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Discworld 2 PSP issues?
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
Discworld 2 PSP issues? 

Hi,

just wanted to ask wether you guy have the same issues with DW2 on the PSP that I am currently encountering.

The game runs considerably faster than the last I tried it, it seems perfectly playable (tho there are some slowdowns in areas like High Energy Facility).

Apart from sound stuttering from time to time (MS reading speed? could it be improved by 'unpacking' or 'compressing' the sounds somehow? I remember it helped with Lucas games like FT or The Dig), there is some random loud sound squeeking.

Sounds pretty much like PC SPEAKER from time to time. Try leaving the game on the Unseen University map and listen to the sound.


Any solution to this problem? I know Discworld isn't officially supported yet, but given how I didn't encounter it in the PC port, I thought it'd be wise to ask about it.

I tried both the newest nightly SVN build (28 FEB) and Pix's one (based on the same SVN as far as I recall).

And forgive my English today, I am dead tired - haven't slept in 48 hours, I'll edit the post tommorow Smile

Best regards.

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Post Wed Mar 10, 2010 11:42 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

Forgot to add, I'm using PSP-2000 (Slim); using the ScummVM executable with all the engines included and a dynamic loader.

Not the Tinsel seperated one.

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Post Wed Mar 10, 2010 11:43 pm 
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DrMcCoy
ScummVM Developer


Joined: 17 Dec 2005
Posts: 596
Location: Braunschweig, Germany
Re: Discworld 2 PSP issues? 

quote:
Originally posted by Jinx1337
Sounds pretty much like PC SPEAKER from time to time. Try leaving the game on the Unseen University map and listen to the sound.

I don't have a PSP, but on that screen, there are two different sound effects playing from time to time: an electrical "bzzzz" sound from the lightning on the High Energy Facility and squeaking from the bats circling the tower.

Are you sure that's not those, sounding like they should?

Could you maybe record what you're hearing?
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Post Wed Mar 10, 2010 11:50 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

Nope, that sounds exactly like a loud, high-pitched PC Speaker going crazy lol.

Sure, I'll record it!


Last edited by Jinx1337 on Thu Mar 11, 2010 1:29 pm; edited 3 times in total

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Post Thu Mar 11, 2010 7:58 am 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

http://img707.imageshack.us/i/file22676.mp4/

Recorded and uploaded; it's all fine throughout the intro. Once the game starts, it happens everywhere on random intervals.


Last edited by Jinx1337 on Thu Mar 11, 2010 4:06 pm; edited 1 time in total

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Post Thu Mar 11, 2010 8:50 am 
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Pix2



Joined: 05 Apr 2008
Posts: 100
 

I'm getting the same thing on a phat with a build from a few days back. I'm fairly sure this didn't happen in older versions but it's not a game I've played much yet.

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Post Thu Mar 11, 2010 2:40 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

Do I file a bug report then?

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Post Thu Mar 11, 2010 4:08 pm 
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DrMcCoy
ScummVM Developer


Joined: 17 Dec 2005
Posts: 596
Location: Braunschweig, Germany
 

Yeah, that really is wrong. Please, file a bug report.

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Post Thu Mar 11, 2010 10:28 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

Done.

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Post Fri Mar 12, 2010 10:22 am 
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bobdevis



Joined: 16 Jan 2009
Posts: 563
 

This is not PSP exclusive. Posted the info here.

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Post Fri Mar 12, 2010 12:14 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

Fixed already, guess we have to wait for another nightly build to test it.

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Post Sat Mar 13, 2010 12:49 pm 
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Tithe AD



Joined: 10 Dec 2008
Posts: 12
 

Hi,i have created a save folder in the discworld2 directory and set the path in options but am unable to save.Could you let us no how you got around this.

edit

Ignore the above , after playing around i stumbled across right trigger and start which brings up the save screen.....DOH!!

ps

big thanks to the scumm team for this!!

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Post Thu Aug 11, 2011 9:41 pm 
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