. So any help on this would be very appreciated by me as well as any potential users of the Ultimate Talkie Editions.

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Post Sun Apr 03, 2011 8:10 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by LogicDeLuxe
I find it very confusing, reading through their EULAs. Can someone guide me to the right files, please?


For MSVCR71.dll there should be a redistributable package.
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Post Sun Apr 03, 2011 9:28 pm 
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