Sierra games don't allow speech and text at the same time. |
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pykman

Joined: 21 Mar 2010
Posts: 19
Location: Poland |
Little problem with SQ4CD (GOG.com version) here.
At the start of the outro dialog when choosing both text and voices, there is no speech and text is displayed very fast.
Words that can't be heard are:
"You mus..."
"Is it tr..."
"You go fir..."
"I'm so con..."
When choosing only text or subtitles everything's fine.
ScummVM v 1.5.0
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Fri Mar 08, 2013 5:32 pm |
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gliak
Joined: 17 Nov 2013
Posts: 3
Location: Athens, Greece |
Any progress on LB2CD speech+text?
quote: Originally posted by md5 I'm also working on patching LB2CD and KQ6CD to allow simultaneous speech and subtitles, but they have checks in a lot of places, which will have to be rewritten
Any progress on Laura Bow 2
Thanks!
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Sun Nov 17, 2013 10:05 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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pykman: Though there are known issues with Text and Speech enabled at same time, I can't find that one noted. Please open a bug in the tracker for that and we will deal with it in time...
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Mon Nov 18, 2013 1:54 am |
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gliak
Joined: 17 Nov 2013
Posts: 3
Location: Athens, Greece |
Text+speech in Laura Bow 2
I have enabled both in scummVM control panel but it does'nt work at all. It plays either with text or with speech. Is this a bug of the ScummVM or just the feature is not present in the game's side?
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Mon Nov 18, 2013 5:14 am |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece |
ScummVM doesn't support speech and subtitles for the CD versions of LB2 and KQ6 yet. It's still on the TODO.
Status
The following SCI1.1 CD support speech + subtitles on their own:
- Eco Quest 1
- Larry 6
ScummVM adds speech and subtitles for the following:
- Freddy Pharkas
- Space Quest 4
Speech and subtitles is not yet supported for (script patches are needed):
- King's Quest 6
- Laura Bow 2
Last edited by md5 on Mon Nov 18, 2013 10:10 am; edited 2 times in total
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Mon Nov 18, 2013 10:06 am |
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gliak
Joined: 17 Nov 2013
Posts: 3
Location: Athens, Greece |
Thank you for the notice.
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Mon Nov 18, 2013 10:09 am |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece |
gliak: Updated my original post to indicate the current status
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Mon Nov 18, 2013 10:10 am |
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m_kiewitz
ScummVM Developer

Joined: 01 Dec 2009
Posts: 156
Location: Daventry |
quote: Originally posted by md5 Speech and subtitles is not yet supported for (script patches are needed):
- King's Quest 6
- Laura Bow 2
I took a look at Laura Bow 2 yesterday. It seems the scripts were somewhat supposed to support both, but there are a few bugs here and there. Sadly there is no "both" graphic like in Space Quest 4. So the selection of audio + text will probably be done in ScummVM GUI.
EDIT: script patch was just commited. Needs in-depth testing. I only tried the intro and a couple of scenes. Like I already said, just switch the "text and speech" setting to "both" in ScummVM game menu. The game will then get patched and show text + audio, when "speech" is selected in-game.
And it seems as if a few of those patches already apply to King's Quest 6 as well. Will look into that shortly. The hi-res portraits may be problematic. We will see.
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Wed Nov 20, 2013 9:33 am |
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fischkopf
Joined: 22 Mar 2009
Posts: 91
Location: germany |
Hi, I wonder if someday, it could be possible in ScummVM to enable to combine the text from the German version (there is no talkie German) of SQ4 with the speech of the English version, or is that even planned? I have both versions and am curious.
That game and KQ5 are probably the only Sierra games that have english Talkie versions, but NO German version with English voice and German text available, later games usually had complete german localizations.
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Sat Nov 23, 2013 10:47 pm |
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OmerMor
Got a warning
Joined: 17 Nov 2005
Posts: 146
Location: Israel |
m_kiewitz: I downloaded a daily build and played a little with LB2 - great work! Thank you very much for enabling this. It truly enhances the experience for me. Too bad it doesn't fix the poor voice acting though 
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Mon Nov 25, 2013 9:28 pm |
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Serious Callers Only
Got a warning
Joined: 25 Feb 2010
Posts: 165
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It's a pity about KQ5 since that is the most egregious case. I remember playing it 10+ years ago and wondering where is the text.
Anyway, about the in-graphics for the 'both' button, why don't you hold a competition for a button graphic on the same style with GPL attribution? It's not like style is copyrighted or anything.
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Mon Dec 09, 2013 5:09 pm |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece |
quote: Originally posted by Serious Callers Only It's a pity about KQ5 since that is the most egregious case. I remember playing it 10+ years ago and wondering where is the text.
Sadly, the text resources are all missing in the CD version of KQ5, so it's not easy to support this feature in that version at all...
quote: Originally posted by Serious Callers Only Anyway, about the in-graphics for the 'both' button, why don't you hold a competition for a button graphic on the same style with GPL attribution? It's not like style is copyrighted or anything.
The button is more or less a bitmap with the "Both" text overlaid on top. IMHO it could be done fairly easily using the existing graphics, so we shouldn't need a contest for that. We'll see.
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Mon Dec 09, 2013 11:51 pm |
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Serious Callers Only
Got a warning
Joined: 25 Feb 2010
Posts: 165
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What if we do own the floppy version too, such as in some of the compilation CDs? Is there hope?
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Tue Dec 10, 2013 10:04 am |
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