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building problem scummvm
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fedor



Joined: 12 Oct 2013
Posts: 26
 

Known issues : key mappings not works. Can't add Zvision and full mohawk engines due linker errors. Broken sword2.5 can't find hypot() in libc:
'hypot' was not declared in this scope

I don't know what the hell happens, but now I get many errors like this :
/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/bitstd.h:427: error: 'CBitwiseBitmap' has not been declared
/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/bitstd.h:429: warning: ISO C++ forbids declaration of 'CBitwiseBitmap' with no type
/Symbian/S60_5th_Edition_SDK_v1.0/epoc32/include/bitstd.h:429: error: expected ',' or '...' before '*' token

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Post Fri Nov 01, 2013 12:38 pm 
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Anotherguest
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Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

I think that sword2.5 requires to much free memory anyway. I'm using S60V3 mostly for building but also the S60 5th SDK, depends if I want to do WINSCW debugging also. Reason for me using the old GCCE is because the newer versions has many link errors which the original (3.4.3) does not have.

But my SDL libs are compiled with ARM RVCT compiler for effciency. Also keymappings are done for ScummVM using my port of SDL not sure if its the same with Hannus SDL.

When it comes to the base addresses each new engine just requires us to up the range of the data range.

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Post Fri Nov 01, 2013 12:43 pm 
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Anotherguest
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Here is my latest version of SDL 1.2.14
http://anotherguest.se/SDL-1.2.14_ag.zip

With remotecontrol support (mouse keyboard), touch interface, working keys with E models with qwerty etc.
Should build fine with both gcce and ARMV5 compiler

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Post Fri Nov 01, 2013 12:57 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

I already used you SDL 1.2.14 version. But if you update it within two month ago this may help.
I think last symbian devices has sufficient memory to run Sword25.
I find what hypot() is hidden in math.h by '#ifndef _REENT_ONLY'. I try to use solution from reent.h and add option to GCCE -DMISSING_SYSCALL_NAMES but it is not work
Can you add aac support? If you need I share nessery files for building libfaad Very Happy

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Post Fri Nov 01, 2013 1:56 pm 
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Anotherguest
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Joined: 30 Oct 2005
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Sadly I did not upload a new SDL to my homepage for quite some time, like a couple of years. So this is my latest and greatest Smile

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Post Fri Nov 01, 2013 2:38 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

quote:
Originally posted by Anotherguest
Sadly I did not upload a new SDL to my homepage for quite some time, like a couple of years. So this is my latest and greatest Smile

Maybe some library needed? You build scummvn 1.6 with S60_5th_Edition_SDK_v1.0? You installed(or not) SDK extensions?
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Post Fri Nov 01, 2013 5:02 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

Mohawk still remains unitegrated Twisted Evil
Many errors like this :
myst_state.cpp:(.text+0x408): undefined reference to `Mohawk::MohawkEngine_Myst::setMainCursor(unsigned short)'

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Post Fri Nov 01, 2013 8:04 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

Found peace of cake Very Happy
class CStreamEngine : public MMdaAudioOutputStreamCallback, public CActive

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Post Sat Nov 02, 2013 9:30 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

I found what esdl.lib buided without 4 headers. I add them from symbian.zip in root of SDL folder. With them Swype 2.1 works only in landscape mode.
Where get right headers?

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Post Sun Nov 03, 2013 9:29 am 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

New release Sdl from Anotherguest doesn't work.
Sorry. It works after phone restart.

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Post Sun Nov 03, 2013 2:34 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

What the hell come to me Twisted Evil File system on memory card is dead =(

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Post Mon Nov 04, 2013 9:36 am 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

Mohawk cant start : Myst error : coukd not switch to resolution '544'x332'
I have little time...

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Post Sat Nov 09, 2013 9:26 pm 
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Anotherguest
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Working on this issue now! Smile lets see if we can override to a more common res.

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Post Mon Nov 25, 2013 12:36 pm 
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Anotherguest
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Whooppa. Missing RGB support.. wrong resolution. and not enabled engines in the checked in code. Well I got a movie playing Smile Great!

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Post Mon Nov 25, 2013 2:28 pm 
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fedor



Joined: 12 Oct 2013
Posts: 26
 

quote:
Originally posted by Anotherguest
Whooppa. Missing RGB support.. wrong resolution. and not enabled engines in the checked in code. Well I got a movie playing Smile Great!

Nice work!
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Post Sat Nov 30, 2013 9:17 pm 
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