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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 585
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quote: Originally posted by iphoneblog Does ScummVM 1.0.0 run on an iPad yet?
No, you need ScummVM 1.1.1 for that. Until iSpazio does an update (I sent them the link), you'll need to add the UrbanFanatics.com source in Cydia for that version to be visible.
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Wed May 05, 2010 4:44 pm |
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macchrissli
Joined: 06 May 2010
Posts: 1
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i can't use the ipad version so far. it starts on full screen, but then its unresponsive, I can't press any button in the interface - so I can't add games
never mind, didn't see the cursor! ...would be nice to get a instant touch on ipad instead of moving the cursor.
... fuck sorry .. found the touchpad mode 
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Thu May 06, 2010 5:54 pm |
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cromas
Joined: 15 May 2006
Posts: 8
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Thanks for getting the iPad version together so quickly! Playing Indy is a lot of fun on this screen =)
I am having a couple of issues, though. First, the drag'n'click toggle doesn't seem to go both ways -- I can switch to drag'n'click, but I can't seem to switch back.
Second, suspend doesn't work for me. If I hit the home button, then launch ScummVM later, it just crashes immediately. Second launch works fine, but the previous state is not resumed. Is there something wrong with my config, or is this not working on iPad yet?
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Fri May 07, 2010 8:09 am |
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yellowlemon
Joined: 30 May 2010
Posts: 1
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quote: Originally posted by cromas Second, suspend doesn't work for me. If I hit the home button, then launch ScummVM later, it just crashes immediately. Second launch works fine, but the previous state is not resumed. Is there something wrong with my config, or is this not working on iPad yet?
The same user experience here for me.
Also, can we edit the setting manually to make NON-TOUCHPAD the default? Which file has this setting?
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Sun May 30, 2010 5:55 am |
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pankratz

Joined: 18 Jul 2006
Posts: 26
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Is the build in Cydia also up to date? I only know the installation-method that's decribed in the wiki with UrbanFanatics.com as source...
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Fri Jun 18, 2010 2:14 pm |
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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 585
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No, the iPad-specific changes weren't in the last release, so it's only available in Subversion snapshots.
Copying it over isn't that hard: Upload the file to the device (like you would do with a game). Install OpenSSH if you haven't already (in Cydia), then SSH to the phone (use Putty for this if you're on Windows, then check the IP address to connect to in the iPad network preferences). Username root, password alpine. Navigate to where you uploaded the file, then run "dpkg -i <filename>"
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Fri Jun 18, 2010 2:30 pm |
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cpfoxhunt
Joined: 12 Nov 2005
Posts: 8
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Is there any way to make ScummVM on the ipad look in the 'home' directory for games rather than in /root? The /root partition seems to be much smaller in size and can't seem to fit curse of monkey island on it.
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Sun Jul 11, 2010 4:14 pm |
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sushi_in_fishbowl

Joined: 09 Aug 2009
Posts: 7
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Wow.
Spent a full week with this on the iPad - and what can I say?
I've used ScummVM on the PC, Xbox, Wii, DS, PSP, Windows Mobile, iPhone - but absolutely none of them come close to the experience of the gorgeous full screen iPad touch controls!!!
Played Curse of Monkey Island (MI3) from start to finish, on mega monkey, just couldn't put the thing down.
Only my opinion, but I think ScummVM could be the KILLER APP for the iPad!
Regards
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Fri Jul 16, 2010 12:11 pm |
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