| The End of the Beginning - Release Testing |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 855
Location: NJ, USA |
The End of the Beginning - Release Testing
It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for 1.0.0! That's right, 1.0.0!
For this release, we have added support for a bunch of new games: Cruise for a Corpse, Discworld, Discworld 2 - Missing Presumed ...!?, Leather Goddesses of Phobos 2, The Manhole, Return to Zork, and Rodney's Funscreen.
As usual, go grab a daily build of ScummVM, play through the games and submit any bugs you see along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing over here.
Addition from sev
We need to test the games thoroughly now, at least 2 playtests per game. We rely on you, our dear users in this, as it will be too much work for the developers to play all of the games.
This is a great opportunity for each of you to contribute to the project, say "thanks" for our work. _________________ An iPhone application that leads you via your GPS to the nearest acceptable toilet wherever you are in the world. -- The iToilet! And I thought of it. -- That was one killer app.
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Fri Jul 10, 2009 7:19 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada |
Does that mean there's a manual completed? Or at least in the works? I thought I remembered reading that the lack of a manual was one of the things holding back a version 1.0 release. _________________ "Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Fri Jul 10, 2009 11:40 pm |
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Reckless
Joined: 01 Nov 2005
Posts: 132
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What sort of manual is required? Step by step (idiots guide) or something more detailed?
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Sat Jul 11, 2009 8:09 am |
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gabriel knight
Joined: 11 Jul 2009
Posts: 1
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Hi,
I am playing to The Secret of Monkey Island with the last daily snapshot (1.0.0 svn42377) on Windows Vista (in French).
I have finished the game with no bugs.
Well, The Secret of Monkey Island 2 here I come! (I love those games, I will probably play this one on my Mac)
EDIT : It's rainig outside, I think I will play lot of LucasArts' games today... (maybe in English AND in French)
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Sat Jul 11, 2009 8:54 am |
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Charles
Joined: 29 Mar 2009
Posts: 7
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I just tried both two SCI games, and noticed some problems with the numpad keys.
The Numpad Enter does not work (should be the same as standard enter), and the numpad Home,End,PgUp,PgDn keys do not walk ego diagonally. (The standard Home, End, PgUp, and PgDown keys work as they should.)
Also, the numpad + didn't increase game speed, while the equals key + did.
The only numpad keys that did work properly were Up/Down/Left/Right. The worked for walking ego, only when numlock is off (as the original interpreter), however, the original interpreter typed numbers when NumLock was on, which ScummVM does not.
So, I guess basically, you guys just need to reference the numpad keys, too.
I tested QFG1 and QFG2, using 1.0.0svn42377.
EDIT: forgot to mention I'm using VistaSP2 x64, if that matters.
EDIT2: ooops, my bad. just re-read that I should post the bugs to the bug tracker, not here. 
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Sat Jul 11, 2009 9:55 am |
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sev
ScummVM Co-Lead

Joined: 21 Sep 2005
Posts: 1524
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quote: Originally posted by Reckless What sort of manual is required? Step by step (idiots guide) or something more detailed?
That is something more detailed. The good start could be found at our Wiki, but nobody is working on it at least since March (and previous attempts were in January 2008).
Eugene
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Sat Jul 11, 2009 10:52 am |
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quackshot
Joined: 27 Aug 2007
Posts: 10
Location: france |
why there is not lands of lore support for the next version ? the game seems working perfectly, I finish it few weeks ago with scummvm!
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Sat Jul 11, 2009 12:52 pm |
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Graxer

Joined: 13 Sep 2008
Posts: 206
Location: Scotland |
I assume that the SCI engine wont be "suppoted" in version 1 then?
I am willing to test these games for completability:
Freddi Fish 1
Freddi Fish 3
Freddi Fish and Luther's Maze Madness
Pajama Sam 1
Pajama Sam 3
Putt-Putt Enters the Race
Putt-Putt Saves the Zoo
Putt-Putt Travels Through Time
After all, some of them are fully beatable in 15 minutes.
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Sat Jul 11, 2009 5:53 pm |
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Graxer

Joined: 13 Sep 2008
Posts: 206
Location: Scotland |
I've just sucessfully completed "Freddi Fish 1: The Case of the Missing Kelp Seeds", English, Windows version without any problems whatsoever.
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Sat Jul 11, 2009 6:50 pm |
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Graxer

Joined: 13 Sep 2008
Posts: 206
Location: Scotland |
I have also just sucessfully completed "Putt-Putt Saves the Zoo", English, Windows version without any problems whatsoever.
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Sat Jul 11, 2009 7:47 pm |
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